mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases.
(cherry picked from commit 7efab7fd38c3a753e967648ca8ef1f2cdfbac76c) Signed-off-by: VladimirMangos <vladimir@getmangos.com> With some fixes and rewrites.
This commit is contained in:
parent
57158e9185
commit
63e7c092f1
7 changed files with 61 additions and 8 deletions
|
|
@ -439,6 +439,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
|
|||
m_baseSpellPower = 0;
|
||||
m_baseFeralAP = 0;
|
||||
m_baseManaRegen = 0;
|
||||
m_armorPenetrationPct = 0.0f;
|
||||
|
||||
// Honor System
|
||||
m_lastHonorUpdateTime = time(NULL);
|
||||
|
|
@ -4972,6 +4973,8 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
|
|||
}
|
||||
break;
|
||||
case CR_ARMOR_PENETRATION:
|
||||
if(affectStats)
|
||||
UpdateArmorPenetration();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -10441,9 +10444,15 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
|
|||
ApplyEquipCooldown(pItem);
|
||||
|
||||
if( slot == EQUIPMENT_SLOT_MAINHAND )
|
||||
{
|
||||
UpdateExpertise(BASE_ATTACK);
|
||||
UpdateArmorPenetration();
|
||||
}
|
||||
else if( slot == EQUIPMENT_SLOT_OFFHAND )
|
||||
{
|
||||
UpdateExpertise(OFF_ATTACK);
|
||||
UpdateArmorPenetration();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -10583,9 +10592,13 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
|
|||
}
|
||||
|
||||
UpdateExpertise(BASE_ATTACK);
|
||||
UpdateArmorPenetration();
|
||||
}
|
||||
else if( slot == EQUIPMENT_SLOT_OFFHAND )
|
||||
{
|
||||
UpdateExpertise(OFF_ATTACK);
|
||||
UpdateArmorPenetration();
|
||||
}
|
||||
}
|
||||
}
|
||||
// need update known currency
|
||||
|
|
@ -10694,10 +10707,16 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
|
|||
RemoveItemDependentAurasAndCasts(pItem);
|
||||
|
||||
// update expertise
|
||||
if ( slot == EQUIPMENT_SLOT_MAINHAND )
|
||||
if( slot == EQUIPMENT_SLOT_MAINHAND )
|
||||
{
|
||||
UpdateExpertise(BASE_ATTACK);
|
||||
UpdateArmorPenetration();
|
||||
}
|
||||
else if( slot == EQUIPMENT_SLOT_OFFHAND )
|
||||
{
|
||||
UpdateExpertise(OFF_ATTACK);
|
||||
UpdateArmorPenetration();
|
||||
}
|
||||
|
||||
// equipment visual show
|
||||
SetVisibleItemSlot(slot, NULL);
|
||||
|
|
|
|||
|
|
@ -1719,6 +1719,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void UpdateAllSpellCritChances();
|
||||
void UpdateSpellCritChance(uint32 school);
|
||||
void UpdateExpertise(WeaponAttackType attType);
|
||||
void UpdateArmorPenetration();
|
||||
void ApplyManaRegenBonus(int32 amount, bool apply);
|
||||
void UpdateManaRegen();
|
||||
|
||||
|
|
@ -1882,6 +1883,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
|
||||
void _ApplyAllStatBonuses();
|
||||
void _RemoveAllStatBonuses();
|
||||
float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
|
||||
|
||||
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
|
||||
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
|
||||
|
|
@ -2349,6 +2351,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
uint16 m_baseSpellPower;
|
||||
uint16 m_baseFeralAP;
|
||||
uint16 m_baseManaRegen;
|
||||
float m_armorPenetrationPct;
|
||||
|
||||
SpellModList m_spellMods[MAX_SPELLMOD];
|
||||
int32 m_SpellModRemoveCount;
|
||||
|
|
|
|||
|
|
@ -330,7 +330,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
|||
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
|
||||
&Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
|
||||
&Aura::HandleNULL, //279 visual effects? 58836 and 57507
|
||||
&Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT implemented in Unit::CalcArmorReducedDamage
|
||||
&Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
|
||||
&Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
|
||||
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
|
||||
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
|
||||
|
|
@ -7275,3 +7275,11 @@ bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Aura::HandleModTargetArmorPct(bool apply, bool Real)
|
||||
{
|
||||
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
((Player*)m_target)->UpdateArmorPenetration();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -211,6 +211,7 @@ class MANGOS_DLL_SPEC Aura
|
|||
void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real);
|
||||
void HandleNoReagentUseAura(bool Apply, bool Real);
|
||||
void HandlePhase(bool Apply, bool Real);
|
||||
void HandleModTargetArmorPct(bool Apply, bool Real);
|
||||
|
||||
virtual ~Aura();
|
||||
|
||||
|
|
|
|||
|
|
@ -132,6 +132,7 @@ bool Player::UpdateAllStats()
|
|||
UpdateAllSpellCritChances();
|
||||
UpdateDefenseBonusesMod();
|
||||
UpdateShieldBlockValue();
|
||||
UpdateArmorPenetration();
|
||||
UpdateSpellDamageAndHealingBonus();
|
||||
UpdateManaRegen();
|
||||
UpdateExpertise(BASE_ATTACK);
|
||||
|
|
@ -648,6 +649,30 @@ void Player::UpdateExpertise(WeaponAttackType attack)
|
|||
}
|
||||
}
|
||||
|
||||
void Player::UpdateArmorPenetration()
|
||||
{
|
||||
m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
|
||||
|
||||
AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
|
||||
for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
|
||||
{
|
||||
// affects all weapons
|
||||
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
|
||||
{
|
||||
m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
|
||||
continue;
|
||||
}
|
||||
|
||||
// dependent on weapon class
|
||||
for(uint8 i = 0; i < MAX_ATTACK; ++i)
|
||||
{
|
||||
Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
|
||||
if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
|
||||
m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
|
||||
{
|
||||
m_baseManaRegen+= apply ? amount : -amount;
|
||||
|
|
|
|||
|
|
@ -1569,12 +1569,9 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
|
|||
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
||||
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
|
||||
|
||||
// Apply Player CR_ARMOR_PENETRATION rating
|
||||
// Apply Player CR_ARMOR_PENETRATION rating and percent talents
|
||||
if (GetTypeId()==TYPEID_PLAYER)
|
||||
armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
|
||||
|
||||
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
|
||||
armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_TARGET_ARMOR_PCT) / 100.0f;
|
||||
armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
|
||||
|
||||
if (armor < 0.0f)
|
||||
armor = 0.0f;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8457"
|
||||
#define REVISION_NR "8458"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue