[11430] Introduce GuildMgr

Move all guild-related functions from our overpowered ObjectMgr to GuildMgr.
Thx leak for idea.
This commit is contained in:
zergtmn 2011-05-06 19:27:36 +06:00
parent e47031b55c
commit 6498941ead
23 changed files with 313 additions and 206 deletions

166
src/game/GuildMgr.cpp Normal file
View file

@ -0,0 +1,166 @@
/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "GuildMgr.h"
#include "Guild.h"
#include "Log.h"
#include "ObjectGuid.h"
#include "Database/DatabaseEnv.h"
#include "Policies/SingletonImp.h"
#include "ProgressBar.h"
#include "World.h"
INSTANTIATE_SINGLETON_1(GuildMgr);
GuildMgr::GuildMgr()
{
}
GuildMgr::~GuildMgr()
{
for (GuildMap::iterator itr = m_GuildMap.begin(); itr != m_GuildMap.end(); ++itr)
delete itr->second;
}
void GuildMgr::AddGuild(Guild* guild)
{
m_GuildMap[guild->GetId()] = guild;
}
void GuildMgr::RemoveGuild(uint32 guildId)
{
m_GuildMap.erase(guildId);
}
Guild* GuildMgr::GetGuildById(uint32 guildId) const
{
GuildMap::const_iterator itr = m_GuildMap.find(guildId);
if (itr != m_GuildMap.end())
return itr->second;
return NULL;
}
Guild* GuildMgr::GetGuildByName(std::string const& name) const
{
for(GuildMap::const_iterator itr = m_GuildMap.begin(); itr != m_GuildMap.end(); ++itr)
if (itr->second->GetName() == name)
return itr->second;
return NULL;
}
Guild* GuildMgr::GetGuildByLeader(ObjectGuid const& guid) const
{
for(GuildMap::const_iterator itr = m_GuildMap.begin(); itr != m_GuildMap.end(); ++itr)
if (itr->second->GetLeaderGuid() == guid)
return itr->second;
return NULL;
}
std::string GuildMgr::GetGuildNameById(uint32 guildId) const
{
GuildMap::const_iterator itr = m_GuildMap.find(guildId);
if (itr != m_GuildMap.end())
return itr->second->GetName();
return "";
}
void GuildMgr::LoadGuilds()
{
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult* result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
// 7 8 9 10 11 12
"BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
"FROM guild ORDER BY guildid ASC");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u guild definitions", count);
return;
}
// load guild ranks
// 0 1 2 3 4
QueryResult* guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
// load guild members
// 0 1 2 3 4 5 6
QueryResult* guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
// 7 8 9 10 11 12
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
// 13 14 15 16 17 18
"BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
// 19 20 21 22 23 24
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time, characters.account "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
// load guild bank tab rights
// 0 1 2 3 4
QueryResult* guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
barGoLink bar((int)result->GetRowCount());
do
{
//Field *fields = result->Fetch();
bar.step();
++count;
Guild* newGuild = new Guild;
if (!newGuild->LoadGuildFromDB(result) ||
!newGuild->LoadRanksFromDB(guildRanksResult) ||
!newGuild->LoadMembersFromDB(guildMembersResult) ||
!newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
!newGuild->CheckGuildStructure()
)
{
newGuild->Disband();
delete newGuild;
continue;
}
newGuild->LoadGuildEventLogFromDB();
newGuild->LoadGuildBankEventLogFromDB();
newGuild->LoadGuildBankFromDB();
AddGuild(newGuild);
} while(result->NextRow());
delete result;
delete guildRanksResult;
delete guildMembersResult;
delete guildBankTabRightsResult;
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT));
sLog.outString();
sLog.outString(">> Loaded %u guild definitions", count);
}