Account data saving must work now

This commit is contained in:
tomrus88 2008-10-28 01:44:27 +03:00
parent 97bf2e7d68
commit 6496f7499e
13 changed files with 87 additions and 71 deletions

View file

@ -79,7 +79,6 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
// in other case still be dummy query
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type,time,data FROM account_data WHERE guid = '%u'", GUID_LOPART(m_guid));
return res;
}
@ -502,7 +501,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
data << uint32(pCurrChar->GetAccountData(i)->Time); // also unix time
data << uint32(GetAccountData(i)->Time); // also unix time
SendPacket(&data);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0