[9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-02-19 02:13:13 +01:00
parent 11b84d27c2
commit 6469c21c41
4 changed files with 6 additions and 6 deletions

View file

@ -452,7 +452,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
caster = target;
//Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS));
// If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
@ -493,7 +493,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
else
{
//Interrupt any previous spell
if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTURRUPT_PREVIOUS)
if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTERRUPT_PREVIOUS)
caster->InterruptNonMeleeSpells(false);
caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));