[10269] Fixed typo in CONDITION_QUESTAVAILABLE fail case.

Not affect mostly code work, because used only for not existed quest data,
that checked at loading. So only possible at reload quest templates with
drop related quest.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Patman64 2010-07-25 11:18:34 +04:00 committed by VladimirMangos
parent 0faa1185ae
commit 647acd8caa
2 changed files with 2 additions and 2 deletions

View file

@ -7640,7 +7640,7 @@ bool PlayerCondition::Meets(Player const * player) const
if (Quest const* quest = sObjectMgr.GetQuestTemplate(value1))
return player->CanTakeQuest(quest, false);
else
false;
return false;
}
case CONDITION_ACHIEVEMENT:
{