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[11765] fix basepoints for auras with initial custom stack amount
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2 changed files with 3 additions and 1 deletions
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@ -418,6 +418,8 @@ m_isPersistent(false), m_in_use(0), m_spellAuraHolder(holder)
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}
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}
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damage *= holder->GetStackAmount();
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DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura: construct Spellid : %u, Aura : %u Target : %d Damage : %d", spellproto->Id, spellproto->EffectApplyAuraName[eff], spellproto->EffectImplicitTargetA[eff], damage);
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SetModifier(AuraType(spellproto->EffectApplyAuraName[eff]), damage, spellproto->EffectAmplitude[eff], spellproto->EffectMiscValue[eff]);
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