Move visibility update functions to more appropriate classes.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
XTZGZoReX 2009-10-01 18:58:08 +04:00 committed by VladimirMangos
parent 4041121fd8
commit 63897d56d7
10 changed files with 47 additions and 44 deletions

View file

@ -372,11 +372,11 @@ void WorldSession::SendSpiritResurrect()
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
else
ObjectAccessor::UpdateVisibilityForPlayer(_player);
_player->UpdateVisibilityForPlayer();
}
// or update at original position
else
ObjectAccessor::UpdateVisibilityForPlayer(_player);
_player->UpdateVisibilityForPlayer();
_player->SaveToDB();
}