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[10086] Implement use .go command with shiftlinks or player name.
* Now if for .go command provided no X Y Z args command will not teleport player to nowhere. * Instead command allow used with player name and work as simplifed .goname (teleport to player _point_ in user instance binding, not to player instance) * Also command can be used with diferent point coordinates provided shift-links: - player (result for example .lookup player account) - creature (result .list creature command) - gameobject (result .list object command) - tele (result .lookup tele) - taxinode (result .lookup taxinode)
This commit is contained in:
parent
f28bc74e66
commit
619f01e150
8 changed files with 239 additions and 113 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_10056_01_mangos_spell_proc_event` bit(1) default NULL
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`required_10086_01_mangos_command` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -577,6 +577,7 @@ INSERT INTO `command` VALUES
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('gm ingame',0,'Syntax: .gm ingame\r\n\r\nDisplay a list of available in game Game Masters.'),
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('gm list',3,'Syntax: .gm list\r\n\r\nDisplay a list of all Game Masters accounts and security levels.'),
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('gm visible',1,'Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.'),
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('go',1,'Syntax: .go [$playername|pointlink|#x #y #z [#mapid]]\r\nTeleport your character to point with coordinates of player $playername, or coordinates of one from shift-link types: player, tele, taxinode, creature, gameobject, or explicit #x #y #z #mapid coordinates.'),
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('go creature',1,'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),
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('go graveyard',1,'Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.'),
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('go grid',1,'Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'),
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5
sql/updates/10086_01_mangos_command.sql
Normal file
5
sql/updates/10086_01_mangos_command.sql
Normal file
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@ -0,0 +1,5 @@
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ALTER TABLE db_version CHANGE COLUMN required_10056_01_mangos_spell_proc_event required_10086_01_mangos_command bit;
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DELETE FROM command WHERE name IN('go');
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INSERT INTO command (name, security, help) VALUES
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('go',1,'Syntax: .go [$playername|pointlink|#x #y #z [#mapid]]\r\nTeleport your character to point with coordinates of player $playername, or coordinates of one from shift-link types: player, tele, taxinode, creature, gameobject, or explicit #x #y #z #mapid coordinates.');
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@ -89,6 +89,7 @@ pkgdata_DATA = \
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10045_01_mangos_spell_proc_event.sql \
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10051_01_characters_character_aura.sql \
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10056_01_mangos_spell_proc_event.sql \
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10086_01_mangos_command.sql \
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README
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## Additional files to include when running 'make dist'
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@ -158,4 +159,5 @@ EXTRA_DIST = \
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10045_01_mangos_spell_proc_event.sql \
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10051_01_characters_character_aura.sql \
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10056_01_mangos_spell_proc_event.sql \
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10086_01_mangos_command.sql \
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README
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@ -216,7 +216,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "zonexy", SEC_MODERATOR, false, &ChatHandler::HandleGoZoneXYCommand, "", NULL },
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{ "xy", SEC_MODERATOR, false, &ChatHandler::HandleGoXYCommand, "", NULL },
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{ "xyz", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
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{ "", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
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{ "", SEC_MODERATOR, false, &ChatHandler::HandleGoCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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@ -2133,6 +2133,130 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
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return 0;
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}
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enum LocationLinkType
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{
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LOCATION_LINK_PLAYER = 0, // must be first for selection in not link case
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LOCATION_LINK_TELE = 1,
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LOCATION_LINK_TAXINODE = 2,
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LOCATION_LINK_CREATURE = 3,
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LOCATION_LINK_GAMEOBJECT = 4
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};
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static char const* const locationKeys[] =
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{
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"Htele",
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"Htaxinode",
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"Hplayer",
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"Hcreature",
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"Hgameobject",
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NULL
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};
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bool ChatHandler::extractLocationFromLink(char* text, uint32& mapid, float& x, float& y, float& z)
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{
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int type = 0;
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// |color|Hplayer:name|h[name]|h|r
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// |color|Htele:id|h[name]|h|r
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// |color|Htaxinode:id|h[name]|h|r
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// |color|Hcreature:creature_guid|h[name]|h|r
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// |color|Hgameobject:go_guid|h[name]|h|r
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char* idS = extractKeyFromLink(text,locationKeys,&type);
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if(!idS)
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return false;
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switch(type)
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{
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// it also fail case
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case LOCATION_LINK_PLAYER:
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{
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// not link and not name, possible coordinates/etc
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if (isNumeric(idS[0]))
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return false;
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std::string name = idS;
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if(!normalizePlayerName(name))
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return false;
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if(Player* player = sObjectMgr.GetPlayer(name.c_str()))
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{
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mapid = player->GetMapId();
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x = player->GetPositionX();
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y = player->GetPositionY();
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z = player->GetPositionZ();
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return true;
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}
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if(uint64 guid = sObjectMgr.GetPlayerGUIDByName(name))
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{
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// to point where player stay (if loaded)
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float o;
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bool in_flight;
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return Player::LoadPositionFromDB(mapid, x, y, z, o, in_flight, guid);
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}
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return false;
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}
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case LOCATION_LINK_TELE:
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{
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uint32 id = (uint32)atol(idS);
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GameTele const* tele = sObjectMgr.GetGameTele(id);
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if (!tele)
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return false;
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mapid = tele->mapId;
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x = tele->position_x;
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y = tele->position_y;
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z = tele->position_z;
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return true;
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}
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case LOCATION_LINK_TAXINODE:
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{
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uint32 id = (uint32)atol(idS);
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TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
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if (!node)
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return false;
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mapid = node->map_id;
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x = node->x;
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y = node->y;
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z = node->z;
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return true;
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}
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case LOCATION_LINK_CREATURE:
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{
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uint32 lowguid = (uint32)atol(idS);
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if(CreatureData const* data = sObjectMgr.GetCreatureData(lowguid) )
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{
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mapid = data->mapid;
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x = data->posX;
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y = data->posY;
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z = data->posZ;
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return true;
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}
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else
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return false;
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}
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case LOCATION_LINK_GAMEOBJECT:
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{
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uint32 lowguid = (uint32)atol(idS);
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if(GameObjectData const* data = sObjectMgr.GetGOData(lowguid) )
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{
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mapid = data->mapid;
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x = data->posX;
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y = data->posY;
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z = data->posZ;
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return true;
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}
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else
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return false;
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}
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}
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// unknown type?
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return false;
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}
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std::string ChatHandler::extractPlayerNameFromLink(char* text)
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{
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// |color|Hplayer:name|h[name]|h|r
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@ -535,6 +535,7 @@ class ChatHandler
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uint32 extractSpellIdFromLink(char* text);
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uint64 extractGuidFromLink(char* text);
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GameTele const* extractGameTeleFromLink(char* text);
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bool extractLocationFromLink(char* text, uint32& mapid, float& x, float& y, float& z);
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std::string extractPlayerNameFromLink(char* text);
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// select by arg (name/link) or in-game selection online/offline player
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bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
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@ -558,6 +559,8 @@ class ChatHandler
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void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
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void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
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void ShowSpellListHelper(Player* target, SpellEntry const* spellInfo, LocaleConstant loc);
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bool HandleGoHelper(Player* _player, uint32 mapid, float x, float y, float const* zPtr = NULL);
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/**
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* Stores informations about a deleted character
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@ -2226,6 +2226,51 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
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return true;
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}
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bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y, float const* zPtr )
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{
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float z;
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if (zPtr)
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{
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z = *zPtr;
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// check full provided coordinates
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if(!MapManager::IsValidMapCoord(mapid,x,y,z))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
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SetSentErrorMessage(true);
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return false;
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}
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}
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else
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{
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// we need check x,y before ask Z or can crash at invalide coordinates
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if(!MapManager::IsValidMapCoord(mapid,x,y))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
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SetSentErrorMessage(true);
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return false;
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}
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Map const *map = sMapMgr.CreateBaseMap(mapid);
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z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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}
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// stop flight if need
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if(player->isInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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player->TeleportTo(mapid, x, y, z, player->GetOrientation());
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return true;
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}
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bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
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{
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Player* _player = m_session->GetPlayer();
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@ -2249,28 +2294,55 @@ bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
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return false;
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}
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if ((node->x == 0.0f && node->y == 0.0f && node->z == 0.0f) ||
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!MapManager::IsValidMapCoord(node->map_id,node->x,node->y,node->z))
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if (node->x == 0.0f && node->y == 0.0f && node->z == 0.0f)
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,node->x,node->y,node->map_id);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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_player->SaveRecallPosition();
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_player->TeleportTo(node->map_id, node->x, node->y, node->z, _player->GetOrientation());
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return true;
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return HandleGoHelper(_player, node->map_id, node->x, node->y, &node->z);
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}
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bool ChatHandler::HandleGoCommand(const char* args)
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{
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if(!*args)
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return false;
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Player* _player = m_session->GetPlayer();
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uint32 mapid;
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float x, y, z;
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// raw coordinates case
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if (isNumeric(args[0]))
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{
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char* px = strtok((char*)args, " ");
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char* py = strtok(NULL, " ");
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char* pz = strtok(NULL, " ");
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char* pmapid = strtok(NULL, " ");
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if (!px || !py || !pz)
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return false;
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x = (float)atof(px);
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y = (float)atof(py);
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z = (float)atof(pz);
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if (pmapid)
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mapid = (uint32)atoi(pmapid);
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else
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mapid = _player->GetMapId();
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}
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// link case
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else if (!extractLocationFromLink((char*)args, mapid, x, y, z))
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return false;
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return HandleGoHelper(_player, mapid, x, y, &z);
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}
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//teleport at coordinates
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bool ChatHandler::HandleGoXYCommand(const char* args)
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{
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@ -2293,29 +2365,7 @@ bool ChatHandler::HandleGoXYCommand(const char* args)
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mapid = (uint32)atoi(pmapid);
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else mapid = _player->GetMapId();
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if(!MapManager::IsValidMapCoord(mapid,x,y))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if(_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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_player->SaveRecallPosition();
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Map const *map = sMapMgr.CreateBaseMap(mapid);
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float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
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return true;
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return HandleGoHelper(_player, mapid, x, y);
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}
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//teleport at coordinates, including Z
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@ -2343,26 +2393,7 @@ bool ChatHandler::HandleGoXYZCommand(const char* args)
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else
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mapid = _player->GetMapId();
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if(!MapManager::IsValidMapCoord(mapid,x,y,z))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if(_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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_player->SaveRecallPosition();
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_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
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return true;
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return HandleGoHelper(_player, mapid, x, y, &z);
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}
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//teleport at coordinates
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@ -2403,49 +2434,33 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
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// update to parent zone if exist (client map show only zones without parents)
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AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
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Map const *map = sMapMgr.CreateBaseMap(zoneEntry->mapid);
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MapEntry const *mapEntry = sMapStore.LookupEntry(zoneEntry->mapid);
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if(map->Instanceable())
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if (mapEntry->Instanceable())
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{
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PSendSysMessage(LANG_INVALID_ZONE_MAP,areaEntry->ID,areaEntry->area_name[GetSessionDbcLocale()],map->GetId(),map->GetMapName());
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PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[GetSessionDbcLocale()],
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mapEntry->MapID, mapEntry->name[GetSessionDbcLocale()]);
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SetSentErrorMessage(true);
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return false;
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}
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if (!Zone2MapCoordinates(x,y,zoneEntry->ID))
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{
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PSendSysMessage(LANG_INVALID_ZONE_MAP,areaEntry->ID,areaEntry->area_name[GetSessionDbcLocale()],map->GetId(),map->GetMapName());
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PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[GetSessionDbcLocale()],
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mapEntry->MapID, mapEntry->name[GetSessionDbcLocale()]);
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SetSentErrorMessage(true);
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return false;
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}
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if(!MapManager::IsValidMapCoord(zoneEntry->mapid,x,y))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,zoneEntry->mapid);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if(_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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_player->SaveRecallPosition();
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float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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_player->TeleportTo(zoneEntry->mapid, x, y, z, _player->GetOrientation());
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return true;
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return HandleGoHelper(_player, mapEntry->MapID, x, y);
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}
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//teleport to grid
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bool ChatHandler::HandleGoGridCommand(const char* args)
|
||||
{
|
||||
if(!*args) return false;
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* _player = m_session->GetPlayer();
|
||||
|
||||
char* px = strtok((char*)args, " ");
|
||||
|
|
@ -2457,37 +2472,13 @@ bool ChatHandler::HandleGoGridCommand(const char* args)
|
|||
|
||||
float grid_x = (float)atof(px);
|
||||
float grid_y = (float)atof(py);
|
||||
uint32 mapid;
|
||||
if (pmapid)
|
||||
mapid = (uint32)atoi(pmapid);
|
||||
else mapid = _player->GetMapId();
|
||||
uint32 mapid = pmapid ? (uint32)atoi(pmapid) : _player->GetMapId();
|
||||
|
||||
// center of grid
|
||||
float x = (grid_x-CENTER_GRID_ID+0.5f)*SIZE_OF_GRIDS;
|
||||
float y = (grid_y-CENTER_GRID_ID+0.5f)*SIZE_OF_GRIDS;
|
||||
|
||||
if(!MapManager::IsValidMapCoord(mapid,x,y))
|
||||
{
|
||||
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if(_player->isInFlight())
|
||||
{
|
||||
_player->GetMotionMaster()->MovementExpired();
|
||||
_player->m_taxi.ClearTaxiDestinations();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
_player->SaveRecallPosition();
|
||||
|
||||
Map const *map = sMapMgr.CreateBaseMap(mapid);
|
||||
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
|
||||
_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
|
||||
|
||||
return true;
|
||||
return HandleGoHelper(_player, mapid, x, y);
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleModifyDrunkCommand(const char* args)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "10085"
|
||||
#define REVISION_NR "10086"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_10051_01_characters_character_aura"
|
||||
#define REVISION_DB_MANGOS "required_10056_01_mangos_spell_proc_event"
|
||||
#define REVISION_DB_MANGOS "required_10086_01_mangos_command"
|
||||
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue