[7089] Implement ITEM_ENCHANTMENT_TYPE_USE_SPELL support.

This allow cast spells at item used from engineering recipes 54999, 54736, 54998, 55002, 55016, 54793.
This commit is contained in:
VladimirMangos 2009-01-15 03:03:19 +03:00
parent c0824b35c6
commit 633cad5a56
8 changed files with 105 additions and 64 deletions

View file

@ -125,59 +125,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if(!Script->ItemUse(pUser,pItem,targets))
{
// no script or script not process request by self
// special learning case
if((pItem->GetProto()->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN) || (pItem->GetProto()->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN_PET))
{
uint32 learn_spell_id = pItem->GetProto()->Spells[0].SpellId;
uint32 learning_spell_id = pItem->GetProto()->Spells[1].SpellId;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id);
if(!spellInfo)
{
sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id);
pUser->SendEquipError(EQUIP_ERR_NONE,pItem,NULL);
return;
}
Spell *spell = new Spell(pUser, spellInfo, false);
spell->m_CastItem = pItem;
spell->m_cast_count = cast_count; //set count of casts
spell->m_currentBasePoints[0] = learning_spell_id;
spell->prepare(&targets);
return;
}
// use triggered flag only for items with many spell casts and for not first cast
int count = 0;
for(int i = 0; i < 5; ++i)
{
_Spell const& spellData = pItem->GetProto()->Spells[i];
// no spell
if(!spellData.SpellId)
continue;
// wrong triggering type
if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
if(!spellInfo)
{
sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, spellData.SpellId);
continue;
}
Spell *spell = new Spell(pUser, spellInfo, (count > 0));
spell->m_CastItem = pItem;
spell->m_cast_count = cast_count; // set count of casts
spell->m_glyphIndex = glyphIndex; // glyph index
spell->prepare(&targets);
++count;
}
pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
}
}