[6846] Fixed some more typos. Added post check for assistance conditions into event execute.

Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2008-11-24 03:03:30 +01:00
parent 359d4d7dd3
commit 64fd2dc881
5 changed files with 40 additions and 31 deletions

View file

@ -101,9 +101,9 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Creature* assistant = (Creature*)Unit::GetUnit(m_owner, *m_assistants.begin());
m_assistants.pop_front();
if (assistant)
if (assistant && assistant->CanAssistTo(&m_owner, victim))
{
assistant->SetNoCallAssistence(true);
assistant->SetNoCallAssistance(true);
if(assistant->AI())
assistant->AI()->AttackStart(victim);
}
@ -119,7 +119,7 @@ m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false),
m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0)
{
m_valuesCount = UNIT_END;
@ -1684,11 +1684,11 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const
return false;
}
void Creature::CallAssistence()
void Creature::CallAssistance()
{
if( !m_AlreadyCallAssistence && getVictim() && !isPet() && !isCharmed())
if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
{
SetNoCallAssistence(true);
SetNoCallAssistance(true);
float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
if(radius > 0)
@ -1725,6 +1725,31 @@ void Creature::CallAssistence()
}
}
bool Creature::CanAssistTo(const Unit* u, const Unit* enemy) const
{
// we don't need help from zombies :)
if( !isAlive() )
return false;
// skip fighting creature
if( isInCombat() )
return false;
// only from same creature faction
if(getFaction() != u->getFaction() )
return false;
// only free creature
if( GetCharmerOrOwnerGUID() )
return false;
// skip non hostile to caster enemy creatures
if( !IsHostileTo(enemy) )
return false;
return true;
}
void Creature::SaveRespawnTime()
{
if(isPet() || !m_DBTableGuid)

View file

@ -547,8 +547,9 @@ class MANGOS_DLL_SPEC Creature : public Unit
float GetAttackDistance(Unit const* pl) const;
void CallAssistence();
void SetNoCallAssistence(bool val) { m_AlreadyCallAssistence = val; }
void CallAssistance();
void SetNoCallAssistance(bool val) { m_AlreadyCallAssistance = val; }
bool CanAssistTo(const Unit* u, const Unit* enemy) const;
MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
@ -633,7 +634,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
uint32 m_equipmentId;
bool m_AlreadyCallAssistence;
bool m_AlreadyCallAssistance;
bool m_regenHealth;
bool m_AI_locked;
bool m_isDeadByDefault;

View file

@ -721,32 +721,15 @@ namespace MaNGOS
if(u == i_funit)
return false;
// we don't need help from zombies :)
if( !u->isAlive() )
return false;
// skip fighting creature
if( u->isInCombat() )
return false;
// only from same creature faction
if(u->getFaction() != i_funit->getFaction() )
return false;
// only free creature
if( u->GetCharmerOrOwnerGUID() )
if ( !u->CanAssistTo(i_funit, i_enemy) )
return false;
// too far
if( !i_funit->IsWithinDistInMap(u, i_range) )
return false;
// skip non hostile to caster enemy creatures
if( !u->IsHostileTo(i_enemy) )
return false;
// only if see assisted creature
if(!u->IsWithinLOSInMap(i_funit) )
if( !i_funit->IsWithinLOSInMap(u) )
return false;
return true;

View file

@ -6908,7 +6908,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->CallAssistence();
((Creature*)this)->CallAssistance();
((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
}
@ -6942,7 +6942,7 @@ bool Unit::AttackStop()
if( GetTypeId()==TYPEID_UNIT )
{
// reset call assistance
((Creature*)this)->SetNoCallAssistence(false);
((Creature*)this)->SetNoCallAssistance(false);
}
SendAttackStop(victim);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6845"
#define REVISION_NR "6846"
#endif // __REVISION_NR_H__