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Various Cleanups (game T-Z)
This commit is contained in:
parent
08fd085549
commit
6379a746d7
34 changed files with 2858 additions and 2852 deletions
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@ -32,20 +32,20 @@ bool WaypointBehavior::isEmpty()
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if (emote || spell || model1 || model2)
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return false;
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for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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if(textid[i])
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for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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if (textid[i])
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return false;
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return true;
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}
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WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
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WaypointBehavior::WaypointBehavior(const WaypointBehavior& b)
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{
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emote = b.emote;
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spell = b.spell;
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model1 = b.model1;
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model2 = b.model2;
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for(int i=0; i < MAX_WAYPOINT_TEXT; ++i)
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for (int i=0; i < MAX_WAYPOINT_TEXT; ++i)
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textid[i] = b.textid[i];
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}
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@ -59,18 +59,18 @@ void WaypointManager::Load()
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std::set<uint32> movementScriptSet;
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for(ScriptMapMap::const_iterator itr = sCreatureMovementScripts.second.begin(); itr != sCreatureMovementScripts.second.end(); ++itr)
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for (ScriptMapMap::const_iterator itr = sCreatureMovementScripts.second.begin(); itr != sCreatureMovementScripts.second.end(); ++itr)
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movementScriptSet.insert(itr->first);
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// creature_movement
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QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
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QueryResult* result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
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if (!result)
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{
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BarGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString( ">> Loaded 0 paths. DB table `creature_movement` is empty." );
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sLog.outString(">> Loaded 0 paths. DB table `creature_movement` is empty.");
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}
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else
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{
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@ -80,7 +80,7 @@ void WaypointManager::Load()
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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uint32 count = fields[1].GetUInt32();
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@ -88,17 +88,17 @@ void WaypointManager::Load()
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m_pathMap[id].resize(count);
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total_nodes += count;
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}
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while(result->NextRow());
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while (result->NextRow());
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sLog.outString();
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sLog.outString( ">> Paths loaded" );
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sLog.outString(">> Paths loaded");
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delete result;
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// 0 1 2 3 4 5 6
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result = WorldDatabase.Query("SELECT id, point, position_x, position_y, position_z, waittime, script_id,"
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// 7 8 9 10 11 12 13 14 15 16
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"textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement");
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// 7 8 9 10 11 12 13 14 15 16
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"textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement");
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BarGoLink barRow((int)result->GetRowCount());
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@ -108,7 +108,7 @@ void WaypointManager::Load()
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do
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{
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barRow.step();
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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uint32 point = fields[1].GetUInt32();
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@ -123,12 +123,12 @@ void WaypointManager::Load()
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if (cData->movementType != WAYPOINT_MOTION_TYPE)
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creatureNoMoveType.insert(id);
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WaypointPath &path = m_pathMap[id];
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WaypointPath& path = m_pathMap[id];
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// the cleanup queries make sure the following is true
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MANGOS_ASSERT(point >= 1 && point <= path.size());
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WaypointNode &node = path[point-1];
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WaypointNode& node = path[point-1];
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node.x = fields[2].GetFloat();
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node.y = fields[3].GetFloat();
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@ -140,13 +140,13 @@ void WaypointManager::Load()
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// prevent using invalid coordinates
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if (!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
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{
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QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
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QueryResult* result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
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if (result1)
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sLog.outErrorDb("Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
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id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
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id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
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else
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sLog.outErrorDb("Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
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id, point, node.x, node.y);
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id, point, node.x, node.y);
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MaNGOS::NormalizeMapCoord(node.x);
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MaNGOS::NormalizeMapCoord(node.y);
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@ -179,7 +179,7 @@ void WaypointManager::Load()
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be.emote = fields[12].GetUInt32();
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be.spell = fields[13].GetUInt32();
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for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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{
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be.textid[i] = fields[7+i].GetUInt32();
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@ -187,7 +187,7 @@ void WaypointManager::Load()
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{
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if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID)
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{
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sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[i]);
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sLog.outErrorDb("Table `db_script_string` not have string id %u", be.textid[i]);
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continue;
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}
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}
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@ -214,11 +214,11 @@ void WaypointManager::Load()
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else
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node.behavior = NULL;
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}
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while(result->NextRow());
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while (result->NextRow());
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if (!creatureNoMoveType.empty())
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{
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for(std::set<uint32>::const_iterator itr = creatureNoMoveType.begin(); itr != creatureNoMoveType.end(); ++itr)
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for (std::set<uint32>::const_iterator itr = creatureNoMoveType.begin(); itr != creatureNoMoveType.end(); ++itr)
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{
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const CreatureData* cData = sObjectMgr.GetCreatureData(*itr);
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const CreatureInfo* cInfo = ObjectMgr::GetCreatureTemplate(cData->id);
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@ -231,9 +231,9 @@ void WaypointManager::Load()
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}
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sLog.outString();
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sLog.outString( ">> Waypoints and behaviors loaded" );
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sLog.outString(">> Waypoints and behaviors loaded");
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sLog.outString();
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sLog.outString( ">>> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
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sLog.outString(">>> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
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delete result;
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}
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@ -246,7 +246,7 @@ void WaypointManager::Load()
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BarGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString( ">> Loaded 0 path templates. DB table `creature_movement_template` is empty." );
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sLog.outString(">> Loaded 0 path templates. DB table `creature_movement_template` is empty.");
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}
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else
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{
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@ -258,7 +258,7 @@ void WaypointManager::Load()
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do
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{
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barRow.step();
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 count = fields[1].GetUInt32();
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@ -266,7 +266,7 @@ void WaypointManager::Load()
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m_pathTemplateMap[entry].resize(count);
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total_nodes += count;
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}
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while(result->NextRow());
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while (result->NextRow());
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delete result;
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@ -275,15 +275,15 @@ void WaypointManager::Load()
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// 0 1 2 3 4 5 6
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result = WorldDatabase.Query("SELECT entry, point, position_x, position_y, position_z, waittime, script_id,"
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// 7 8 9 10 11 12 13 14 15 16
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"textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement_template");
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// 7 8 9 10 11 12 13 14 15 16
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"textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement_template");
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BarGoLink bar(result->GetRowCount());
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 point = fields[1].GetUInt32();
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@ -296,12 +296,12 @@ void WaypointManager::Load()
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continue;
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}
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WaypointPath &path = m_pathTemplateMap[entry];
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WaypointPath& path = m_pathTemplateMap[entry];
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// the cleanup queries make sure the following is true
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MANGOS_ASSERT(point >= 1 && point <= path.size());
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WaypointNode &node = path[point-1];
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WaypointNode& node = path[point-1];
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node.x = fields[2].GetFloat();
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node.y = fields[3].GetFloat();
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@ -314,13 +314,13 @@ void WaypointManager::Load()
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if (!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
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{
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sLog.outErrorDb("Table creature_movement_template for entry %u (point %u) are using invalid coordinates position_x: %f, position_y: %f)",
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entry, point, node.x, node.y);
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entry, point, node.x, node.y);
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MaNGOS::NormalizeMapCoord(node.x);
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MaNGOS::NormalizeMapCoord(node.y);
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sLog.outErrorDb("Table creature_movement_template for entry %u (point %u) are auto corrected to normalized position_x=%f, position_y=%f",
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entry, point, node.x, node.y);
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entry, point, node.x, node.y);
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WorldDatabase.PExecute("UPDATE creature_movement_template SET position_x = '%f', position_y = '%f' WHERE entry = %u AND point = %u", node.x, node.y, entry, point);
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}
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@ -342,7 +342,7 @@ void WaypointManager::Load()
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be.emote = fields[12].GetUInt32();
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be.spell = fields[13].GetUInt32();
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for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
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{
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be.textid[i] = fields[7+i].GetUInt32();
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@ -350,7 +350,7 @@ void WaypointManager::Load()
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{
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if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID)
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{
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sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[i]);
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sLog.outErrorDb("Table `db_script_string` not have string id %u", be.textid[i]);
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continue;
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}
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}
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@ -377,19 +377,19 @@ void WaypointManager::Load()
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else
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node.behavior = NULL;
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}
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while(result->NextRow());
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while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Waypoint templates loaded" );
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sLog.outString(">> Waypoint templates loaded");
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sLog.outString();
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sLog.outString( ">>> Loaded %u path templates with %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
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sLog.outString(">>> Loaded %u path templates with %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
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}
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if (!movementScriptSet.empty())
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{
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for(std::set<uint32>::const_iterator itr = movementScriptSet.begin(); itr != movementScriptSet.end(); ++itr)
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for (std::set<uint32>::const_iterator itr = movementScriptSet.begin(); itr != movementScriptSet.end(); ++itr)
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sLog.outErrorDb("Table `creature_movement_scripts` contain unused script, id %u.", *itr);
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}
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}
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@ -397,7 +397,7 @@ void WaypointManager::Load()
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void WaypointManager::Cleanup()
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{
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// check if points need to be renumbered and do it
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if (QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
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if (QueryResult* result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
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{
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delete result;
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WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
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@ -412,7 +412,7 @@ void WaypointManager::Cleanup()
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MANGOS_ASSERT(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
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}
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if (QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement_template As T WHERE point <> (SELECT COUNT(*) FROM creature_movement_template WHERE entry = T.entry AND point <= T.point) LIMIT 1"))
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if (QueryResult* result = WorldDatabase.Query("SELECT 1 from creature_movement_template As T WHERE point <> (SELECT COUNT(*) FROM creature_movement_template WHERE entry = T.entry AND point <= T.point) LIMIT 1"))
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{
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delete result;
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WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement_template");
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@ -430,15 +430,15 @@ void WaypointManager::Cleanup()
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void WaypointManager::Unload()
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{
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for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
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for (WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
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_clearPath(itr->second);
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m_pathMap.clear();
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}
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void WaypointManager::_clearPath(WaypointPath &path)
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void WaypointManager::_clearPath(WaypointPath& path)
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{
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for(WaypointPath::const_iterator itr = path.begin(); itr != path.end(); ++itr)
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if(itr->behavior)
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for (WaypointPath::const_iterator itr = path.begin(); itr != path.end(); ++itr)
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if (itr->behavior)
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delete itr->behavior;
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path.clear();
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}
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@ -452,7 +452,7 @@ void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o,
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/// - Insert after a certain point
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void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
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{
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for(uint32 i = GetLastPoint(id, 0); i > point; i--)
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for (uint32 i = GetLastPoint(id, 0); i > point; i--)
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WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id=%u AND point=%u", id, i);
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_addNode(id, point + 1, x, y, z, o, delay, wpGuid);
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@ -461,12 +461,12 @@ void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, fl
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/// - Insert without checking for collision
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void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
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{
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if(point == 0) return; // counted from 1 in the DB
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if (point == 0) return; // counted from 1 in the DB
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WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) "
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"VALUES (%u,%u, %f,%f,%f,%f, %u,%u)",
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id, point, x, y, z, o, wpGuid, delay);
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"VALUES (%u,%u, %f,%f,%f,%f, %u,%u)",
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id, point, x, y, z, o, wpGuid, delay);
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WaypointPathMap::iterator itr = m_pathMap.find(id);
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if(itr == m_pathMap.end())
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if (itr == m_pathMap.end())
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itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
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itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, 0, NULL));
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}
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@ -481,18 +481,18 @@ uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
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delete result;
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}*/
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WaypointPathMap::const_iterator itr = m_pathMap.find(id);
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if(itr != m_pathMap.end() && itr->second.size() != 0)
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if (itr != m_pathMap.end() && itr->second.size() != 0)
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point = itr->second.size();
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return point;
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}
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void WaypointManager::DeleteNode(uint32 id, uint32 point)
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{
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if(point == 0) return; // counted from 1 in the DB
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if (point == 0) return; // counted from 1 in the DB
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WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u AND point=%u", id, point);
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WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id=%u AND point>%u", id, point);
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WaypointPathMap::iterator itr = m_pathMap.find(id);
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if(itr != m_pathMap.end() && point <= itr->second.size())
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if (itr != m_pathMap.end() && point <= itr->second.size())
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itr->second.erase(itr->second.begin() + (point-1));
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}
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@ -500,7 +500,7 @@ void WaypointManager::DeletePath(uint32 id)
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{
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WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u", id);
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WaypointPathMap::iterator itr = m_pathMap.find(id);
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if(itr != m_pathMap.end())
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if (itr != m_pathMap.end())
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_clearPath(itr->second);
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// the path is not removed from the map, just cleared
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// WMGs have pointers to the path, so deleting them would crash
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@ -510,10 +510,10 @@ void WaypointManager::DeletePath(uint32 id)
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void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
|
||||
{
|
||||
if(point == 0) return; // counted from 1 in the DB
|
||||
if (point == 0) return; // counted from 1 in the DB
|
||||
WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x=%f, position_y=%f, position_z=%f WHERE id=%u AND point=%u", x, y, z, id, point);
|
||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
||||
if(itr != m_pathMap.end() && point <= itr->second.size())
|
||||
if (itr != m_pathMap.end() && point <= itr->second.size())
|
||||
{
|
||||
itr->second[point-1].x = x;
|
||||
itr->second[point-1].y = y;
|
||||
|
|
@ -521,14 +521,14 @@ void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y,
|
|||
}
|
||||
}
|
||||
|
||||
void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
|
||||
void WaypointManager::SetNodeText(uint32 id, uint32 point, const char* text_field, const char* text)
|
||||
{
|
||||
if(point == 0) return; // counted from 1 in the DB
|
||||
if(!text_field) return;
|
||||
if (point == 0) return; // counted from 1 in the DB
|
||||
if (!text_field) return;
|
||||
std::string field = text_field;
|
||||
WorldDatabase.escape_string(field);
|
||||
|
||||
if(!text)
|
||||
if (!text)
|
||||
{
|
||||
WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
|
||||
}
|
||||
|
|
@ -540,27 +540,27 @@ void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_fiel
|
|||
}
|
||||
|
||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
||||
if(itr != m_pathMap.end() && point <= itr->second.size())
|
||||
if (itr != m_pathMap.end() && point <= itr->second.size())
|
||||
{
|
||||
WaypointNode &node = itr->second[point-1];
|
||||
if(!node.behavior) node.behavior = new WaypointBehavior();
|
||||
WaypointNode& node = itr->second[point-1];
|
||||
if (!node.behavior) node.behavior = new WaypointBehavior();
|
||||
|
||||
// if(field == "text1") node.behavior->text[0] = text ? text : "";
|
||||
// if(field == "text2") node.behavior->text[1] = text ? text : "";
|
||||
// if(field == "text3") node.behavior->text[2] = text ? text : "";
|
||||
// if(field == "text4") node.behavior->text[3] = text ? text : "";
|
||||
// if(field == "text5") node.behavior->text[4] = text ? text : "";
|
||||
if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
|
||||
if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
|
||||
if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
|
||||
if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
|
||||
if (field == "emote") node.behavior->emote = text ? atoi(text) : 0;
|
||||
if (field == "spell") node.behavior->spell = text ? atoi(text) : 0;
|
||||
if (field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
|
||||
if (field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointManager::CheckTextsExistance(std::set<int32>& ids)
|
||||
{
|
||||
WaypointPathMap::const_iterator pmItr = m_pathMap.begin();
|
||||
for ( ; pmItr != m_pathMap.end(); ++pmItr)
|
||||
for (; pmItr != m_pathMap.end(); ++pmItr)
|
||||
{
|
||||
for (size_t i = 0; i < pmItr->second.size(); ++i)
|
||||
{
|
||||
|
|
@ -604,7 +604,7 @@ void WaypointManager::CheckTextsExistance(std::set<int32>& ids)
|
|||
}
|
||||
|
||||
WaypointPathTemplateMap::const_iterator wptItr = m_pathTemplateMap.begin();
|
||||
for ( ; wptItr != m_pathTemplateMap.end(); ++wptItr)
|
||||
for (; wptItr != m_pathTemplateMap.end(); ++wptItr)
|
||||
{
|
||||
for (size_t i = 0; i < wptItr->second.size(); ++i)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue