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[10610] Renamed some functions from the Creature class
Also other classes have been affected, due to the use of search&replace. This will probably break some patches and 3rd party libraries, so make sure to update them if required. Thanks to Phille for the original idea and patch!
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50 changed files with 305 additions and 305 deletions
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@ -635,7 +635,7 @@ GameObjectInfo const *GameObject::GetGOInfo() const
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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bool GameObject::hasQuest(uint32 quest_id) const
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bool GameObject::HasQuest(uint32 quest_id) const
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{
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QuestRelationsMapBounds bounds = sObjectMgr.GetGOQuestRelationsMapBounds(GetEntry());
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for(QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
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@ -646,7 +646,7 @@ bool GameObject::hasQuest(uint32 quest_id) const
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return false;
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}
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bool GameObject::hasInvolvedQuest(uint32 quest_id) const
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bool GameObject::HasInvolvedQuest(uint32 quest_id) const
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{
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QuestRelationsMapBounds bounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(GetEntry());
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for(QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
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