[9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-02-19 02:13:13 +01:00
parent 11b84d27c2
commit 6469c21c41
4 changed files with 6 additions and 6 deletions

View file

@ -80,7 +80,7 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
pCaster = pTarget;
// Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
if (!pCaster->IsNonMeleeSpellCasted(false) || (uiCastFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS)))
if (!pCaster->IsNonMeleeSpellCasted(false) || (uiCastFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS)))
{
if (const SpellEntry* pSpell = sSpellStore.LookupEntry(uiSpell))
{
@ -101,7 +101,7 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
}
// Interrupt any previous spell
if (uiCastFlags & CAST_INTURRUPT_PREVIOUS && pCaster->IsNonMeleeSpellCasted(false))
if (uiCastFlags & CAST_INTERRUPT_PREVIOUS && pCaster->IsNonMeleeSpellCasted(false))
pCaster->InterruptNonMeleeSpells(false);
pCaster->CastSpell(pTarget, pSpell, uiCastFlags & CAST_TRIGGERED, NULL, NULL, uiOriginalCasterGUID);

View file

@ -48,7 +48,7 @@ enum CanCastResult
enum CastFlags
{
CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
CAST_INTERRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range

View file

@ -452,7 +452,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
caster = target;
//Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS));
// If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
@ -493,7 +493,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
else
{
//Interrupt any previous spell
if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTURRUPT_PREVIOUS)
if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTERRUPT_PREVIOUS)
caster->InterruptNonMeleeSpells(false);
caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9409"
#define REVISION_NR "9410"
#endif // __REVISION_NR_H__