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[10587] Make GO type 5 sparkle at related quest active
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
41a82beb3f
commit
657894786a
4 changed files with 20 additions and 1 deletions
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@ -7733,6 +7733,15 @@ void ObjectMgr::LoadGameObjectForQuests()
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}
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break;
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}
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case GAMEOBJECT_TYPE_GENERIC:
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{
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if (goInfo->_generic.questID) // quest related objects, has visual effects
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{
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mGameObjectForQuestSet.insert(go_entry);
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count++;
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}
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break;
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}
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case GAMEOBJECT_TYPE_GOOBER:
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{
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if(goInfo->goober.questId) //quests objects
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