[11430] Introduce GuildMgr

Move all guild-related functions from our overpowered ObjectMgr to GuildMgr.
Thx leak for idea.
This commit is contained in:
zergtmn 2011-05-06 19:27:36 +06:00
parent e47031b55c
commit 6498941ead
23 changed files with 313 additions and 206 deletions

View file

@ -30,7 +30,6 @@
#include "UpdateMask.h"
#include "World.h"
#include "Group.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
@ -172,13 +171,10 @@ ObjectMgr::~ObjectMgr()
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerInfo[race][class_].levelInfo;
// free group and guild objects
// free objects
for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
delete itr->second;
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
delete itr->second;
for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
delete itr->second;
@ -201,42 +197,6 @@ Group* ObjectMgr::GetGroupById(uint32 id) const
return NULL;
}
Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(GuildId);
if (itr != mGuildMap.end())
return itr->second;
return NULL;
}
Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
{
for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetName() == guildname)
return itr->second;
return NULL;
}
std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(GuildId);
if (itr != mGuildMap.end())
return itr->second->GetName();
return "";
}
Guild* ObjectMgr::GetGuildByLeader(ObjectGuid guid) const
{
for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetLeaderGuid() == guid)
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
{
ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
@ -3330,89 +3290,6 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
}
}
void ObjectMgr::LoadGuilds()
{
Guild *newGuild;
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
// 7 8 9 10 11 12
"BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
"FROM guild ORDER BY guildid ASC");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u guild definitions", count );
return;
}
// load guild ranks
// 0 1 2 3 4
QueryResult *guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
// load guild members
// 0 1 2 3 4 5 6
QueryResult *guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
// 7 8 9 10 11 12
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
// 13 14 15 16 17 18
"BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
// 19 20 21 22 23 24
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time, characters.account "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
// load guild bank tab rights
// 0 1 2 3 4
QueryResult *guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
barGoLink bar( (int)result->GetRowCount() );
do
{
//Field *fields = result->Fetch();
bar.step();
++count;
newGuild = new Guild;
if (!newGuild->LoadGuildFromDB(result) ||
!newGuild->LoadRanksFromDB(guildRanksResult) ||
!newGuild->LoadMembersFromDB(guildMembersResult) ||
!newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
!newGuild->CheckGuildStructure()
)
{
newGuild->Disband();
delete newGuild;
continue;
}
newGuild->LoadGuildEventLogFromDB();
newGuild->LoadGuildBankEventLogFromDB();
newGuild->LoadGuildBankFromDB();
AddGuild(newGuild);
} while( result->NextRow() );
delete result;
delete guildRanksResult;
delete guildMembersResult;
delete guildBankTabRightsResult;
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT));
sLog.outString();
sLog.outString( ">> Loaded %u guild definitions", count );
}
void ObjectMgr::LoadArenaTeams()
{
uint32 count = 0;
@ -8837,16 +8714,6 @@ bool ObjectMgr::IsVendorItemValid(bool isTemplate, char const* tableName, uint32
return true;
}
void ObjectMgr::AddGuild( Guild* guild )
{
mGuildMap[guild->GetId()] = guild ;
}
void ObjectMgr::RemoveGuild( uint32 Id )
{
mGuildMap.erase(Id);
}
void ObjectMgr::AddGroup( Group* group )
{
mGroupMap[group->GetId()] = group ;