Prevent adding more than 5 people into RAID subgroup.

Optimized free subgroup in raid finding.
Optimized method calls, now using const uint64& instead of value passing.
Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2008-10-25 20:51:40 +02:00
parent 454ff6e667
commit 61b2b3d234
3 changed files with 109 additions and 33 deletions

View file

@ -42,6 +42,7 @@ Group::Group()
m_lootMethod = (LootMethod)0;
m_looterGuid = 0;
m_lootThreshold = ITEM_QUALITY_UNCOMMON;
m_subGroupsCounts = NULL;
for(int i=0; i<TARGETICONCOUNT; i++)
m_targetIcons[i] = 0;
@ -71,6 +72,10 @@ Group::~Group()
for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
itr->second.save->RemoveGroup(this);
// Sub group counters clean up
if (m_subGroupsCounts)
delete[] m_subGroupsCounts;
}
bool Group::Create(const uint64 &guid, const char * name)
@ -79,6 +84,10 @@ bool Group::Create(const uint64 &guid, const char * name)
m_leaderName = name;
m_groupType = isBGGroup() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
if (m_groupType == GROUPTYPE_RAID)
_initRaidSubGroupsCounter();
m_lootMethod = GROUP_LOOT;
m_lootThreshold = ITEM_QUALITY_UNCOMMON;
m_looterGuid = guid;
@ -134,6 +143,10 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool
}
m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
if (m_groupType == GROUPTYPE_RAID)
_initRaidSubGroupsCounter();
m_difficulty = (*result)[14].GetUInt8();
m_mainTank = (*result)[0].GetUInt64();
m_mainAssistant = (*result)[1].GetUInt64();
@ -176,6 +189,9 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant)
member.group = subgroup;
member.assistant = assistant;
m_memberSlots.push_back(member);
SubGroupCounterIncrease(subgroup);
return true;
}
@ -384,7 +400,7 @@ void Group::SendLootStartRoll(uint32 CountDown, const Roll &r)
}
}
void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
{
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1));
data << uint64(SourceGuid); // guid of the item rolled
@ -408,7 +424,7 @@ void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber,
}
}
void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
{
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
data << uint64(SourceGuid); // guid of the item rolled
@ -451,7 +467,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
}
}
void Group::GroupLoot(uint64 playerGUID, Loot *loot, Creature *creature)
void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature)
{
std::vector<LootItem>::iterator i;
ItemPrototype const *item;
@ -507,7 +523,7 @@ void Group::GroupLoot(uint64 playerGUID, Loot *loot, Creature *creature)
}
}
void Group::NeedBeforeGreed(uint64 playerGUID, Loot *loot, Creature *creature)
void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature)
{
ItemPrototype const *item;
Player *player = objmgr.GetPlayer(playerGUID);
@ -561,7 +577,7 @@ void Group::NeedBeforeGreed(uint64 playerGUID, Loot *loot, Creature *creature)
}
}
void Group::MasterLoot(uint64 playerGUID, Loot* /*loot*/, Creature *creature)
void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creature)
{
Player *player = objmgr.GetPlayer(playerGUID);
if(!player)
@ -597,7 +613,7 @@ void Group::MasterLoot(uint64 playerGUID, Loot* /*loot*/, Creature *creature)
}
}
void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise)
void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise)
{
Rolls::iterator rollI = GetRoll(Guid);
if (rollI == RollId.end())
@ -929,13 +945,20 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant)
{
// get first not-full group
uint8 groupid = 0;
std::vector<uint8> temp(MAXRAIDSIZE/MAXGROUPSIZE);
for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (m_subGroupsCounts)
{
if (itr->group >= temp.size()) continue;
++temp[itr->group];
if(temp[groupid] >= MAXGROUPSIZE)
++groupid;
bool groupFound = false;
for (; groupid < MAXRAIDSIZE/MAXGROUPSIZE; ++groupid)
{
if (m_subGroupsCounts[groupid] < MAXGROUPSIZE)
{
groupFound = true;
break;
}
}
// We are raid group and no one slot is free
if (!groupFound)
return false;
}
return _addMember(guid, name, isAssistant, groupid);
@ -958,6 +981,8 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
member.assistant = isAssistant;
m_memberSlots.push_back(member);
SubGroupCounterIncrease(group);
if(player)
{
player->SetGroupInvite(NULL);
@ -995,7 +1020,11 @@ bool Group::_removeMember(const uint64 &guid)
member_witerator slot = _getMemberWSlot(guid);
if (slot != m_memberSlots.end())
{
SubGroupCounterDecrease(slot->group);
m_memberSlots.erase(slot);
}
if(!isBGGroup())
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid='%u'", GUID_LOPART(guid));
@ -1088,13 +1117,6 @@ void Group::_removeRolls(const uint64 &guid)
}
}
void Group::_convertToRaid()
{
m_groupType = GROUPTYPE_RAID;
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
}
bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
{
member_witerator slot = _getMemberWSlot(guid);
@ -1102,7 +1124,11 @@ bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
return false;
slot->group = group;
SubGroupCounterIncrease(group);
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
return true;
}
@ -1156,12 +1182,20 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
if(!isRaidGroup())
return;
Player *player = objmgr.GetPlayer(guid);
if (!player)
{
uint8 prevSubGroup;
prevSubGroup = GetMemberGroup(guid);
SubGroupCounterDecrease(prevSubGroup);
if(_setMembersGroup(guid, group))
SendUpdate();
}
else ChangeMembersGroup(player, group);
else
// This methods handles itself groupcounter decrease
ChangeMembersGroup(player, group);
}
// only for online members
@ -1171,6 +1205,11 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
return;
if(_setMembersGroup(player->GetGUID(), group))
{
uint8 prevSubGroup;
prevSubGroup = player->GetSubGroup();
SubGroupCounterDecrease(prevSubGroup);
player->GetGroupRef().setSubGroup(group);
SendUpdate();
}