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https://github.com/mangosfour/server.git
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Various Cleanups (game T-Z)
This commit is contained in:
parent
08fd085549
commit
6379a746d7
34 changed files with 2858 additions and 2852 deletions
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@ -48,7 +48,7 @@ static bool MapSessionFilterHelper(WorldSession* session, OpcodeHandler const& o
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return false;
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// we do not process not loggined player packets
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Player * plr = session->GetPlayer();
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Player* plr = session->GetPlayer();
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if (!plr)
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return false;
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@ -57,7 +57,7 @@ static bool MapSessionFilterHelper(WorldSession* session, OpcodeHandler const& o
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}
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bool MapSessionFilter::Process(WorldPacket * packet)
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bool MapSessionFilter::Process(WorldPacket* packet)
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{
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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if (opHandle.packetProcessing == PROCESS_INPLACE)
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@ -81,16 +81,16 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
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}
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/// WorldSession constructor
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WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
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m_muteTime(mute_time), _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
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m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
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m_latency(0), m_tutorialState(TUTORIALDATA_UNCHANGED)
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WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
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m_muteTime(mute_time), _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
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m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
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m_latency(0), m_tutorialState(TUTORIALDATA_UNCHANGED)
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{
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if (sock)
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{
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m_Address = sock->GetRemoteAddress ();
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sock->AddReference ();
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m_Address = sock->GetRemoteAddress();
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sock->AddReference();
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}
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}
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@ -99,26 +99,26 @@ WorldSession::~WorldSession()
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{
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///- unload player if not unloaded
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if (_player)
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LogoutPlayer (true);
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LogoutPlayer(true);
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/// - If have unclosed socket, close it
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if (m_Socket)
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{
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m_Socket->CloseSocket ();
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m_Socket->RemoveReference ();
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m_Socket->CloseSocket();
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m_Socket->RemoveReference();
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m_Socket = NULL;
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}
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///- empty incoming packet queue
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WorldPacket* packet = NULL;
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while(_recvQueue.next(packet))
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while (_recvQueue.next(packet))
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delete packet;
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}
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void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
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{
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sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped",
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GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size);
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GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size);
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}
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/// Get the player name
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@ -133,7 +133,7 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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if (!m_Socket)
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return;
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#ifdef MANGOS_DEBUG
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#ifdef MANGOS_DEBUG
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// Code for network use statistic
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static uint64 sendPacketCount = 0;
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@ -147,7 +147,7 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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time_t cur_time = time(NULL);
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if((cur_time - lastTime) < 60)
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if ((cur_time - lastTime) < 60)
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{
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sendPacketCount+=1;
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sendPacketBytes+=packet->size();
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@ -167,10 +167,10 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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sendLastPacketBytes = packet->wpos(); // wpos is real written size
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}
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#endif // !MANGOS_DEBUG
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#endif // !MANGOS_DEBUG
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if (m_Socket->SendPacket (*packet) == -1)
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m_Socket->CloseSocket ();
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if (m_Socket->SendPacket(*packet) == -1)
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m_Socket->CloseSocket();
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}
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/// Add an incoming packet to the queue
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@ -180,21 +180,21 @@ void WorldSession::QueuePacket(WorldPacket* new_packet)
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char *reason)
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void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* reason)
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{
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sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode(),
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reason);
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sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode(),
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reason);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnprocessedTail(WorldPacket *packet)
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void WorldSession::LogUnprocessedTail(WorldPacket* packet)
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{
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sLog.outError( "SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at " SIZEFMTD " from " SIZEFMTD ")",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode(),
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packet->rpos(),packet->wpos());
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sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at " SIZEFMTD " from " SIZEFMTD ")",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode(),
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packet->rpos(),packet->wpos());
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}
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/// Update the WorldSession (triggered by World update)
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@ -217,19 +217,19 @@ bool WorldSession::Update(PacketFilter& updater)
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switch (opHandle.status)
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{
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case STATUS_LOGGEDIN:
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if(!_player)
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if (!_player)
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{
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// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
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if(!m_playerRecentlyLogout)
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if (!m_playerRecentlyLogout)
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LogUnexpectedOpcode(packet, "the player has not logged in yet");
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}
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else if(_player->IsInWorld())
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else if (_player->IsInWorld())
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ExecuteOpcode(opHandle, packet);
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
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if(!_player && !m_playerRecentlyLogout)
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if (!_player && !m_playerRecentlyLogout)
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{
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LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
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}
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@ -238,16 +238,16 @@ bool WorldSession::Update(PacketFilter& updater)
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ExecuteOpcode(opHandle, packet);
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break;
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case STATUS_TRANSFER:
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if(!_player)
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if (!_player)
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LogUnexpectedOpcode(packet, "the player has not logged in yet");
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else if(_player->IsInWorld())
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else if (_player->IsInWorld())
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LogUnexpectedOpcode(packet, "the player is still in world");
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else
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ExecuteOpcode(opHandle, packet);
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break;
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case STATUS_AUTHED:
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// prevent cheating with skip queue wait
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if(m_inQueue)
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if (m_inQueue)
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{
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LogUnexpectedOpcode(packet, "the player not pass queue yet");
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break;
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@ -261,26 +261,26 @@ bool WorldSession::Update(PacketFilter& updater)
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ExecuteOpcode(opHandle, packet);
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break;
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case STATUS_NEVER:
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sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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case STATUS_UNHANDLED:
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DEBUG_LOG("SESSION: received not handled opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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default:
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sLog.outError("SESSION: received wrong-status-req opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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}
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}
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catch (ByteBufferException &)
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catch (ByteBufferException&)
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{
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sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i.",
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packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
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packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
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if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
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{
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DEBUG_LOG("Dumping error causing packet:");
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@ -290,7 +290,7 @@ bool WorldSession::Update(PacketFilter& updater)
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if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
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{
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DETAIL_LOG("Disconnecting session [account id %u / address %s] for badly formatted packet.",
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GetAccountId(), GetRemoteAddress().c_str());
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GetAccountId(), GetRemoteAddress().c_str());
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KickPlayer();
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}
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@ -300,15 +300,15 @@ bool WorldSession::Update(PacketFilter& updater)
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}
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///- Cleanup socket pointer if need
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if (m_Socket && m_Socket->IsClosed ())
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if (m_Socket && m_Socket->IsClosed())
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{
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m_Socket->RemoveReference ();
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m_Socket->RemoveReference();
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m_Socket = NULL;
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}
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//check if we are safe to proceed with logout
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//logout procedure should happen only in World::UpdateSessions() method!!!
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if(updater.ProcessLogout())
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if (updater.ProcessLogout())
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{
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///- If necessary, log the player out
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time_t currTime = time(NULL);
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@ -326,7 +326,7 @@ bool WorldSession::Update(PacketFilter& updater)
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void WorldSession::LogoutPlayer(bool Save)
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{
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// finish pending transfers before starting the logout
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while(_player && _player->IsBeingTeleportedFar())
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while (_player && _player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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m_playerLogout = true;
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@ -355,16 +355,15 @@ void WorldSession::LogoutPlayer(bool Save)
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// build set of player who attack _player or who have pet attacking of _player
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std::set<Player*> aset;
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for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
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for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
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{
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Unit* owner = (*itr)->GetOwner(); // including player controlled case
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if(owner)
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if (owner)
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{
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if(owner->GetTypeId()==TYPEID_PLAYER)
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if (owner->GetTypeId()==TYPEID_PLAYER)
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aset.insert((Player*)owner);
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}
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else
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if((*itr)->GetTypeId()==TYPEID_PLAYER)
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else if ((*itr)->GetTypeId()==TYPEID_PLAYER)
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aset.insert((Player*)(*itr));
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}
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@ -374,16 +373,16 @@ void WorldSession::LogoutPlayer(bool Save)
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_player->RepopAtGraveyard();
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// give honor to all attackers from set like group case
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for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
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for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
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(*itr)->RewardHonor(_player,aset.size());
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// give bg rewards and update counters like kill by first from attackers
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// this can't be called for all attackers.
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if(!aset.empty())
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if(BattleGround *bg = _player->GetBattleGround())
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if (!aset.empty())
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if (BattleGround* bg = _player->GetBattleGround())
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bg->HandleKillPlayer(_player,*aset.begin());
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}
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else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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{
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// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
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_player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
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@ -393,11 +392,11 @@ void WorldSession::LogoutPlayer(bool Save)
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_player->RepopAtGraveyard();
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}
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//drop a flag if player is carrying it
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if(BattleGround *bg = _player->GetBattleGround())
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if (BattleGround* bg = _player->GetBattleGround())
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bg->EventPlayerLoggedOut(_player);
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///- Teleport to home if the player is in an invalid instance
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if(!_player->m_InstanceValid && !_player->isGameMaster())
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if (!_player->m_InstanceValid && !_player->isGameMaster())
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{
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_player->TeleportToHomebind();
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//this is a bad place to call for far teleport because we need player to be in world for successful logout
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@ -406,12 +405,12 @@ void WorldSession::LogoutPlayer(bool Save)
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// FG: finish pending transfers after starting the logout
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// this should fix players beeing able to logout and login back with full hp at death position
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while(_player->IsBeingTeleportedFar())
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while (_player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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{
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if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
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if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
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{
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_player->RemoveBattleGroundQueueId(bgQueueTypeId);
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sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetObjectGuid(), true);
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@ -443,7 +442,7 @@ void WorldSession::LogoutPlayer(bool Save)
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///- empty buyback items and save the player in the database
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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if(Save)
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if (Save)
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_player->SaveToDB();
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///- Leave all channels before player delete...
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@ -454,16 +453,16 @@ void WorldSession::LogoutPlayer(bool Save)
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// remove player from the group if he is:
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// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
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if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
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if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
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_player->RemoveFromGroup();
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///- Send update to group
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if(_player->GetGroup())
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if (_player->GetGroup())
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_player->GetGroup()->SendUpdate();
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///- Broadcast a logout message to the player's friends
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sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetObjectGuid(), true);
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sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
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sSocialMgr.RemovePlayerSocial(_player->GetGUIDLow());
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///- Remove the player from the world
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// the player may not be in the world when logging out
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@ -483,8 +482,8 @@ void WorldSession::LogoutPlayer(bool Save)
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SetPlayer(NULL); // deleted in Remove/DeleteFromWorld call
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///- Send the 'logout complete' packet to the client
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WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 );
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SendPacket( &data );
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WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
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SendPacket(&data);
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///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
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//No SQL injection as AccountId is uint32
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@ -494,7 +493,7 @@ void WorldSession::LogoutPlayer(bool Save)
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stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 0 WHERE account = ?");
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stmt.PExecute(GetAccountId());
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DEBUG_LOG( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" );
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DEBUG_LOG("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
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}
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m_playerLogout = false;
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@ -507,7 +506,7 @@ void WorldSession::LogoutPlayer(bool Save)
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void WorldSession::KickPlayer()
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{
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if (m_Socket)
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m_Socket->CloseSocket ();
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m_Socket->CloseSocket();
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}
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/// Cancel channeling handler
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@ -519,7 +518,7 @@ void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
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szStr[0] = '\0';
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va_start(ap, Text);
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vsnprintf( szStr, 1024, Text, ap );
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vsnprintf(szStr, 1024, Text, ap);
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va_end(ap);
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uint32 length = strlen(szStr)+1;
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@ -529,15 +528,15 @@ void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
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SendPacket(&data);
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}
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void WorldSession::SendNotification(const char *format,...)
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void WorldSession::SendNotification(const char* format,...)
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{
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if(format)
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if (format)
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{
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va_list ap;
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char szStr [1024];
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szStr[0] = '\0';
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va_start(ap, format);
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vsnprintf( szStr, 1024, format, ap );
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vsnprintf(szStr, 1024, format, ap);
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va_end(ap);
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WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
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@ -549,13 +548,13 @@ void WorldSession::SendNotification(const char *format,...)
|
|||
void WorldSession::SendNotification(int32 string_id,...)
|
||||
{
|
||||
char const* format = GetMangosString(string_id);
|
||||
if(format)
|
||||
if (format)
|
||||
{
|
||||
va_list ap;
|
||||
char szStr [1024];
|
||||
szStr[0] = '\0';
|
||||
va_start(ap, string_id);
|
||||
vsnprintf( szStr, 1024, format, ap );
|
||||
vsnprintf(szStr, 1024, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
|
||||
|
|
@ -571,50 +570,50 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
|
|||
SendPacket(&data);
|
||||
}
|
||||
|
||||
const char * WorldSession::GetMangosString( int32 entry ) const
|
||||
const char* WorldSession::GetMangosString(int32 entry) const
|
||||
{
|
||||
return sObjectMgr.GetMangosString(entry,GetSessionDbLocaleIndex());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_NULL( WorldPacket& recvPacket )
|
||||
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
|
||||
{
|
||||
DEBUG_LOG("SESSION: received unimplemented opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket )
|
||||
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_ServerSide( WorldPacket& recvPacket )
|
||||
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outError("SESSION: received server-side opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_Deprecated( WorldPacket& recvPacket )
|
||||
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outError( "SESSION: received deprecated opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::SendAuthWaitQue(uint32 position)
|
||||
{
|
||||
if(position == 0)
|
||||
if (position == 0)
|
||||
{
|
||||
WorldPacket packet( SMSG_AUTH_RESPONSE, 1 );
|
||||
packet << uint8( AUTH_OK );
|
||||
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
|
||||
packet << uint8(AUTH_OK);
|
||||
SendPacket(&packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
WorldPacket packet( SMSG_AUTH_RESPONSE, 1+4+1 );
|
||||
WorldPacket packet(SMSG_AUTH_RESPONSE, 1+4+1);
|
||||
packet << uint8(AUTH_WAIT_QUEUE);
|
||||
packet << uint32(position);
|
||||
packet << uint8(0); // unk 3.3.0
|
||||
|
|
@ -636,32 +635,33 @@ void WorldSession::LoadAccountData(QueryResult* result, uint32 mask)
|
|||
if (mask & (1 << i))
|
||||
m_accountData[i] = AccountData();
|
||||
|
||||
if(!result)
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 type = fields[0].GetUInt32();
|
||||
if (type >= NUM_ACCOUNT_DATA_TYPES)
|
||||
{
|
||||
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
|
||||
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
||||
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((mask & (1 << type))==0)
|
||||
{
|
||||
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
|
||||
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
||||
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
||||
continue;
|
||||
}
|
||||
|
||||
m_accountData[type].Time = time_t(fields[1].GetUInt64());
|
||||
m_accountData[type].Data = fields[2].GetCppString();
|
||||
|
||||
} while (result->NextRow());
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
}
|
||||
|
|
@ -675,7 +675,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::strin
|
|||
static SqlStatementID delId;
|
||||
static SqlStatementID insId;
|
||||
|
||||
CharacterDatabase.BeginTransaction ();
|
||||
CharacterDatabase.BeginTransaction();
|
||||
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(delId, "DELETE FROM account_data WHERE account=? AND type=?");
|
||||
stmt.PExecute(acc, uint32(type));
|
||||
|
|
@ -683,18 +683,18 @@ void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::strin
|
|||
stmt = CharacterDatabase.CreateStatement(insId, "INSERT INTO account_data VALUES (?,?,?,?)");
|
||||
stmt.PExecute(acc, uint32(type), uint64(time_), data.c_str());
|
||||
|
||||
CharacterDatabase.CommitTransaction ();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
else
|
||||
{
|
||||
// _player can be NULL and packet received after logout but m_GUID still store correct guid
|
||||
if(!m_GUIDLow)
|
||||
if (!m_GUIDLow)
|
||||
return;
|
||||
|
||||
static SqlStatementID delId;
|
||||
static SqlStatementID insId;
|
||||
|
||||
CharacterDatabase.BeginTransaction ();
|
||||
CharacterDatabase.BeginTransaction();
|
||||
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(delId, "DELETE FROM character_account_data WHERE guid=? AND type=?");
|
||||
stmt.PExecute(m_GUIDLow, uint32(type));
|
||||
|
|
@ -702,7 +702,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::strin
|
|||
stmt = CharacterDatabase.CreateStatement(insId, "INSERT INTO character_account_data VALUES (?,?,?,?)");
|
||||
stmt.PExecute(m_GUIDLow, uint32(type), uint64(time_), data.c_str());
|
||||
|
||||
CharacterDatabase.CommitTransaction ();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
m_accountData[type].Time = time_;
|
||||
|
|
@ -711,24 +711,24 @@ void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::strin
|
|||
|
||||
void WorldSession::SendAccountDataTimes(uint32 mask)
|
||||
{
|
||||
WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4 ); // changed in WotLK
|
||||
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); // changed in WotLK
|
||||
data << uint32(time(NULL)); // unix time of something
|
||||
data << uint8(1);
|
||||
data << uint32(mask); // type mask
|
||||
for(uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
||||
if(mask & (1 << i))
|
||||
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
||||
if (mask & (1 << i))
|
||||
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::LoadTutorialsData()
|
||||
{
|
||||
for ( int aX = 0 ; aX < 8 ; ++aX )
|
||||
for (int aX = 0 ; aX < 8 ; ++aX)
|
||||
m_Tutorials[ aX ] = 0;
|
||||
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
|
||||
QueryResult* result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
|
||||
|
||||
if(!result)
|
||||
if (!result)
|
||||
{
|
||||
m_tutorialState = TUTORIALDATA_NEW;
|
||||
return;
|
||||
|
|
@ -736,12 +736,12 @@ void WorldSession::LoadTutorialsData()
|
|||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
for (int iI = 0; iI < 8; ++iI)
|
||||
m_Tutorials[iI] = fields[iI].GetUInt32();
|
||||
}
|
||||
while( result->NextRow() );
|
||||
while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
|
||||
|
|
@ -751,7 +751,7 @@ void WorldSession::LoadTutorialsData()
|
|||
void WorldSession::SendTutorialsData()
|
||||
{
|
||||
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8);
|
||||
for(uint32 i = 0; i < 8; ++i)
|
||||
for (uint32 i = 0; i < 8; ++i)
|
||||
data << m_Tutorials[i];
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
|
@ -761,30 +761,30 @@ void WorldSession::SaveTutorialsData()
|
|||
static SqlStatementID updTutorial ;
|
||||
static SqlStatementID insTutorial ;
|
||||
|
||||
switch(m_tutorialState)
|
||||
switch (m_tutorialState)
|
||||
{
|
||||
case TUTORIALDATA_CHANGED:
|
||||
{
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(updTutorial, "UPDATE character_tutorial SET tut0=?, tut1=?, tut2=?, tut3=?, tut4=?, tut5=?, tut6=?, tut7=? WHERE account = ?");
|
||||
for (int i = 0; i < 8; ++i)
|
||||
stmt.addUInt32(m_Tutorials[i]);
|
||||
{
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(updTutorial, "UPDATE character_tutorial SET tut0=?, tut1=?, tut2=?, tut3=?, tut4=?, tut5=?, tut6=?, tut7=? WHERE account = ?");
|
||||
for (int i = 0; i < 8; ++i)
|
||||
stmt.addUInt32(m_Tutorials[i]);
|
||||
|
||||
stmt.addUInt32(GetAccountId());
|
||||
stmt.Execute();
|
||||
}
|
||||
break;
|
||||
stmt.addUInt32(GetAccountId());
|
||||
stmt.Execute();
|
||||
}
|
||||
break;
|
||||
|
||||
case TUTORIALDATA_NEW:
|
||||
{
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(insTutorial, "INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)");
|
||||
{
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(insTutorial, "INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)");
|
||||
|
||||
stmt.addUInt32(GetAccountId());
|
||||
for (int i = 0; i < 8; ++i)
|
||||
stmt.addUInt32(m_Tutorials[i]);
|
||||
stmt.addUInt32(GetAccountId());
|
||||
for (int i = 0; i < 8; ++i)
|
||||
stmt.addUInt32(m_Tutorials[i]);
|
||||
|
||||
stmt.Execute();
|
||||
}
|
||||
break;
|
||||
stmt.Execute();
|
||||
}
|
||||
break;
|
||||
case TUTORIALDATA_UNCHANGED:
|
||||
break;
|
||||
}
|
||||
|
|
@ -792,17 +792,17 @@ void WorldSession::SaveTutorialsData()
|
|||
m_tutorialState = TUTORIALDATA_UNCHANGED;
|
||||
}
|
||||
|
||||
void WorldSession::ReadAddonsInfo(WorldPacket &data)
|
||||
void WorldSession::ReadAddonsInfo(WorldPacket& data)
|
||||
{
|
||||
if (data.rpos() + 4 > data.size())
|
||||
return;
|
||||
uint32 size;
|
||||
data >> size;
|
||||
|
||||
if(!size)
|
||||
if (!size)
|
||||
return;
|
||||
|
||||
if(size > 0xFFFFF)
|
||||
if (size > 0xFFFFF)
|
||||
{
|
||||
sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
|
||||
return;
|
||||
|
|
@ -820,14 +820,14 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
|
|||
uint32 addonsCount;
|
||||
addonInfo >> addonsCount; // addons count
|
||||
|
||||
for(uint32 i = 0; i < addonsCount; ++i)
|
||||
for (uint32 i = 0; i < addonsCount; ++i)
|
||||
{
|
||||
std::string addonName;
|
||||
uint8 enabled;
|
||||
uint32 crc, unk1;
|
||||
|
||||
// check next addon data format correctness
|
||||
if(addonInfo.rpos()+1 > addonInfo.size())
|
||||
if (addonInfo.rpos()+1 > addonInfo.size())
|
||||
return;
|
||||
|
||||
addonInfo >> addonName;
|
||||
|
|
@ -842,7 +842,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
|
|||
uint32 unk2;
|
||||
addonInfo >> unk2;
|
||||
|
||||
if(addonInfo.rpos() != addonInfo.size())
|
||||
if (addonInfo.rpos() != addonInfo.size())
|
||||
DEBUG_LOG("packet under read!");
|
||||
}
|
||||
else
|
||||
|
|
@ -873,7 +873,7 @@ void WorldSession::SendAddonsInfo()
|
|||
|
||||
WorldPacket data(SMSG_ADDON_INFO, 4);
|
||||
|
||||
for(AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
|
||||
for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
|
||||
{
|
||||
uint8 state = 2; // 2 is sent here
|
||||
data << uint8(state);
|
||||
|
|
@ -916,12 +916,12 @@ void WorldSession::SendAddonsInfo()
|
|||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SetPlayer( Player *plr )
|
||||
void WorldSession::SetPlayer(Player* plr)
|
||||
{
|
||||
_player = plr;
|
||||
|
||||
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
|
||||
if(_player)
|
||||
if (_player)
|
||||
m_GUIDLow = _player->GetGUIDLow();
|
||||
}
|
||||
|
||||
|
|
@ -944,7 +944,7 @@ void WorldSession::SendRedirectClient(std::string& ip, uint16 port)
|
|||
SendPacket(&pkt);
|
||||
}
|
||||
|
||||
void WorldSession::ExecuteOpcode( OpcodeHandler const& opHandle, WorldPacket* packet )
|
||||
void WorldSession::ExecuteOpcode(OpcodeHandler const& opHandle, WorldPacket* packet)
|
||||
{
|
||||
// need prevent do internal far teleports in handlers because some handlers do lot steps
|
||||
// or call code that can do far teleports in some conditions unexpectedly for generic way work code
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue