From 64f11bedf730963cea68407279df7d9627351dfb Mon Sep 17 00:00:00 2001 From: Ambal Date: Sun, 26 Jul 2009 12:18:31 +0400 Subject: [PATCH] [8252] Move DB scripting code from global World to Map. This one more step to pre-map events proccesing and parallel in future. Signed-off-by: VladimirMangos --- src/game/GameObject.cpp | 6 +- src/game/Map.cpp | 738 +++++++++++++++++++++++++++++++++++++- src/game/Map.h | 8 + src/game/Player.cpp | 4 +- src/game/SpellEffects.cpp | 12 +- src/game/World.cpp | 715 +----------------------------------- src/game/World.h | 13 +- src/shared/revision_nr.h | 2 +- 8 files changed, 757 insertions(+), 741 deletions(-) diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 2e1e08b4d..2f77ee9c3 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -865,7 +865,7 @@ void GameObject::Use(Unit* user) UseDoorOrButton(); // activate script - sWorld.ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this); + GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this); return; case GAMEOBJECT_TYPE_QUESTGIVER: //2 @@ -961,7 +961,7 @@ void GameObject::Use(Unit* user) player->CastedCreatureOrGO(info->id, GetGUID(), 0); if (info->goober.eventId) - sWorld.ScriptsStart(sEventScripts, info->goober.eventId, player, this); + GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this); } // cast this spell later if provided @@ -984,7 +984,7 @@ void GameObject::Use(Unit* user) player->SendCinematicStart(info->camera.cinematicId); if (info->camera.eventID) - sWorld.ScriptsStart(sEventScripts, info->camera.eventID, player, this); + GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this); return; } diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 4b589bcc7..c9aefb819 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -18,6 +18,7 @@ #include "MapManager.h" #include "Player.h" +#include "Vehicle.h" #include "GridNotifiers.h" #include "Log.h" #include "GridStates.h" @@ -43,6 +44,14 @@ GridState* si_GridStates[MAX_GRID_STATE]; +struct ScriptAction +{ + uint64 sourceGUID; + uint64 targetGUID; + uint64 ownerGUID; // owner of source if source is item + ScriptInfo const* script; // pointer to static script data +}; + Map::~Map() { UnloadAll(true); @@ -668,17 +677,21 @@ void Map::Update(const uint32 &t_diff) // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended - if (IsBattleGroundOrArena()) - return; - - for (GridRefManager::iterator i = GridRefManager::begin(); i != GridRefManager::end(); ) + if (!IsBattleGroundOrArena()) { - NGridType *grid = i->getSource(); - GridInfo *info = i->getSource()->getGridInfoRef(); - ++i; // The update might delete the map and we need the next map before the iterator gets invalid - assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); - si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); + for (GridRefManager::iterator i = GridRefManager::begin(); i != GridRefManager::end(); ) + { + NGridType *grid = i->getSource(); + GridInfo *info = i->getSource()->getGridInfoRef(); + ++i; // The update might delete the map and we need the next map before the iterator gets invalid + assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); + si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); + } } + + ///- Process necessary scripts + if (!m_scriptSchedule.empty()) + ScriptsProcess(); } void Map::Remove(Player *player, bool remove) @@ -2615,6 +2628,713 @@ void BattleGroundMap::UnloadAll(bool pForce) Map::UnloadAll(pForce); } +/// Put scripts in the execution queue +void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) +{ + ///- Find the script map + ScriptMapMap::const_iterator s = scripts.find(id); + if (s == scripts.end()) + return; + + // prepare static data + uint64 sourceGUID = source->GetGUID(); + uint64 targetGUID = target ? target->GetGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + + ///- Schedule script execution for all scripts in the script map + ScriptMap const *s2 = &(s->second); + bool immedScript = false; + for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) + { + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &iter->second; + m_scriptSchedule.insert(std::pair(sWorld.GetGameTime() + iter->first, sa)); + if (iter->first == 0) + immedScript = true; + + sWorld.IncreaseScheduledScriptsCount(); + } + ///- If one of the effects should be immediate, launch the script execution + if (immedScript) + ScriptsProcess(); +} + +void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) +{ + // NOTE: script record _must_ exist until command executed + + // prepare static data + uint64 sourceGUID = source->GetGUID(); + uint64 targetGUID = target ? target->GetGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &script; + m_scriptSchedule.insert(std::pair(sWorld.GetGameTime() + delay, sa)); + + sWorld.IncreaseScheduledScriptsCount(); + + ///- If effects should be immediate, launch the script execution + if(delay == 0) + ScriptsProcess(); +} + +/// Process queued scripts +void Map::ScriptsProcess() +{ + if (m_scriptSchedule.empty()) + return; + + ///- Process overdue queued scripts + std::multimap::iterator iter = m_scriptSchedule.begin(); + // ok as multimap is a *sorted* associative container + while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime())) + { + ScriptAction const& step = iter->second; + + Object* source = NULL; + + if(step.sourceGUID) + { + switch(GUID_HIPART(step.sourceGUID)) + { + case HIGHGUID_ITEM: + // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM + { + Player* player = HashMapHolder::Find(step.ownerGUID); + if(player) + source = player->GetItemByGuid(step.sourceGUID); + break; + } + case HIGHGUID_UNIT: + source = HashMapHolder::Find(step.sourceGUID); + break; + case HIGHGUID_PET: + source = HashMapHolder::Find(step.sourceGUID); + break; + case HIGHGUID_VEHICLE: + source = HashMapHolder::Find(step.sourceGUID); + break; + case HIGHGUID_PLAYER: + source = HashMapHolder::Find(step.sourceGUID); + break; + case HIGHGUID_GAMEOBJECT: + source = HashMapHolder::Find(step.sourceGUID); + break; + case HIGHGUID_CORPSE: + source = HashMapHolder::Find(step.sourceGUID); + break; + default: + sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID)); + break; + } + } + + if(source && !source->IsInWorld()) source = NULL; + + Object* target = NULL; + + if(step.targetGUID) + { + switch(GUID_HIPART(step.targetGUID)) + { + case HIGHGUID_UNIT: + target = HashMapHolder::Find(step.targetGUID); + break; + case HIGHGUID_PET: + target = HashMapHolder::Find(step.targetGUID); + break; + case HIGHGUID_VEHICLE: + target = HashMapHolder::Find(step.targetGUID); + break; + case HIGHGUID_PLAYER: // empty GUID case also + target = HashMapHolder::Find(step.targetGUID); + break; + case HIGHGUID_GAMEOBJECT: + target = HashMapHolder::Find(step.targetGUID); + break; + case HIGHGUID_CORPSE: + target = HashMapHolder::Find(step.targetGUID); + break; + default: + sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID)); + break; + } + } + + if(target && !target->IsInWorld()) target = NULL; + + switch (step.script->command) + { + case SCRIPT_COMMAND_TALK: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature."); + break; + } + + if(source->GetTypeId()!=TYPEID_UNIT) + { + sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + uint64 unit_target = target ? target->GetGUID() : 0; + + //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text + switch(step.script->datalong) + { + case 0: // Say + ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target); + break; + case 1: // Whisper + if(!unit_target) + { + sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong); + break; + } + ((Creature *)source)->Whisper(step.script->dataint,unit_target); + break; + case 2: // Yell + ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target); + break; + case 3: // Emote text + ((Creature *)source)->TextEmote(step.script->dataint, unit_target); + break; + default: + break; // must be already checked at load + } + break; + } + + case SCRIPT_COMMAND_EMOTE: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature."); + break; + } + + if(source->GetTypeId()!=TYPEID_UNIT) + { + sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + ((Creature *)source)->HandleEmoteCommand(step.script->datalong); + break; + case SCRIPT_COMMAND_FIELD_SET: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object."); + break; + } + if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) + { + sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", + step.script->datalong,source->GetValuesCount(),source->GetTypeId()); + break; + } + + source->SetUInt32Value(step.script->datalong, step.script->datalong2); + break; + case SCRIPT_COMMAND_MOVE_TO: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature."); + break; + } + + if(source->GetTypeId()!=TYPEID_UNIT) + { + sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + ((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 ); + ((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0); + break; + case SCRIPT_COMMAND_FLAG_SET: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object."); + break; + } + if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) + { + sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", + step.script->datalong,source->GetValuesCount(),source->GetTypeId()); + break; + } + + source->SetFlag(step.script->datalong, step.script->datalong2); + break; + case SCRIPT_COMMAND_FLAG_REMOVE: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object."); + break; + } + if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) + { + sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).", + step.script->datalong,source->GetValuesCount(),source->GetTypeId()); + break; + } + + source->RemoveFlag(step.script->datalong, step.script->datalong2); + break; + + case SCRIPT_COMMAND_TELEPORT_TO: + { + // accept player in any one from target/source arg + if (!target && !source) + { + sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object."); + break; + } + + // must be only Player + if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER)) + { + sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0); + break; + } + + Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source; + + pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o); + break; + } + + case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: + { + if(!step.script->datalong) // creature not specified + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object."); + break; + } + + WorldObject* summoner = dynamic_cast(source); + + if(!summoner) + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + float x = step.script->x; + float y = step.script->y; + float z = step.script->z; + float o = step.script->o; + + Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2); + if (!pCreature) + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong); + break; + } + + break; + } + + case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: + { + if(!step.script->datalong) // gameobject not specified + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object."); + break; + } + + WorldObject* summoner = dynamic_cast(source); + + if(!summoner) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + GameObject *go = NULL; + int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2; + + CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); + MaNGOS::GameObjectSearcher checker(summoner, go,go_check); + + TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); + CellLock cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap()); + + if ( !go ) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong); + break; + } + + if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || + go->GetGoType()==GAMEOBJECT_TYPE_DOOR || + go->GetGoType()==GAMEOBJECT_TYPE_BUTTON || + go->GetGoType()==GAMEOBJECT_TYPE_TRAP ) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong); + break; + } + + if( go->isSpawned() ) + break; //gameobject already spawned + + go->SetLootState(GO_READY); + go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds + + go->GetMap()->Add(go); + break; + } + case SCRIPT_COMMAND_OPEN_DOOR: + { + if(!step.script->datalong) // door not specified + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit."); + break; + } + + if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + Unit* caster = (Unit*)source; + + GameObject *door = NULL; + int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; + + CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + MaNGOS::GameObjectSearcher checker(caster,door,go_check); + + TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); + CellLock cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); + + if (!door) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong); + break; + } + if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType()); + break; + } + + if (door->GetGoState() != GO_STATE_READY) + break; //door already open + + door->UseDoorOrButton(time_to_close); + + if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) + ((GameObject*)target)->UseDoorOrButton(time_to_close); + break; + } + case SCRIPT_COMMAND_CLOSE_DOOR: + { + if(!step.script->datalong) // guid for door not specified + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit."); + break; + } + + if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + Unit* caster = (Unit*)source; + + GameObject *door = NULL; + int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; + + CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + MaNGOS::GameObjectSearcher checker(caster,door,go_check); + + TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); + CellLock cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); + + if ( !door ) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong); + break; + } + if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType()); + break; + } + + if( door->GetGoState() == GO_STATE_READY ) + break; //door already closed + + door->UseDoorOrButton(time_to_open); + + if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) + ((GameObject*)target)->UseDoorOrButton(time_to_open); + + break; + } + case SCRIPT_COMMAND_QUEST_EXPLORED: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source."); + break; + } + + if(!target) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target."); + break; + } + + // when script called for item spell casting then target == (unit or GO) and source is player + WorldObject* worldObject; + Player* player; + + if(target->GetTypeId()==TYPEID_PLAYER) + { + if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + worldObject = (WorldObject*)source; + player = (Player*)target; + } + else + { + if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); + break; + } + + if(source->GetTypeId()!=TYPEID_PLAYER) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + worldObject = (WorldObject*)target; + player = (Player*)source; + } + + // quest id and flags checked at script loading + if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && + (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) ) + player->AreaExploredOrEventHappens(step.script->datalong); + else + player->FailQuest(step.script->datalong); + + break; + } + + case SCRIPT_COMMAND_ACTIVATE_OBJECT: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster."); + break; + } + + if(!source->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + if(!target) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject."); + break; + } + + if(target->GetTypeId()!=TYPEID_GAMEOBJECT) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); + break; + } + + Unit* caster = (Unit*)source; + + GameObject *go = (GameObject*)target; + + go->Use(caster); + break; + } + + case SCRIPT_COMMAND_REMOVE_AURA: + { + Object* cmdTarget = step.script->datalong2 ? source : target; + + if(!cmdTarget) + { + sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target"); + break; + } + + if(!cmdTarget->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); + break; + } + + ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong); + break; + } + + case SCRIPT_COMMAND_CAST_SPELL: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster."); + break; + } + + Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target; + + if(!cmdTarget) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target"); + break; + } + + if(!cmdTarget->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId()); + break; + } + + Unit* spellTarget = (Unit*)cmdTarget; + + Object* cmdSource = step.script->datalong2 & 0x02 ? target : source; + + if(!cmdSource) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source"); + break; + } + + if(!cmdSource->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId()); + break; + } + + Unit* spellSource = (Unit*)cmdSource; + + //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast + spellSource->CastSpell(spellTarget,step.script->datalong,false); + + break; + } + + case SCRIPT_COMMAND_PLAY_SOUND: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature."); + break; + } + + WorldObject* pSource = dynamic_cast(source); + if(!pSource) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + // bitmask: 0/1=anyone/target, 0/2=with distance dependent + Player* pTarget = NULL; + if(step.script->datalong2 & 1) + { + if(!target) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target."); + break; + } + + if(target->GetTypeId()!=TYPEID_PLAYER) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId()); + break; + } + + pTarget = (Player*)target; + } + + // bitmask: 0/1=anyone/target, 0/2=with distance dependent + if(step.script->datalong2 & 2) + pSource->PlayDistanceSound(step.script->datalong,pTarget); + else + pSource->PlayDirectSound(step.script->datalong,pTarget); + break; + } + default: + sLog.outError("Unknown script command %u called.",step.script->command); + break; + } + + m_scriptSchedule.erase(iter); + sWorld.DecreaseScheduledScriptCount(); + + iter = m_scriptSchedule.begin(); + } + return; +} + Creature* Map::GetCreature(uint64 guid) { diff --git a/src/game/Map.h b/src/game/Map.h index 6f00c81e2..97897b2f9 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -41,6 +41,8 @@ class WorldPacket; class InstanceData; class Group; class InstanceSave; +struct ScriptInfo; +struct ScriptAction; typedef ACE_RW_Thread_Mutex GridRWLock; @@ -388,6 +390,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::Obj typedef MapRefManager PlayerList; PlayerList const& GetPlayers() const { return m_mapRefManager; } + //per-map script storage + void ScriptsStart(std::map > const& scripts, uint32 id, Object* source, Object* target); + void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target); + // must called with AddToWorld template void AddToActive(T* obj) { AddToActiveHelper(obj); } @@ -444,6 +450,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::Obj void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); } void setNGrid(NGridType* grid, uint32 x, uint32 y); + void ScriptsProcess(); protected: void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); } @@ -477,6 +484,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager, public MaNGOS::Obj time_t i_gridExpiry; std::set i_objectsToRemove; + std::multimap m_scriptSchedule; // Type specific code for add/remove to/from grid template diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 432da969c..650040eb7 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -12511,7 +12511,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) //starting initial quest script if(questGiver && pQuest->GetQuestStartScript()!=0) - sWorld.ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); + GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); // Some spells applied at quest activation SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true); @@ -13769,7 +13769,7 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive GetSession()->SendPacket( &data ); if (pQuest->GetQuestCompleteScript() != 0) - sWorld.ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this); + GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this); } void Player::SendQuestFailed( uint32 quest_id ) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index bfa91b571..7a6ed0c42 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2466,7 +2466,7 @@ void Spell::EffectSendEvent(uint32 EffectIndex) we do not handle a flag dropping or clicking on flag in battleground by sendevent system */ sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id); - sWorld.ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject); + m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject); } void Spell::EffectPowerBurn(uint32 i) @@ -2969,7 +2969,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) case GAMEOBJECT_TYPE_DOOR: case GAMEOBJECT_TYPE_BUTTON: gameObjTarget->UseDoorOrButton(); - sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); + player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); return; case GAMEOBJECT_TYPE_QUESTGIVER: @@ -2989,7 +2989,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) if (gameObjTarget->GetGOInfo()->goober.eventId) { sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow()); - sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget); + player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget); } // cast goober spell @@ -3018,7 +3018,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) if (gameObjTarget->GetGOInfo()->chest.eventId) { sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow()); - sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget); + player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget); } // triggering linked GO @@ -5316,7 +5316,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) return; sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id); - sWorld.ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget); + m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget); } void Spell::EffectSanctuary(uint32 /*i*/) @@ -5500,7 +5500,7 @@ void Spell::EffectActivateObject(uint32 effect_idx) int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx]; - sWorld.ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget); + gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget); } void Spell::EffectApplyGlyph(uint32 i) diff --git a/src/game/World.cpp b/src/game/World.cpp index 869bf5357..d8a5ab67d 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -76,14 +76,6 @@ float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE; float World::m_VisibleUnitGreyDistance = 0; float World::m_VisibleObjectGreyDistance = 0; -struct ScriptAction -{ - uint64 sourceGUID; - uint64 targetGUID; - uint64 ownerGUID; // owner of source if source is item - ScriptInfo const* script; // pointer to static script data -}; - /// World constructor World::World() { @@ -97,6 +89,7 @@ World::World() m_maxQueuedSessionCount = 0; m_resultQueue = NULL; m_NextDailyQuestReset = 0; + m_scheduledScripts = 0; m_defaultDbcLocale = LOCALE_enUS; m_availableDbcLocaleMask = 0; @@ -1578,10 +1571,6 @@ void World::Update(uint32 diff) ///- Update objects when the timer has passed (maps, transport, creatures,...) MapManager::Instance().Update(diff); // As interval = 0 - ///- Process necessary scripts - if (!m_scriptSchedule.empty()) - ScriptsProcess(); - sBattleGroundMgr.Update(diff); } @@ -1616,708 +1605,6 @@ void World::Update(uint32 diff) ProcessCliCommands(); } -/// Put scripts in the execution queue -void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) -{ - ///- Find the script map - ScriptMapMap::const_iterator s = scripts.find(id); - if (s == scripts.end()) - return; - - // prepare static data - uint64 sourceGUID = source->GetGUID(); - uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; - - ///- Schedule script execution for all scripts in the script map - ScriptMap const *s2 = &(s->second); - bool immedScript = false; - for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) - { - ScriptAction sa; - sa.sourceGUID = sourceGUID; - sa.targetGUID = targetGUID; - sa.ownerGUID = ownerGUID; - - sa.script = &iter->second; - m_scriptSchedule.insert(std::pair(m_gameTime + iter->first, sa)); - if (iter->first == 0) - immedScript = true; - } - ///- If one of the effects should be immediate, launch the script execution - if (immedScript) - ScriptsProcess(); -} - -void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) -{ - // NOTE: script record _must_ exist until command executed - - // prepare static data - uint64 sourceGUID = source->GetGUID(); - uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; - - ScriptAction sa; - sa.sourceGUID = sourceGUID; - sa.targetGUID = targetGUID; - sa.ownerGUID = ownerGUID; - - sa.script = &script; - m_scriptSchedule.insert(std::pair(m_gameTime + delay, sa)); - - ///- If effects should be immediate, launch the script execution - if(delay == 0) - ScriptsProcess(); -} - -/// Process queued scripts -void World::ScriptsProcess() -{ - if (m_scriptSchedule.empty()) - return; - - ///- Process overdue queued scripts - std::multimap::iterator iter = m_scriptSchedule.begin(); - // ok as multimap is a *sorted* associative container - while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime)) - { - ScriptAction const& step = iter->second; - - Object* source = NULL; - - if(step.sourceGUID) - { - switch(GUID_HIPART(step.sourceGUID)) - { - case HIGHGUID_ITEM: - // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM - { - Player* player = HashMapHolder::Find(step.ownerGUID); - if(player) - source = player->GetItemByGuid(step.sourceGUID); - break; - } - case HIGHGUID_UNIT: - source = HashMapHolder::Find(step.sourceGUID); - break; - case HIGHGUID_PET: - source = HashMapHolder::Find(step.sourceGUID); - break; - case HIGHGUID_VEHICLE: - source = HashMapHolder::Find(step.sourceGUID); - break; - case HIGHGUID_PLAYER: - source = HashMapHolder::Find(step.sourceGUID); - break; - case HIGHGUID_GAMEOBJECT: - source = HashMapHolder::Find(step.sourceGUID); - break; - case HIGHGUID_CORPSE: - source = HashMapHolder::Find(step.sourceGUID); - break; - default: - sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID)); - break; - } - } - - if(source && !source->IsInWorld()) source = NULL; - - Object* target = NULL; - - if(step.targetGUID) - { - switch(GUID_HIPART(step.targetGUID)) - { - case HIGHGUID_UNIT: - target = HashMapHolder::Find(step.targetGUID); - break; - case HIGHGUID_PET: - target = HashMapHolder::Find(step.targetGUID); - break; - case HIGHGUID_VEHICLE: - target = HashMapHolder::Find(step.targetGUID); - break; - case HIGHGUID_PLAYER: // empty GUID case also - target = HashMapHolder::Find(step.targetGUID); - break; - case HIGHGUID_GAMEOBJECT: - target = HashMapHolder::Find(step.targetGUID); - break; - case HIGHGUID_CORPSE: - target = HashMapHolder::Find(step.targetGUID); - break; - default: - sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID)); - break; - } - } - - if(target && !target->IsInWorld()) target = NULL; - - switch (step.script->command) - { - case SCRIPT_COMMAND_TALK: - { - if(!source) - { - sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature."); - break; - } - - if(source->GetTypeId()!=TYPEID_UNIT) - { - sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - uint64 unit_target = target ? target->GetGUID() : 0; - - //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text - switch(step.script->datalong) - { - case 0: // Say - ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target); - break; - case 1: // Whisper - if(!unit_target) - { - sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong); - break; - } - ((Creature *)source)->Whisper(step.script->dataint,unit_target); - break; - case 2: // Yell - ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target); - break; - case 3: // Emote text - ((Creature *)source)->TextEmote(step.script->dataint, unit_target); - break; - default: - break; // must be already checked at load - } - break; - } - - case SCRIPT_COMMAND_EMOTE: - if(!source) - { - sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature."); - break; - } - - if(source->GetTypeId()!=TYPEID_UNIT) - { - sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - ((Creature *)source)->HandleEmoteCommand(step.script->datalong); - break; - case SCRIPT_COMMAND_FIELD_SET: - if(!source) - { - sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object."); - break; - } - if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) - { - sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", - step.script->datalong,source->GetValuesCount(),source->GetTypeId()); - break; - } - - source->SetUInt32Value(step.script->datalong, step.script->datalong2); - break; - case SCRIPT_COMMAND_MOVE_TO: - if(!source) - { - sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature."); - break; - } - - if(source->GetTypeId()!=TYPEID_UNIT) - { - sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - ((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 ); - ((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0); - break; - case SCRIPT_COMMAND_FLAG_SET: - if(!source) - { - sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object."); - break; - } - if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) - { - sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", - step.script->datalong,source->GetValuesCount(),source->GetTypeId()); - break; - } - - source->SetFlag(step.script->datalong, step.script->datalong2); - break; - case SCRIPT_COMMAND_FLAG_REMOVE: - if(!source) - { - sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object."); - break; - } - if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) - { - sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).", - step.script->datalong,source->GetValuesCount(),source->GetTypeId()); - break; - } - - source->RemoveFlag(step.script->datalong, step.script->datalong2); - break; - - case SCRIPT_COMMAND_TELEPORT_TO: - { - // accept player in any one from target/source arg - if (!target && !source) - { - sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object."); - break; - } - - // must be only Player - if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER)) - { - sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0); - break; - } - - Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source; - - pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o); - break; - } - - case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: - { - if(!step.script->datalong) // creature not specified - { - sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature."); - break; - } - - if(!source) - { - sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object."); - break; - } - - WorldObject* summoner = dynamic_cast(source); - - if(!summoner) - { - sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - float x = step.script->x; - float y = step.script->y; - float z = step.script->z; - float o = step.script->o; - - Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2); - if (!pCreature) - { - sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong); - break; - } - - break; - } - - case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: - { - if(!step.script->datalong) // gameobject not specified - { - sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject."); - break; - } - - if(!source) - { - sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object."); - break; - } - - WorldObject* summoner = dynamic_cast(source); - - if(!summoner) - { - sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - GameObject *go = NULL; - int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2; - - CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); - MaNGOS::GameObjectSearcher checker(summoner, go,go_check); - - TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); - CellLock cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap()); - - if ( !go ) - { - sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong); - break; - } - - if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || - go->GetGoType()==GAMEOBJECT_TYPE_DOOR || - go->GetGoType()==GAMEOBJECT_TYPE_BUTTON || - go->GetGoType()==GAMEOBJECT_TYPE_TRAP ) - { - sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong); - break; - } - - if( go->isSpawned() ) - break; //gameobject already spawned - - go->SetLootState(GO_READY); - go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds - - go->GetMap()->Add(go); - break; - } - case SCRIPT_COMMAND_OPEN_DOOR: - { - if(!step.script->datalong) // door not specified - { - sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door."); - break; - } - - if(!source) - { - sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit."); - break; - } - - if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) - { - sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - Unit* caster = (Unit*)source; - - GameObject *door = NULL; - int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; - - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); - MaNGOS::GameObjectSearcher checker(caster,door,go_check); - - TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); - CellLock cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); - - if (!door) - { - sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong); - break; - } - if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR) - { - sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType()); - break; - } - - if (door->GetGoState() != GO_STATE_READY) - break; //door already open - - door->UseDoorOrButton(time_to_close); - - if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) - ((GameObject*)target)->UseDoorOrButton(time_to_close); - break; - } - case SCRIPT_COMMAND_CLOSE_DOOR: - { - if(!step.script->datalong) // guid for door not specified - { - sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door."); - break; - } - - if(!source) - { - sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit."); - break; - } - - if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) - { - sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - Unit* caster = (Unit*)source; - - GameObject *door = NULL; - int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; - - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); - MaNGOS::GameObjectSearcher checker(caster,door,go_check); - - TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); - CellLock cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); - - if ( !door ) - { - sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong); - break; - } - if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) - { - sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType()); - break; - } - - if( door->GetGoState() == GO_STATE_READY ) - break; //door already closed - - door->UseDoorOrButton(time_to_open); - - if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) - ((GameObject*)target)->UseDoorOrButton(time_to_open); - - break; - } - case SCRIPT_COMMAND_QUEST_EXPLORED: - { - if(!source) - { - sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source."); - break; - } - - if(!target) - { - sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target."); - break; - } - - // when script called for item spell casting then target == (unit or GO) and source is player - WorldObject* worldObject; - Player* player; - - if(target->GetTypeId()==TYPEID_PLAYER) - { - if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT) - { - sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - worldObject = (WorldObject*)source; - player = (Player*)target; - } - else - { - if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT) - { - sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); - break; - } - - if(source->GetTypeId()!=TYPEID_PLAYER) - { - sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - worldObject = (WorldObject*)target; - player = (Player*)source; - } - - // quest id and flags checked at script loading - if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && - (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) ) - player->AreaExploredOrEventHappens(step.script->datalong); - else - player->FailQuest(step.script->datalong); - - break; - } - - case SCRIPT_COMMAND_ACTIVATE_OBJECT: - { - if(!source) - { - sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster."); - break; - } - - if(!source->isType(TYPEMASK_UNIT)) - { - sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - if(!target) - { - sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject."); - break; - } - - if(target->GetTypeId()!=TYPEID_GAMEOBJECT) - { - sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); - break; - } - - Unit* caster = (Unit*)source; - - GameObject *go = (GameObject*)target; - - go->Use(caster); - break; - } - - case SCRIPT_COMMAND_REMOVE_AURA: - { - Object* cmdTarget = step.script->datalong2 ? source : target; - - if(!cmdTarget) - { - sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target"); - break; - } - - if(!cmdTarget->isType(TYPEMASK_UNIT)) - { - sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); - break; - } - - ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong); - break; - } - - case SCRIPT_COMMAND_CAST_SPELL: - { - if(!source) - { - sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster."); - break; - } - - Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target; - - if(!cmdTarget) - { - sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target"); - break; - } - - if(!cmdTarget->isType(TYPEMASK_UNIT)) - { - sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId()); - break; - } - - Unit* spellTarget = (Unit*)cmdTarget; - - Object* cmdSource = step.script->datalong2 & 0x02 ? target : source; - - if(!cmdSource) - { - sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source"); - break; - } - - if(!cmdSource->isType(TYPEMASK_UNIT)) - { - sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId()); - break; - } - - Unit* spellSource = (Unit*)cmdSource; - - //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast - spellSource->CastSpell(spellTarget,step.script->datalong,false); - - break; - } - - case SCRIPT_COMMAND_PLAY_SOUND: - { - if(!source) - { - sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature."); - break; - } - - WorldObject* pSource = dynamic_cast(source); - if(!pSource) - { - sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId()); - break; - } - - // bitmask: 0/1=anyone/target, 0/2=with distance dependent - Player* pTarget = NULL; - if(step.script->datalong2 & 1) - { - if(!target) - { - sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target."); - break; - } - - if(target->GetTypeId()!=TYPEID_PLAYER) - { - sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId()); - break; - } - - pTarget = (Player*)target; - } - - // bitmask: 0/1=anyone/target, 0/2=with distance dependent - if(step.script->datalong2 & 2) - pSource->PlayDistanceSound(step.script->datalong,pTarget); - else - pSource->PlayDirectSound(step.script->datalong,pTarget); - break; - } - default: - sLog.outError("Unknown script command %u called.",step.script->command); - break; - } - - m_scriptSchedule.erase(iter); - - iter = m_scriptSchedule.begin(); - } - return; -} - /// Send a packet to all players (except self if mentioned) void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team) { diff --git a/src/game/World.h b/src/game/World.h index 1382eb348..e916ad307 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -27,6 +27,7 @@ #include "Timer.h" #include "Policies/Singleton.h" #include "SharedDefines.h" +#include "ace/Atomic_Op.h" #include #include @@ -482,9 +483,9 @@ class World BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author); bool RemoveBanAccount(BanMode mode, std::string nameOrIP); - void ScriptsStart(std::map > const& scripts, uint32 id, Object* source, Object* target); - void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target); - bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); } + uint32 IncreaseScheduledScriptsCount() { return (uint32)++m_scheduledScripts; } + uint32 DecreaseScheduledScriptCount() { return (uint32)--m_scheduledScripts; } + bool IsScriptScheduled() const { return m_scheduledScripts == 0; } // for max speed access static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; } @@ -515,7 +516,6 @@ class World protected: void _UpdateGameTime(); - void ScriptsProcess(); // callback for UpdateRealmCharacters void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId); @@ -527,6 +527,9 @@ class World uint32 m_ShutdownTimer; uint32 m_ShutdownMask; + //atomic op counter for active scripts amount + ACE_Atomic_Op m_scheduledScripts; + time_t m_startTime; time_t m_gameTime; IntervalTimer m_timers[WUPDATE_COUNT]; @@ -540,8 +543,6 @@ class World uint32 m_maxActiveSessionCount; uint32 m_maxQueuedSessionCount; - std::multimap m_scriptSchedule; - float rate_values[MAX_RATES]; uint32 m_configs[CONFIG_VALUE_COUNT]; int32 m_playerLimit; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 079fe63cf..dd06e1250 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8251" + #define REVISION_NR "8252" #endif // __REVISION_NR_H__