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Move visibility update functions to more appropriate classes.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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63897d56d7
10 changed files with 47 additions and 44 deletions
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@ -159,7 +159,7 @@ void Creature::RemoveCorpse()
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m_deathTimer = 0;
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setDeathState(DEAD);
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ObjectAccessor::UpdateObjectVisibility(this);
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UpdateObjectVisibility();
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loot.clear();
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uint32 respawnDelay = m_respawnDelay;
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if (AI())
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@ -1585,9 +1585,9 @@ void Creature::Respawn()
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// forced recreate creature object at clients
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UnitVisibility currentVis = GetVisibility();
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SetVisibility(VISIBILITY_RESPAWN);
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ObjectAccessor::UpdateObjectVisibility(this);
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UpdateObjectVisibility();
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SetVisibility(currentVis); // restore visibility state
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ObjectAccessor::UpdateObjectVisibility(this);
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UpdateObjectVisibility();
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if(getDeathState()==DEAD)
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{
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