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[8125] Optimized spell cooldowns remove.
Traverse only active cooldowns instead of whole player spell map. Signed-off-by: ApoC <apoc@nymfe.net>
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parent
f064ef9c49
commit
60fe792866
2 changed files with 19 additions and 19 deletions
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@ -1191,21 +1191,19 @@ void Spell::EffectDummy(uint32 i)
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return;
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// immediately finishes the cooldown on Frost spells
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const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap();
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for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
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const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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if (itr->second->state == PLAYERSPELL_REMOVED)
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continue;
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uint32 classspell = itr->first;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
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(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
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spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 )
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{
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((Player*)m_caster)->RemoveSpellCooldown(classspell, true);
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((Player*)m_caster)->RemoveSpellCooldown((itr++)->first, true);
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}
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else
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++itr;
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}
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return;
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}
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@ -1440,14 +1438,15 @@ void Spell::EffectDummy(uint32 i)
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return;
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//immediately finishes the cooldown on certain Rogue abilities
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const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap();
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for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
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const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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uint32 classspell = itr->first;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & UI64LIT(0x0000024000000860)))
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((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
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((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true);
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else
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++itr;
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}
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return;
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}
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@ -1491,14 +1490,15 @@ void Spell::EffectDummy(uint32 i)
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return;
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//immediately finishes the cooldown for hunter abilities
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const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap();
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for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
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const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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uint32 classspell = itr->first;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 )
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((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
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((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true);
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else
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++itr;
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}
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return;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8124"
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#define REVISION_NR "8125"
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#endif // __REVISION_NR_H__
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