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[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0)
Original patch provided by NoFantasy. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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5 changed files with 8 additions and 6 deletions
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@ -570,7 +570,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
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{
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if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
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result2 = DIALOG_STATUS_REWARD_REP;
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else if (pPlayer->getLevel() <= pQuest->GetQuestLevel() + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
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else if (pPlayer->getLevel() <= pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
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{
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if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
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result2 = DIALOG_STATUS_AVAILABLE_REP;
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