Player/Emotes: Fix infinite dance and read map animation

Thx to @Kinzcool and @SeTM for the info

based on 57ceeae828
This commit is contained in:
Dekadencee 2015-02-03 14:40:11 +00:00 committed by Antz
parent 3c22e82937
commit 6578d0c7e1
2 changed files with 7 additions and 0 deletions

View file

@ -725,6 +725,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recv_data)
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
case EMOTE_STATE_DANCE:
case EMOTE_STATE_READ:
GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote_id);
default:
{
// in feign death state allowed only text emotes.