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[7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also added ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE and support this criteira special cases base at `achievement_criteria_data` that required DB support.
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bfafee5263
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626553c9ee
4 changed files with 58 additions and 8 deletions
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@ -78,6 +78,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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@ -90,6 +91,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if(!creature.id || !objmgr.GetCreatureTemplate(creature.id))
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@ -174,7 +176,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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return false;
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}
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bool AchievementCriteriaData::Meets(Player const* source, Unit const* target) const
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bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
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{
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switch(dataType)
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{
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@ -213,15 +215,17 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target) co
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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return target && target->HasAura(aura.spell_id,aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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return miscvalue1 >= value.minvalue;
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}
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return false;
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}
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bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target) const
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bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
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{
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for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
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if(!itr->Meets(source,target))
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if(!itr->Meets(source,target,miscvalue))
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return false;
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return true;
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@ -289,6 +293,11 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
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achievementCriteria->healing_done.mapid == miscvalue2)
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SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
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// reset only the criteria having the miscvalue1 condition
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if (achievementCriteria->win_rated_arena.flag == miscvalue1)
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SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
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break;
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default: // reset all cases
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break;
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}
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@ -924,6 +933,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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// miscvalue1 contains the personal rating
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if (!miscvalue1) // no update at login
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continue;
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// additional requirements
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if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
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{
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// reset the progress as we have a win without the requirement.
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SetCriteriaProgress(achievementCriteria, 0);
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continue;
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}
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}
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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@ -1189,7 +1218,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
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@ -1295,6 +1323,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= 1;
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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return progress->counter >= achievementCriteria->own_item.itemCount;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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return progress->counter >= achievementCriteria->win_rated_arena.count;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
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return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
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@ -1748,6 +1778,10 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
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if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
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continue;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
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if(criteria->do_emote.count==0)
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continue;
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