[10086] Implement use .go command with shiftlinks or player name.

* Now if for .go command provided no X Y Z args command will not teleport player to nowhere.
* Instead command allow used with player name and work as simplifed .goname
  (teleport to player _point_ in user instance binding, not to player instance)
* Also command can be used with diferent point coordinates provided shift-links:
  - player (result for example .lookup player account)
  - creature (result .list creature command)
  - gameobject (result .list object command)
  - tele (result .lookup tele)
  - taxinode (result .lookup taxinode)
This commit is contained in:
VladimirMangos 2010-06-20 07:06:30 +04:00
parent f28bc74e66
commit 619f01e150
8 changed files with 239 additions and 113 deletions

View file

@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0',
`required_10056_01_mangos_spell_proc_event` bit(1) default NULL
`required_10086_01_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -577,6 +577,7 @@ INSERT INTO `command` VALUES
('gm ingame',0,'Syntax: .gm ingame\r\n\r\nDisplay a list of available in game Game Masters.'),
('gm list',3,'Syntax: .gm list\r\n\r\nDisplay a list of all Game Masters accounts and security levels.'),
('gm visible',1,'Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.'),
('go',1,'Syntax: .go [$playername|pointlink|#x #y #z [#mapid]]\r\nTeleport your character to point with coordinates of player $playername, or coordinates of one from shift-link types: player, tele, taxinode, creature, gameobject, or explicit #x #y #z #mapid coordinates.'),
('go creature',1,'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),
('go graveyard',1,'Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.'),
('go grid',1,'Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'),

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@ -0,0 +1,5 @@
ALTER TABLE db_version CHANGE COLUMN required_10056_01_mangos_spell_proc_event required_10086_01_mangos_command bit;
DELETE FROM command WHERE name IN('go');
INSERT INTO command (name, security, help) VALUES
('go',1,'Syntax: .go [$playername|pointlink|#x #y #z [#mapid]]\r\nTeleport your character to point with coordinates of player $playername, or coordinates of one from shift-link types: player, tele, taxinode, creature, gameobject, or explicit #x #y #z #mapid coordinates.');

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@ -89,6 +89,7 @@ pkgdata_DATA = \
10045_01_mangos_spell_proc_event.sql \
10051_01_characters_character_aura.sql \
10056_01_mangos_spell_proc_event.sql \
10086_01_mangos_command.sql \
README
## Additional files to include when running 'make dist'
@ -158,4 +159,5 @@ EXTRA_DIST = \
10045_01_mangos_spell_proc_event.sql \
10051_01_characters_character_aura.sql \
10056_01_mangos_spell_proc_event.sql \
10086_01_mangos_command.sql \
README

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@ -216,7 +216,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "zonexy", SEC_MODERATOR, false, &ChatHandler::HandleGoZoneXYCommand, "", NULL },
{ "xy", SEC_MODERATOR, false, &ChatHandler::HandleGoXYCommand, "", NULL },
{ "xyz", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
{ "", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
{ "", SEC_MODERATOR, false, &ChatHandler::HandleGoCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@ -2133,6 +2133,130 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
return 0;
}
enum LocationLinkType
{
LOCATION_LINK_PLAYER = 0, // must be first for selection in not link case
LOCATION_LINK_TELE = 1,
LOCATION_LINK_TAXINODE = 2,
LOCATION_LINK_CREATURE = 3,
LOCATION_LINK_GAMEOBJECT = 4
};
static char const* const locationKeys[] =
{
"Htele",
"Htaxinode",
"Hplayer",
"Hcreature",
"Hgameobject",
NULL
};
bool ChatHandler::extractLocationFromLink(char* text, uint32& mapid, float& x, float& y, float& z)
{
int type = 0;
// |color|Hplayer:name|h[name]|h|r
// |color|Htele:id|h[name]|h|r
// |color|Htaxinode:id|h[name]|h|r
// |color|Hcreature:creature_guid|h[name]|h|r
// |color|Hgameobject:go_guid|h[name]|h|r
char* idS = extractKeyFromLink(text,locationKeys,&type);
if(!idS)
return false;
switch(type)
{
// it also fail case
case LOCATION_LINK_PLAYER:
{
// not link and not name, possible coordinates/etc
if (isNumeric(idS[0]))
return false;
std::string name = idS;
if(!normalizePlayerName(name))
return false;
if(Player* player = sObjectMgr.GetPlayer(name.c_str()))
{
mapid = player->GetMapId();
x = player->GetPositionX();
y = player->GetPositionY();
z = player->GetPositionZ();
return true;
}
if(uint64 guid = sObjectMgr.GetPlayerGUIDByName(name))
{
// to point where player stay (if loaded)
float o;
bool in_flight;
return Player::LoadPositionFromDB(mapid, x, y, z, o, in_flight, guid);
}
return false;
}
case LOCATION_LINK_TELE:
{
uint32 id = (uint32)atol(idS);
GameTele const* tele = sObjectMgr.GetGameTele(id);
if (!tele)
return false;
mapid = tele->mapId;
x = tele->position_x;
y = tele->position_y;
z = tele->position_z;
return true;
}
case LOCATION_LINK_TAXINODE:
{
uint32 id = (uint32)atol(idS);
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (!node)
return false;
mapid = node->map_id;
x = node->x;
y = node->y;
z = node->z;
return true;
}
case LOCATION_LINK_CREATURE:
{
uint32 lowguid = (uint32)atol(idS);
if(CreatureData const* data = sObjectMgr.GetCreatureData(lowguid) )
{
mapid = data->mapid;
x = data->posX;
y = data->posY;
z = data->posZ;
return true;
}
else
return false;
}
case LOCATION_LINK_GAMEOBJECT:
{
uint32 lowguid = (uint32)atol(idS);
if(GameObjectData const* data = sObjectMgr.GetGOData(lowguid) )
{
mapid = data->mapid;
x = data->posX;
y = data->posY;
z = data->posZ;
return true;
}
else
return false;
}
}
// unknown type?
return false;
}
std::string ChatHandler::extractPlayerNameFromLink(char* text)
{
// |color|Hplayer:name|h[name]|h|r

View file

@ -535,6 +535,7 @@ class ChatHandler
uint32 extractSpellIdFromLink(char* text);
uint64 extractGuidFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
bool extractLocationFromLink(char* text, uint32& mapid, float& x, float& y, float& z);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
@ -558,6 +559,8 @@ class ChatHandler
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
void ShowSpellListHelper(Player* target, SpellEntry const* spellInfo, LocaleConstant loc);
bool HandleGoHelper(Player* _player, uint32 mapid, float x, float y, float const* zPtr = NULL);
/**
* Stores informations about a deleted character

View file

@ -2226,6 +2226,51 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
return true;
}
bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y, float const* zPtr )
{
float z;
if (zPtr)
{
z = *zPtr;
// check full provided coordinates
if(!MapManager::IsValidMapCoord(mapid,x,y,z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
}
else
{
// we need check x,y before ask Z or can crash at invalide coordinates
if(!MapManager::IsValidMapCoord(mapid,x,y))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
Map const *map = sMapMgr.CreateBaseMap(mapid);
z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
}
// stop flight if need
if(player->isInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
player->SaveRecallPosition();
player->TeleportTo(mapid, x, y, z, player->GetOrientation());
return true;
}
bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
{
Player* _player = m_session->GetPlayer();
@ -2249,28 +2294,55 @@ bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
return false;
}
if ((node->x == 0.0f && node->y == 0.0f && node->z == 0.0f) ||
!MapManager::IsValidMapCoord(node->map_id,node->x,node->y,node->z))
if (node->x == 0.0f && node->y == 0.0f && node->z == 0.0f)
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,node->x,node->y,node->map_id);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(node->map_id, node->x, node->y, node->z, _player->GetOrientation());
return true;
return HandleGoHelper(_player, node->map_id, node->x, node->y, &node->z);
}
bool ChatHandler::HandleGoCommand(const char* args)
{
if(!*args)
return false;
Player* _player = m_session->GetPlayer();
uint32 mapid;
float x, y, z;
// raw coordinates case
if (isNumeric(args[0]))
{
char* px = strtok((char*)args, " ");
char* py = strtok(NULL, " ");
char* pz = strtok(NULL, " ");
char* pmapid = strtok(NULL, " ");
if (!px || !py || !pz)
return false;
x = (float)atof(px);
y = (float)atof(py);
z = (float)atof(pz);
if (pmapid)
mapid = (uint32)atoi(pmapid);
else
mapid = _player->GetMapId();
}
// link case
else if (!extractLocationFromLink((char*)args, mapid, x, y, z))
return false;
return HandleGoHelper(_player, mapid, x, y, &z);
}
//teleport at coordinates
bool ChatHandler::HandleGoXYCommand(const char* args)
{
@ -2293,29 +2365,7 @@ bool ChatHandler::HandleGoXYCommand(const char* args)
mapid = (uint32)atoi(pmapid);
else mapid = _player->GetMapId();
if(!MapManager::IsValidMapCoord(mapid,x,y))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
Map const *map = sMapMgr.CreateBaseMap(mapid);
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
return true;
return HandleGoHelper(_player, mapid, x, y);
}
//teleport at coordinates, including Z
@ -2343,26 +2393,7 @@ bool ChatHandler::HandleGoXYZCommand(const char* args)
else
mapid = _player->GetMapId();
if(!MapManager::IsValidMapCoord(mapid,x,y,z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
return true;
return HandleGoHelper(_player, mapid, x, y, &z);
}
//teleport at coordinates
@ -2403,49 +2434,33 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
// update to parent zone if exist (client map show only zones without parents)
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
Map const *map = sMapMgr.CreateBaseMap(zoneEntry->mapid);
MapEntry const *mapEntry = sMapStore.LookupEntry(zoneEntry->mapid);
if(map->Instanceable())
if (mapEntry->Instanceable())
{
PSendSysMessage(LANG_INVALID_ZONE_MAP,areaEntry->ID,areaEntry->area_name[GetSessionDbcLocale()],map->GetId(),map->GetMapName());
PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[GetSessionDbcLocale()],
mapEntry->MapID, mapEntry->name[GetSessionDbcLocale()]);
SetSentErrorMessage(true);
return false;
}
if (!Zone2MapCoordinates(x,y,zoneEntry->ID))
{
PSendSysMessage(LANG_INVALID_ZONE_MAP,areaEntry->ID,areaEntry->area_name[GetSessionDbcLocale()],map->GetId(),map->GetMapName());
PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[GetSessionDbcLocale()],
mapEntry->MapID, mapEntry->name[GetSessionDbcLocale()]);
SetSentErrorMessage(true);
return false;
}
if(!MapManager::IsValidMapCoord(zoneEntry->mapid,x,y))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,zoneEntry->mapid);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
_player->TeleportTo(zoneEntry->mapid, x, y, z, _player->GetOrientation());
return true;
return HandleGoHelper(_player, mapEntry->MapID, x, y);
}
//teleport to grid
bool ChatHandler::HandleGoGridCommand(const char* args)
{
if(!*args) return false;
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
char* px = strtok((char*)args, " ");
@ -2457,37 +2472,13 @@ bool ChatHandler::HandleGoGridCommand(const char* args)
float grid_x = (float)atof(px);
float grid_y = (float)atof(py);
uint32 mapid;
if (pmapid)
mapid = (uint32)atoi(pmapid);
else mapid = _player->GetMapId();
uint32 mapid = pmapid ? (uint32)atoi(pmapid) : _player->GetMapId();
// center of grid
float x = (grid_x-CENTER_GRID_ID+0.5f)*SIZE_OF_GRIDS;
float y = (grid_y-CENTER_GRID_ID+0.5f)*SIZE_OF_GRIDS;
if(!MapManager::IsValidMapCoord(mapid,x,y))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
Map const *map = sMapMgr.CreateBaseMap(mapid);
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
return true;
return HandleGoHelper(_player, mapid, x, y);
}
bool ChatHandler::HandleModifyDrunkCommand(const char* args)

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10085"
#define REVISION_NR "10086"
#endif // __REVISION_NR_H__

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@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10051_01_characters_character_aura"
#define REVISION_DB_MANGOS "required_10056_01_mangos_spell_proc_event"
#define REVISION_DB_MANGOS "required_10086_01_mangos_command"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__