[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0)

Original patch provided by NoFantasy.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
VladimirMangos 2009-02-27 01:22:51 +03:00
parent aba675c4ca
commit 64158d61b3
5 changed files with 8 additions and 6 deletions

View file

@ -570,7 +570,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
result2 = DIALOG_STATUS_REWARD_REP;
else if (pPlayer->getLevel() <= pQuest->GetQuestLevel() + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
{
if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
result2 = DIALOG_STATUS_AVAILABLE_REP;