[10610] Renamed some functions from the Creature class

Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
This commit is contained in:
DasBlub 2010-10-14 21:56:40 +02:00
parent d090bce461
commit 61102e3b16
50 changed files with 305 additions and 305 deletions

View file

@ -128,7 +128,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
// no or incorrect quest giver
if(!pObject
|| (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest))
|| (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->HasQuest(quest))
|| (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
)
{
@ -243,7 +243,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
if(!pObject||!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest))
{
_player->PlayerTalkClass->CloseGossip();
return;
@ -290,7 +290,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
if(!pObject)
return;
if(!pObject->hasInvolvedQuest(quest))
if(!pObject->HasInvolvedQuest(quest))
return;
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
@ -337,7 +337,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if(!pObject||!pObject->hasInvolvedQuest(quest))
if(!pObject||!pObject->HasInvolvedQuest(quest))
return;
if ( _player->CanCompleteQuest( quest ) )