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[8642] Replace the Spanish word 'hostil' with the English one.
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
da4a1037e7
commit
65965bc5fa
22 changed files with 150 additions and 150 deletions
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@ -71,7 +71,7 @@ static bool isNonTriggerAura[TOTAL_AURAS];
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static bool procPrepared = InitTriggerAuraData();
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Unit::Unit()
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: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
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: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
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{
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m_objectType |= TYPEMASK_UNIT;
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m_objectTypeId = TYPEID_UNIT;
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@ -211,7 +211,7 @@ void Unit::Update( uint32 p_time )
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// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
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// targets without stopping half way there and running off.
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// These flags are reset after target dies or another command is given.
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if( m_HostilRefManager.isEmpty() )
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if( m_HostileRefManager.isEmpty() )
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if ( m_CombatTimer <= p_time )
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@ -576,7 +576,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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// stop combat
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pVictim->CombatStop();
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pVictim->getHostilRefManager().deleteReferences();
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pVictim->getHostileRefManager().deleteReferences();
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bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
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@ -10253,7 +10253,7 @@ void Unit::TauntFadeOut(Unit *taunter)
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}
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m_ThreatManager.tauntFadeOut(taunter);
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target = m_ThreatManager.getHostilTarget();
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target = m_ThreatManager.getHostileTarget();
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if (target && target != taunter)
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{
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@ -10265,7 +10265,7 @@ void Unit::TauntFadeOut(Unit *taunter)
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//======================================================================
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bool Unit::SelectHostilTarget()
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bool Unit::SelectHostileTarget()
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{
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//function provides main threat functionality
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//next-victim-selection algorithm and evade mode are called
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@ -10312,7 +10312,7 @@ bool Unit::SelectHostilTarget()
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if ( !target && !m_ThreatManager.isThreatListEmpty() )
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// No taunt aura or taunt aura caster is dead standart target selection
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target = m_ThreatManager.getHostilTarget();
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target = m_ThreatManager.getHostileTarget();
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if(target)
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{
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@ -11005,7 +11005,7 @@ void Unit::CleanupsBeforeDelete()
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CombatStop();
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ClearComboPointHolders();
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DeleteThreatList();
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getHostilRefManager().setOnlineOfflineState(false);
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getHostileRefManager().setOnlineOfflineState(false);
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RemoveAllAuras();
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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@ -11793,7 +11793,7 @@ void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 spellID)
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if (casterGUID == GetGUID())
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FinishSpell(CURRENT_GENERIC_SPELL,false);
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InterruptNonMeleeSpells(true);
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getHostilRefManager().deleteReferences();
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getHostileRefManager().deleteReferences();
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}
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else
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{
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