[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0)

Original patch provided by NoFantasy.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
VladimirMangos 2009-02-27 01:22:51 +03:00
parent aba675c4ca
commit 64158d61b3
5 changed files with 8 additions and 6 deletions

View file

@ -6017,7 +6017,7 @@ void Player::RewardReputation(Quest const *pQuest)
{
if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] )
{
int32 rep = CalculateReputationGain(pQuest->GetQuestLevel(),pQuest->RewRepValue[i],true);
int32 rep = CalculateReputationGain(GetQuestLevel(pQuest),pQuest->RewRepValue[i],true);
FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]);
if(factionEntry)
ModifyFactionReputation(factionEntry, rep);