[12675] Fix MoveGen's interrupting after last commit

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12473] - baa6525)
This commit is contained in:
rsa 2013-08-19 16:31:30 +03:00 committed by Antz
parent 394be2c5bf
commit 60a7bec73f
14 changed files with 32 additions and 18 deletions

View file

@ -82,6 +82,7 @@ void RandomMovementGenerator<Creature>::Reset(Creature& creature)
template<>
void RandomMovementGenerator<Creature>::Interrupt(Creature& creature)
{
creature.InterruptMoving();
creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
creature.SetWalk(!creature.hasUnitState(UNIT_STAT_RUNNING_STATE), false);
}