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Various Cleanups (game T-Z)
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parent
08fd085549
commit
6379a746d7
34 changed files with 2858 additions and 2852 deletions
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@ -45,7 +45,7 @@ alter table creature_movement add `wpguid` int(11) default '0';
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#include <cassert>
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//-----------------------------------------------//
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void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
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void WaypointMovementGenerator<Creature>::LoadPath(Creature& creature)
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{
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DETAIL_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "LoadPath: loading waypoint path for %s", creature.GetGuidStr().c_str());
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@ -71,7 +71,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
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if (!i_path)
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{
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sLog.outErrorDb("WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u) doesn't have waypoint path",
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creature.GetName(), creature.GetEntry(), creature.GetGUIDLow());
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creature.GetName(), creature.GetEntry(), creature.GetGUIDLow());
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return;
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}
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}
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@ -79,25 +79,25 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
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StartMoveNow(creature);
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}
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void WaypointMovementGenerator<Creature>::Initialize(Creature &creature)
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void WaypointMovementGenerator<Creature>::Initialize(Creature& creature)
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{
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LoadPath(creature);
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creature.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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}
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void WaypointMovementGenerator<Creature>::Finalize(Creature &creature)
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void WaypointMovementGenerator<Creature>::Finalize(Creature& creature)
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{
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creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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creature.SetWalk(false);
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}
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void WaypointMovementGenerator<Creature>::Interrupt(Creature &creature)
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void WaypointMovementGenerator<Creature>::Interrupt(Creature& creature)
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{
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creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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creature.SetWalk(false);
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}
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void WaypointMovementGenerator<Creature>::Reset(Creature &creature)
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void WaypointMovementGenerator<Creature>::Reset(Creature& creature)
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{
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creature.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
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StartMoveNow(creature);
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@ -121,7 +121,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature)
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}
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// We have reached the destination and can process behavior
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if (WaypointBehavior *behavior = i_path->at(i_currentNode).behavior)
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if (WaypointBehavior* behavior = i_path->at(i_currentNode).behavior)
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{
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if (behavior->emote != 0)
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creature.HandleEmote(behavior->emote);
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@ -139,7 +139,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature)
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{
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// Select one from max 5 texts (0 and 1 already checked)
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int i = 2;
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for(; i < MAX_WAYPOINT_TEXT; ++i)
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for (; i < MAX_WAYPOINT_TEXT; ++i)
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{
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if (!behavior->textid[i])
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break;
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@ -157,7 +157,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature)
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Stop(i_path->at(i_currentNode).delay);
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}
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void WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
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void WaypointMovementGenerator<Creature>::StartMove(Creature& creature)
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{
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if (!i_path || i_path->empty())
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return;
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@ -165,7 +165,7 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
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if (Stopped())
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return;
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if (WaypointBehavior *behavior = i_path->at(i_currentNode).behavior)
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if (WaypointBehavior* behavior = i_path->at(i_currentNode).behavior)
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{
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if (behavior->model2 != 0)
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creature.SetDisplayId(behavior->model2);
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@ -179,7 +179,7 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
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creature.addUnitState(UNIT_STAT_ROAMING_MOVE);
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const WaypointNode &node = i_path->at(i_currentNode);
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const WaypointNode& node = i_path->at(i_currentNode);
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Movement::MoveSplineInit init(creature);
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init.MoveTo(node.x, node.y, node.z, true);
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@ -189,7 +189,7 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
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init.Launch();
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}
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bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
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bool WaypointMovementGenerator<Creature>::Update(Creature& creature, const uint32& diff)
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{
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// Waypoint movement can be switched on/off
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// This is quite handy for escort quests and other stuff
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@ -224,7 +224,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
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return true;
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}
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void WaypointMovementGenerator<Creature>::MovementInform(Creature &creature)
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void WaypointMovementGenerator<Creature>::MovementInform(Creature& creature)
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{
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if (creature.AI())
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creature.AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
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@ -249,7 +249,7 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
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uint32 curMapId = (*i_path)[i_currentNode].mapid;
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for(uint32 i = i_currentNode; i < i_path->size(); ++i)
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for (uint32 i = i_currentNode; i < i_path->size(); ++i)
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{
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if ((*i_path)[i].mapid != curMapId)
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return i;
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@ -258,12 +258,12 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
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return i_path->size();
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}
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void FlightPathMovementGenerator::Initialize(Player &player)
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void FlightPathMovementGenerator::Initialize(Player& player)
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{
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Reset(player);
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}
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void FlightPathMovementGenerator::Finalize(Player & player)
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void FlightPathMovementGenerator::Finalize(Player& player)
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{
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// remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
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player.clearUnitState(UNIT_STAT_TAXI_FLIGHT);
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@ -271,10 +271,10 @@ void FlightPathMovementGenerator::Finalize(Player & player)
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player.Unmount();
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player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
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if(player.m_taxi.empty())
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if (player.m_taxi.empty())
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{
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player.getHostileRefManager().setOnlineOfflineState(true);
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if(player.pvpInfo.inHostileArea)
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if (player.pvpInfo.inHostileArea)
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player.CastSpell(&player, 2479, true);
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// update z position to ground and orientation for landing point
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@ -284,14 +284,14 @@ void FlightPathMovementGenerator::Finalize(Player & player)
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}
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}
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void FlightPathMovementGenerator::Interrupt(Player & player)
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void FlightPathMovementGenerator::Interrupt(Player& player)
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{
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player.clearUnitState(UNIT_STAT_TAXI_FLIGHT);
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}
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#define PLAYER_FLIGHT_SPEED 32.0f
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void FlightPathMovementGenerator::Reset(Player & player)
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void FlightPathMovementGenerator::Reset(Player& player)
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{
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player.getHostileRefManager().setOnlineOfflineState(false);
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player.addUnitState(UNIT_STAT_TAXI_FLIGHT);
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@ -310,7 +310,7 @@ void FlightPathMovementGenerator::Reset(Player & player)
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init.Launch();
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}
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bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
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bool FlightPathMovementGenerator::Update(Player& player, const uint32& diff)
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{
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uint32 pointId = (uint32)player.movespline->currentPathIdx();
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if (pointId > i_currentNode)
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@ -323,7 +323,8 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
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break;
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i_currentNode += (uint32)departureEvent;
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departureEvent = !departureEvent;
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} while(true);
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}
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while (true);
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}
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return i_currentNode < (i_path->size()-1);
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