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[10610] Renamed some functions from the Creature class
Also other classes have been affected, due to the use of search&replace. This will probably break some patches and 3rd party libraries, so make sure to update them if required. Thanks to Phille for the original idea and patch!
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d090bce461
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61102e3b16
50 changed files with 305 additions and 305 deletions
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@ -30,7 +30,7 @@
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int PetAI::Permissible(const Creature *creature)
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{
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if( creature->isPet())
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if( creature->IsPet())
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return PERMIT_BASE_SPECIAL;
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return PERMIT_BASE_NO;
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@ -47,7 +47,7 @@ void PetAI::MoveInLineOfSight(Unit *u)
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if (m_creature->getVictim())
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return;
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if (m_creature->isPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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if (m_creature->IsPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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return;
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if (!m_creature->GetCharmInfo() || !m_creature->GetCharmInfo()->HasReactState(REACT_AGGRESSIVE))
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@ -70,7 +70,7 @@ void PetAI::MoveInLineOfSight(Unit *u)
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void PetAI::AttackStart(Unit *u)
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{
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if(!u || (m_creature->isPet() && ((Pet*)m_creature)->getPetType() == MINI_PET))
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if(!u || (m_creature->IsPet() && ((Pet*)m_creature)->getPetType() == MINI_PET))
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return;
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if(m_creature->Attack(u,true))
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@ -144,7 +144,7 @@ void PetAI::UpdateAI(const uint32 diff)
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else
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m_updateAlliesTimer -= diff;
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if (inCombat && (!m_creature->getVictim() || m_creature->isPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS))
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if (inCombat && (!m_creature->getVictim() || m_creature->IsPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS))
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_stopAttack();
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// i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc.
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