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[Sync] Some long overdue project sync
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parent
a479a2ccc5
commit
65ec4ea06e
76 changed files with 1693 additions and 1489 deletions
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@ -55,7 +55,7 @@ void Corpse::AddToWorld()
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{
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///- Register the corpse for guid lookup
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if (!IsInWorld())
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sObjectAccessor.AddObject(this);
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{ sObjectAccessor.AddObject(this); }
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Object::AddToWorld();
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}
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@ -64,7 +64,7 @@ void Corpse::RemoveFromWorld()
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{
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///- Remove the corpse from the accessor
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if (IsInWorld())
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sObjectAccessor.RemoveObject(this);
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{ sObjectAccessor.RemoveObject(this); }
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Object::RemoveFromWorld();
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}
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@ -232,9 +232,9 @@ bool Corpse::LoadFromDB(uint32 lowguid, Field* fields)
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uint32 flags = CORPSE_FLAG_UNK2;
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if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
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flags |= CORPSE_FLAG_HIDE_HELM;
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{ flags |= CORPSE_FLAG_HIDE_HELM; }
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if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
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flags |= CORPSE_FLAG_HIDE_CLOAK;
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{ flags |= CORPSE_FLAG_HIDE_CLOAK; }
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SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
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// no need to mark corpse as lootable, because corpses are not saved in battle grounds
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@ -265,23 +265,23 @@ bool Corpse::isVisibleForInState(Player const* u, WorldObject const* viewPoint,
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bool Corpse::IsHostileTo(Unit const* unit) const
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{
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if (Player* owner = sObjectMgr.GetPlayer(GetOwnerGuid()))
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return owner->IsHostileTo(unit);
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{ return owner->IsHostileTo(unit); }
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else
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return false;
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{ return false; }
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}
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bool Corpse::IsFriendlyTo(Unit const* unit) const
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{
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if (Player* owner = sObjectMgr.GetPlayer(GetOwnerGuid()))
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return owner->IsFriendlyTo(unit);
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{ return owner->IsFriendlyTo(unit); }
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else
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return true;
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{ return true; }
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}
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bool Corpse::IsExpired(time_t t) const
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{
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if (m_type == CORPSE_BONES)
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return m_time < t - 60 * MINUTE;
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{ return m_time < t - 60 * MINUTE; }
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else
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return m_time < t - 3 * DAY;
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{ return m_time < t - 3 * DAY; }
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}
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