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[10610] Renamed some functions from the Creature class
Also other classes have been affected, due to the use of search&replace. This will probably break some patches and 3rd party libraries, so make sure to update them if required. Thanks to Phille for the original idea and patch!
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parent
d090bce461
commit
61102e3b16
50 changed files with 305 additions and 305 deletions
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@ -66,7 +66,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
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return;
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}
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else if (((Creature*)pet)->isPet())
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else if (((Creature*)pet)->IsPet())
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{
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// pet can have action bar disabled
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if(((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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@ -128,7 +128,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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((Creature*)pet)->AI()->AttackStart(TargetUnit);
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// 10% chance to play special pet attack talk, else growl
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if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
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if(((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
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pet->SendPetTalk((uint32)PET_TALK_ATTACK);
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else
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{
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@ -140,14 +140,14 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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break;
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}
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case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
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if(((Creature*)pet)->isPet())
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if(((Creature*)pet)->IsPet())
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{
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Pet* p = (Pet*)pet;
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if(p->getPetType() == HUNTER_PET)
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_player->RemovePet(p,PET_SAVE_AS_DELETED);
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else
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//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
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p->setDeathState(CORPSE);
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p->SetDeathState(CORPSE);
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}
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else // charmed
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_player->Uncharm();
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@ -230,7 +230,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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//10% chance to play special pet attack talk, else growl
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//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
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if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
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if(((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
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pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
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else
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{
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@ -324,7 +324,7 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
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data << name.c_str();
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data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
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if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
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if( pet->IsPet() && ((Pet*)pet)->GetDeclinedNames() )
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{
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data << uint8(1);
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for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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@ -354,7 +354,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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}
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// pet can have action bar disabled
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if(pet->isPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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if(pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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return;
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CharmInfo *charmInfo = pet->GetCharmInfo();
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@ -535,7 +535,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
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// pet/charmed
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if (Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid))
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{
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if(pet->isPet())
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if(pet->IsPet())
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{
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if(pet->GetGUID() == _player->GetPetGUID())
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{
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@ -671,7 +671,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
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if (result == SPELL_CAST_OK)
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{
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pet->AddCreatureSpellCooldown(spellid);
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if (pet->isPet())
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if (pet->IsPet())
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{
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//10% chance to play special pet attack talk, else growl
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//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
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