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[9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
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46 changed files with 55 additions and 56 deletions
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_OBJECTDEFINES_H
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#define MANGOS_OBJECTDEFINES_H
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#include "Platform/Define.h"
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// used for creating values for respawn for example
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#define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) )
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#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
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#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
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#define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) )
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#define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF)
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#define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF)
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enum HighGuid
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{
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HIGHGUID_ITEM = 0x4000, // blizz 4000
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HIGHGUID_CONTAINER = 0x4000, // blizz 4000
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HIGHGUID_PLAYER = 0x0000, // blizz 0000
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HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
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HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
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HIGHGUID_UNIT = 0xF130, // blizz F130
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HIGHGUID_PET = 0xF140, // blizz F140
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HIGHGUID_VEHICLE = 0xF150, // blizz F550
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HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
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HIGHGUID_CORPSE = 0xF101, // blizz F100
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HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
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};
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#define IS_EMPTY_GUID(Guid) ( Guid == 0 )
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#define IS_CREATURE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_UNIT )
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#define IS_PET_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PET )
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#define IS_VEHICLE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_VEHICLE )
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#define IS_CREATURE_OR_PET_GUID(Guid)( IS_CREATURE_GUID(Guid) || IS_PET_GUID(Guid) )
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#define IS_PLAYER_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid!=0 )
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#define IS_UNIT_GUID(Guid) ( IS_CREATURE_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid) )
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// special case for empty guid need check
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#define IS_ITEM_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_ITEM )
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#define IS_GAMEOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT )
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#define IS_DYNAMICOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT )
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#define IS_CORPSE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_CORPSE )
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#define IS_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_TRANSPORT )
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#define IS_MO_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT )
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// l - OBJECT_FIELD_GUID
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// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets
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// h - OBJECT_FIELD_GUID + 1
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#define MAKE_NEW_GUID(l, e, h) uint64( uint64(l) | ( uint64(e) << 24 ) | ( uint64(h) << 48 ) )
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#define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF)
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// We have different low and middle part size for different guid types
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#define _GUID_ENPART_2(x) 0
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#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & UI64LIT(0x0000000000FFFFFF))
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#define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
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#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF))
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inline bool IsGuidHaveEnPart(uint64 const& guid)
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{
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switch(GUID_HIPART(guid))
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{
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case HIGHGUID_ITEM:
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case HIGHGUID_PLAYER:
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case HIGHGUID_DYNAMICOBJECT:
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case HIGHGUID_CORPSE:
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return false;
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case HIGHGUID_GAMEOBJECT:
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_UNIT:
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case HIGHGUID_PET:
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case HIGHGUID_VEHICLE:
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case HIGHGUID_MO_TRANSPORT:
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default:
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return true;
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}
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}
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#define GUID_ENPART(x) (IsGuidHaveEnPart(x) ? _GUID_ENPART_3(x) : _GUID_ENPART_2(x))
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#define GUID_LOPART(x) (IsGuidHaveEnPart(x) ? _GUID_LOPART_3(x) : _GUID_LOPART_2(x))
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inline char const* GetLogNameForGuid(uint64 guid)
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{
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switch(GUID_HIPART(guid))
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{
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case HIGHGUID_ITEM: return "item";
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case HIGHGUID_PLAYER: return guid ? "player" : "none";
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case HIGHGUID_GAMEOBJECT: return "gameobject";
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case HIGHGUID_TRANSPORT: return "transport";
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case HIGHGUID_UNIT: return "creature";
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case HIGHGUID_PET: return "pet";
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case HIGHGUID_VEHICLE: return "vehicle";
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case HIGHGUID_DYNAMICOBJECT:return "dynobject";
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case HIGHGUID_CORPSE: return "corpse";
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case HIGHGUID_MO_TRANSPORT: return "mo_transport";
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default:
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return "<unknown>";
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}
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}
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#endif
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