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Player/Emotes: Fix infinite dance and read map animation
Thx to @Kinzcool and @SeTM for the info
based on 57ceeae828
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2 changed files with 7 additions and 0 deletions
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@ -725,6 +725,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recv_data)
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case EMOTE_STATE_KNEEL:
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case EMOTE_ONESHOT_NONE:
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break;
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case EMOTE_STATE_DANCE:
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case EMOTE_STATE_READ:
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GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote_id);
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default:
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{
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// in feign death state allowed only text emotes.
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