[10281] Send proper account amount in guild in SMSG_GUILD_INFO packet.

Data seen for example in client command /guildinfo output.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Toinan67 2010-07-28 23:31:41 +04:00 committed by VladimirMangos
parent 8b3fffb0ba
commit 6302659d58
5 changed files with 36 additions and 6 deletions

View file

@ -40,6 +40,7 @@ Guild::Guild()
m_BorderStyle = 0; m_BorderStyle = 0;
m_BorderColor = 0; m_BorderColor = 0;
m_BackgroundColor = 0; m_BackgroundColor = 0;
m_accountsNumber = 0;
m_CreatedDate = time(0); m_CreatedDate = time(0);
@ -134,6 +135,7 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
if (pl) if (pl)
{ {
newmember.accountId = pl->GetSession()->GetAccountId();
newmember.Name = pl->GetName(); newmember.Name = pl->GetName();
newmember.Level = pl->getLevel(); newmember.Level = pl->getLevel();
newmember.Class = pl->getClass(); newmember.Class = pl->getClass();
@ -141,8 +143,8 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
} }
else else
{ {
// 0 1 2 3 // 0 1 2 3 4
QueryResult *result = CharacterDatabase.PQuery("SELECT name,level,class,zone FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid)); QueryResult *result = CharacterDatabase.PQuery("SELECT name,level,class,zone,account FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
if (!result) if (!result)
return false; // player doesn't exist return false; // player doesn't exist
@ -151,6 +153,7 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
newmember.Level = fields[1].GetUInt8(); newmember.Level = fields[1].GetUInt8();
newmember.Class = fields[2].GetUInt8(); newmember.Class = fields[2].GetUInt8();
newmember.ZoneId = fields[3].GetUInt32(); newmember.ZoneId = fields[3].GetUInt32();
newmember.accountId = fields[4].GetInt32();
delete result; delete result;
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL || if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
@ -184,6 +187,9 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
pl->SetRank(newmember.RankId); pl->SetRank(newmember.RankId);
pl->SetGuildIdInvited(0); pl->SetGuildIdInvited(0);
} }
UpdateAccountsNumber();
return true; return true;
} }
@ -382,6 +388,7 @@ bool Guild::LoadMembersFromDB(QueryResult *guildMembersResult)
newmember.Class = fields[21].GetUInt8(); newmember.Class = fields[21].GetUInt8();
newmember.ZoneId = fields[22].GetUInt32(); newmember.ZoneId = fields[22].GetUInt32();
newmember.LogoutTime = fields[23].GetUInt64(); newmember.LogoutTime = fields[23].GetUInt64();
newmember.accountId = fields[24].GetInt32();
// this code will remove not existing character guids from guild // this code will remove not existing character guids from guild
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
@ -411,6 +418,8 @@ bool Guild::LoadMembersFromDB(QueryResult *guildMembersResult)
if (members.empty()) if (members.empty())
return false; return false;
UpdateAccountsNumber();
return true; return true;
} }
@ -492,6 +501,9 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
} }
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
if (!isDisbanding)
UpdateAccountsNumber();
} }
void Guild::ChangeRank(uint64 guid, uint32 newRank) void Guild::ChangeRank(uint64 guid, uint32 newRank)
@ -802,6 +814,20 @@ void Guild::UpdateLogoutTime(uint64 guid)
itr->second.LogoutTime = time(NULL); itr->second.LogoutTime = time(NULL);
} }
/**
* Updates the number of accounts that are in the guild
* A player may have many characters in the guild, but with the same account
*/
void Guild::UpdateAccountsNumber()
{
//We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
accountsIdSet.insert(itr->second.accountId);
m_accountsNumber = accountsIdSet.size();
}
// ************************************************* // *************************************************
// Guild Eventlog part // Guild Eventlog part
// ************************************************* // *************************************************

View file

@ -250,6 +250,7 @@ typedef std::vector<GuildItemPosCount> GuildItemPosCountVec;
struct MemberSlot struct MemberSlot
{ {
uint32 accountId;
std::string Name; std::string Name;
uint32 RankId; uint32 RankId;
uint8 Level; uint8 Level;
@ -323,6 +324,7 @@ class Guild
void SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor); void SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor);
uint32 GetMemberSize() const { return members.size(); } uint32 GetMemberSize() const { return members.size(); }
uint32 GetAccountsNumber() const { return m_accountsNumber; }
bool LoadGuildFromDB(QueryResult *guildDataResult); bool LoadGuildFromDB(QueryResult *guildDataResult);
bool CheckGuildStructure(); bool CheckGuildStructure();
@ -442,6 +444,7 @@ class Guild
uint32 m_BorderStyle; uint32 m_BorderStyle;
uint32 m_BorderColor; uint32 m_BorderColor;
uint32 m_BackgroundColor; uint32 m_BackgroundColor;
uint32 m_accountsNumber;
RankList m_Ranks; RankList m_Ranks;
@ -465,6 +468,7 @@ class Guild
uint8 m_PurchasedTabs; uint8 m_PurchasedTabs;
private: private:
void UpdateAccountsNumber();
// used only from high level Swap/Move functions // used only from high level Swap/Move functions
Item* GetItem(uint8 TabId, uint8 SlotId); Item* GetItem(uint8 TabId, uint8 SlotId);
uint8 CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const; uint8 CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const;

View file

@ -230,7 +230,7 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
data << guild->GetName(); data << guild->GetName();
data << uint32(secsToTimeBitFields(guild->GetCreatedDate())); // 3.x (prev. day + month + year) data << uint32(secsToTimeBitFields(guild->GetCreatedDate())); // 3.x (prev. day + month + year)
data << uint32(guild->GetMemberSize()); // amount of chars data << uint32(guild->GetMemberSize()); // amount of chars
data << uint32(guild->GetMemberSize()); // amount of accounts (TODO: implement) data << uint32(guild->GetAccountsNumber()); // amount of accounts
SendPacket(&data); SendPacket(&data);
} }

View file

@ -3187,8 +3187,8 @@ void ObjectMgr::LoadGuilds()
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2," "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
// 13 14 15 16 17 18 // 13 14 15 16 17 18
"BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5," "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
// 19 20 21 22 23 // 19 20 21 22 23 24
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time " "characters.name, characters.level, characters.class, characters.zone, characters.logout_time, characters.account "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC"); "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
// load guild bank tab rights // load guild bank tab rights

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10280" #define REVISION_NR "10281"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__