Move visibility update functions to more appropriate classes.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
XTZGZoReX 2009-10-01 18:58:08 +04:00 committed by VladimirMangos
parent 4041121fd8
commit 63897d56d7
10 changed files with 47 additions and 44 deletions

View file

@ -3910,7 +3910,7 @@ void Aura::HandleInvisibilityDetect(bool apply, bool Real)
m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
}
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
((Player*)m_target)->UpdateVisibilityForPlayer();
}
void Aura::HandleAuraModRoot(bool apply, bool Real)