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[11430] Introduce GuildMgr
Move all guild-related functions from our overpowered ObjectMgr to GuildMgr. Thx leak for idea.
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23 changed files with 313 additions and 206 deletions
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@ -38,6 +38,7 @@
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#include "AuctionHouseMgr.h"
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#include "ObjectMgr.h"
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#include "CreatureEventAIMgr.h"
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#include "GuildMgr.h"
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#include "SpellMgr.h"
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#include "Chat.h"
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#include "DBCStores.h"
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@ -1219,7 +1220,7 @@ void World::SetInitialWorldSettings()
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sLog.outString();
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sLog.outString( "Loading Guilds..." );
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sObjectMgr.LoadGuilds();
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sGuildMgr.LoadGuilds();
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sLog.outString( "Loading ArenaTeams..." );
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sObjectMgr.LoadArenaTeams();
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