[10610] Renamed some functions from the Creature class

Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
This commit is contained in:
DasBlub 2010-10-14 21:56:40 +02:00
parent d090bce461
commit 61102e3b16
50 changed files with 305 additions and 305 deletions

View file

@ -1706,7 +1706,7 @@ bool ChatHandler::HandleNpcAddMoveCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
@ -1739,7 +1739,7 @@ bool ChatHandler::HandleNpcChangeLevelCommand(char* args)
return false;
}
if (pCreature->isPet())
if (pCreature->IsPet())
{
if (((Pet*)pCreature)->getPetType()==HUNTER_PET)
{
@ -1805,7 +1805,7 @@ bool ChatHandler::HandleNpcDeleteCommand(char* args)
else
unit = getSelectedCreature();
if (!unit || unit->isPet() || unit->isTotem() || unit->isVehicle())
if (!unit || unit->IsPet() || unit->IsTotem() || unit->IsVehicle())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -1875,7 +1875,7 @@ bool ChatHandler::HandleNpcMoveCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
}
@ -1912,7 +1912,7 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
if (!ExtractUInt32(&args, lowguid)) // case .setmovetype $move_type (with selected creature)
{
pCreature = getSelectedCreature();
if (!pCreature || pCreature->isPet())
if (!pCreature || pCreature->IsPet())
return false;
lowguid = pCreature->GetDBTableGUIDLow();
}
@ -1966,7 +1966,7 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
@ -1990,7 +1990,7 @@ bool ChatHandler::HandleNpcSetModelCommand(char* args)
Creature *pCreature = getSelectedCreature();
if (!pCreature || pCreature->isPet())
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -2074,7 +2074,7 @@ bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
@ -2165,7 +2165,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(char* /*args*/)
bool ChatHandler::HandleNpcTameCommand(char* /*args*/)
{
Creature *creatureTarget = getSelectedCreature ();
if (!creatureTarget || creatureTarget->isPet ())
if (!creatureTarget || creatureTarget->IsPet ())
{
PSendSysMessage (LANG_SELECT_CREATURE);
SetSentErrorMessage (true);
@ -2252,7 +2252,7 @@ bool ChatHandler::HandleNpcSetPhaseCommand(char* args)
pCreature->SetPhaseMask(phasemask,true);
if (!pCreature->isPet())
if (!pCreature->IsPet())
pCreature->SaveToDB();
return true;
@ -2269,7 +2269,7 @@ bool ChatHandler::HandleNpcSetDeathStateCommand(char* args)
}
Creature* pCreature = getSelectedCreature();
if (!pCreature || pCreature->isPet())
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -2861,7 +2861,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
// No GUID provided
// -> Player must have selected a creature
if (!target || target->isPet())
if (!target || target->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -2945,7 +2945,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target || target->isPet())
if (!target || target->IsPet())
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
@ -2968,7 +2968,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
target->GetMotionMaster()->Initialize();
if (target->isAlive()) // dead creature will reset movement generator at respawn
{
target->setDeathState(JUST_DIED);
target->SetDeathState(JUST_DIED);
target->Respawn();
}
target->SaveToDB();
@ -3184,7 +3184,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
@ -3272,7 +3272,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
npcCreature->SaveToDB();
@ -3342,7 +3342,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
@ -3376,7 +3376,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}