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[11045] Rewrite internals of DB layer. Simplify code and use less locking. Spawn and use separate connections for sync and async DB requests. Implement database connection pool for SELECT queries. Up to maximum 16 connections supported. Disable 'autocommit' mode for MySQL.
UPDATE YOUR CONFIGS! Defaults: LoginDatabaseConnections = 1 WorldDatabaseConnections = 1 CharacterDatabaseConnections = 1 If you are not using <mtmaps> patch do not change the default settings - this is useless. You can try following option in your MySQL config to squeeze even more performance from your DB: [mysqld] transaction-isolation = READ-COMMITTED Great thanks to Undergarun, kero99 and selector for making tests and providing very useful feedback and DB statistics! Have fun :) Signed-off-by: Ambal <pogrebniak@gala.net>
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19 changed files with 655 additions and 547 deletions
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@ -6797,9 +6797,12 @@ void ObjectMgr::LoadWeatherZoneChances()
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void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
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{
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mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
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if(t)
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CharacterDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
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CharacterDatabase.CommitTransaction();
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}
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void ObjectMgr::DeleteCreatureData(uint32 guid)
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@ -6815,9 +6818,12 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
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void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
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{
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mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
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if(t)
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CharacterDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
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CharacterDatabase.CommitTransaction();
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}
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void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
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@ -6842,8 +6848,10 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
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mCreatureRespawnTimes.erase(itr);
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}
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
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CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
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CharacterDatabase.CommitTransaction();
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}
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void ObjectMgr::DeleteGOData(uint32 guid)
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