Player/Emotes: Fix infinite dance and read map animation

Thx to @Kinzcool and @SeTM for the info

based on 57ceeae828
This commit is contained in:
Dekadencee 2015-02-03 14:40:11 +00:00 committed by Antz
parent 3c22e82937
commit 6578d0c7e1
2 changed files with 7 additions and 0 deletions

View file

@ -344,6 +344,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recv_data)
if (plMover)
plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
// stop some emotes at player move
if (mover && (mover->GetUInt32Value(UNIT_NPC_EMOTESTATE) != 0))
mover->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
WorldPacket data(SMSG_PLAYER_MOVE, recv_data.size());
data << movementInfo;
mover->SendMessageToSetExcept(&data, _player);