[11430] Introduce GuildMgr

Move all guild-related functions from our overpowered ObjectMgr to GuildMgr.
Thx leak for idea.
This commit is contained in:
zergtmn 2011-05-06 19:27:36 +06:00
parent e47031b55c
commit 6498941ead
23 changed files with 313 additions and 206 deletions

View file

@ -38,6 +38,7 @@
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "CreatureEventAIMgr.h"
#include "GuildMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "DBCStores.h"
@ -1219,7 +1220,7 @@ void World::SetInitialWorldSettings()
sLog.outString();
sLog.outString( "Loading Guilds..." );
sObjectMgr.LoadGuilds();
sGuildMgr.LoadGuilds();
sLog.outString( "Loading ArenaTeams..." );
sObjectMgr.LoadArenaTeams();