diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index a605fc595..e3f2865f5 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -646,8 +646,6 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) // spawn bones GetPlayer()->SpawnCorpseBones(); - - GetPlayer()->SaveToDB(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 7f7ef94d9..99f8abc12 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -138,7 +138,6 @@ void WorldSession::HandleMoveWorldportAckOpcode() { GetPlayer()->ResurrectPlayer(0.5f); GetPlayer()->SpawnCorpseBones(); - GetPlayer()->SaveToDB(); } } diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index dd41863ee..096783e00 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -377,8 +377,6 @@ void WorldSession::SendSpiritResurrect() // or update at original position else _player->UpdateVisibilityForPlayer(); - - _player->SaveToDB(); } void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 6dd37ae88..3069f06a8 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6210,8 +6210,6 @@ void Spell::EffectSelfResurrect(uint32 i) plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) ); plr->SpawnCorpseBones(); - - plr->SaveToDB(); } void Spell::EffectSkinning(uint32 /*i*/) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 08345e27b..61ce4b652 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8820" + #define REVISION_NR "8821" #endif // __REVISION_NR_H__