[Sync] Some long overdue project sync

This commit is contained in:
Antz 2019-01-08 23:04:45 +00:00 committed by Antz
parent a479a2ccc5
commit 65ec4ea06e
76 changed files with 1693 additions and 1489 deletions

View file

@ -42,14 +42,15 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts(bool check_entry_use)
{
// Load EventAI Text
sObjectMgr.LoadMangosStrings(WorldDatabase, "creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID, true);
if (check_entry_use)
CheckUnusedAITexts();
{ CheckUnusedAITexts(); }
}
void CreatureEventAIMgr::CheckUnusedAITexts()
{
if (m_usedTextsAmount == sObjectMgr.GetLoadedStringsCount(MIN_CREATURE_AI_TEXT_STRING_ID))
return;
{ return; }
sLog.outString("Checking EventAI for unused texts, this might take a while");
@ -57,7 +58,7 @@ void CreatureEventAIMgr::CheckUnusedAITexts()
// check not used strings this is negative range
for (int32 i = MAX_CREATURE_AI_TEXT_STRING_ID + 1; i <= MIN_CREATURE_AI_TEXT_STRING_ID; ++i)
if (sObjectMgr.GetMangosStringLocale(i))
idx_set.insert(i);
{ idx_set.insert(i); }
for (CreatureEventAI_Event_Map::const_iterator itr = m_CreatureEventAI_Event_Map.begin(); itr != m_CreatureEventAI_Event_Map.end(); ++itr)
{
@ -77,7 +78,7 @@ void CreatureEventAIMgr::CheckUnusedAITexts()
int k = action.type == ACTION_T_TEXT ? 0 : 1;
for (; k < 3; ++k)
if (action.text.TextId[k])
idx_set.erase(action.text.TextId[k]);
{ idx_set.erase(action.text.TextId[k]); }
break;
}
default: break;
@ -105,7 +106,7 @@ bool IsValidTargetType(EventAI_Type eventType, EventAI_ActionType actionType, ui
case TARGET_T_HOSTILE_RANDOM:
case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
if (actionType == ACTION_T_QUEST_EVENT || actionType == ACTION_T_CAST_EVENT || actionType == ACTION_T_QUEST_EVENT_ALL || actionType == ACTION_T_KILLED_MONSTER)
sLog.outErrorEventAI("Event %u Action%u uses LIKELY bad Target type %u for event-type %u (must target player)", eventId, action, targetType, eventType);
{ sLog.outErrorEventAI("Event %u Action%u uses LIKELY bad Target type %u for event-type %u (must target player)", eventId, action, targetType, eventType); }
// no break, check if valid at all
case TARGET_T_HOSTILE:
case TARGET_T_HOSTILE_SECOND_AGGRO:
@ -117,10 +118,10 @@ bool IsValidTargetType(EventAI_Type eventType, EventAI_ActionType actionType, ui
case EVENT_T_TIMER_OOC:
case EVENT_T_OOC_LOS:
case EVENT_T_REACHED_HOME:
sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u (cannot be used OOC)", eventId, action, targetType, eventType);
sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u (can not be used OOC)", eventId, action, targetType, eventType);
return false;
case EVENT_T_TIMER_GENERIC:
sLog.outErrorEventAI("Event %u Action%u uses LIKELY incorrect Target type %u for event-type %u (cannot be used OOC)", eventId, action, targetType, eventType);
sLog.outErrorEventAI("Event %u Action%u uses LIKELY incorrect Target type %u for event-type %u (can not be used OOC)", eventId, action, targetType, eventType);
return true; // Does not need to be an error
default:
return true;
@ -304,7 +305,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
// No chance of this event occuring
if (temp.event_chance == 0)
sLog.outErrorEventAI("Event %u has 0 percent chance. Event will never trigger!", i);
{ sLog.outErrorEventAI("Event %u has 0 percent chance. Event will never trigger!", i); }
// Chance above 100, force it to be 100
else if (temp.event_chance > 100)
{
@ -319,9 +320,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case EVENT_T_TIMER_OOC:
case EVENT_T_TIMER_GENERIC:
if (temp.timer.initialMax < temp.timer.initialMin)
sLog.outErrorEventAI("Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); }
if (temp.timer.repeatMax < temp.timer.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_HP:
case EVENT_T_MANA:
@ -329,14 +330,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case EVENT_T_TARGET_MANA:
case EVENT_T_ENERGY:
if (temp.percent_range.percentMax > 100)
sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); }
if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); }
if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
{
sLog.outErrorEventAI("Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
sLog.outErrorEventAI("Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but can not be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
break;
@ -351,24 +352,24 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
}
if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask)
sLog.outErrorEventAI("Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
{ sLog.outErrorEventAI("Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); }
}
if (!temp.spell_hit.schoolMask)
sLog.outErrorEventAI("Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
{ sLog.outErrorEventAI("Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); }
if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_RANGE:
if (temp.range.maxDist < temp.range.minDist)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); }
if (temp.range.repeatMax < temp.range.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_OOC_LOS:
if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_SPAWNED:
switch (temp.spawned.condition)
@ -377,11 +378,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
case SPAWNED_EVENT_MAP:
if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
{ sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); }
break;
case SPAWNED_EVENT_ZONE:
if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
{ sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); }
break;
default:
sLog.outErrorEventAI("Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
@ -390,11 +391,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
case EVENT_T_FRIENDLY_HP:
if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_FRIENDLY_IS_CC:
if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
@ -410,29 +411,29 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
continue;
}
if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
}
case EVENT_T_KILL:
if (temp.kill.repeatMax < temp.kill.repeatMin)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_TARGET_CASTING:
if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_SUMMONED_UNIT:
case EVENT_T_SUMMONED_JUST_DIED:
case EVENT_T_SUMMONED_JUST_DESPAWN:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.summoned.creatureId))
sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summoned.creatureId);
{ sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summoned.creatureId); }
if (temp.summoned.repeatMax < temp.summoned.repeatMin)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
case EVENT_T_QUEST_ACCEPT:
case EVENT_T_QUEST_COMPLETE:
if (!sObjectMgr.GetQuestTemplate(temp.quest.questId))
sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent quest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
{ sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent quest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); }
sLog.outErrorEventAI("Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
continue;
@ -490,7 +491,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
continue;
}
if (temp.buffed.repeatMax < temp.buffed.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
{ sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); }
break;
}
case EVENT_T_RECEIVE_AI_EVENT:
@ -539,9 +540,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_CHANCED_TEXT:
// Check first param as chance
if (!action.chanced_text.chance)
sLog.outErrorEventAI("Event %u Action %u has not set chance param1. Text will not be displayed", i, j + 1);
{ sLog.outErrorEventAI("Event %u Action %u has not set chance param1. Text will not be displayed", i, j + 1); }
else if (action.chanced_text.chance >= 100)
sLog.outErrorEventAI("Event %u Action %u has set chance param1 >= 100. Text will always be displayed", i, j + 1);
{ sLog.outErrorEventAI("Event %u Action %u has set chance param1 >= 100. Text will always be displayed", i, j + 1); }
// no break here to check texts
case ACTION_T_TEXT:
{
@ -552,10 +553,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (action.text.TextId[k])
{
if (k > firstTextParam && not_set)
sLog.outErrorEventAI("Event %u Action %u has param%d, but it follow after not set param. Required for randomized text.", i, j + 1, k + 1);
{ sLog.outErrorEventAI("Event %u Action %u has param%d, but it follow after not set param. Required for randomized text.", i, j + 1, k + 1); }
if (!action.text.TextId[k])
not_set = true;
{ not_set = true; }
// range negative
else if (action.text.TextId[k] > MIN_CREATURE_AI_TEXT_STRING_ID || action.text.TextId[k] <= MAX_CREATURE_AI_TEXT_STRING_ID)
{
@ -568,7 +569,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
action.text.TextId[k] = 0;
}
else
usedTextIds.insert(action.text.TextId[k]);
{ usedTextIds.insert(action.text.TextId[k]); }
}
}
break;
@ -606,33 +607,33 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
case ACTION_T_SOUND:
if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SoundID %u.", i, j + 1, action.sound.soundId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent SoundID %u.", i, j + 1, action.sound.soundId); }
break;
case ACTION_T_EMOTE:
if (!sEmotesStore.LookupEntry(action.emote.emoteId))
sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.emote.emoteId);
{ sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.emote.emoteId); }
break;
case ACTION_T_RANDOM_SOUND:
if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
sLog.outErrorEventAI("Event %u Action %u param1 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId1);
{ sLog.outErrorEventAI("Event %u Action %u param1 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId1); }
if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
sLog.outErrorEventAI("Event %u Action %u param2 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId2);
{ sLog.outErrorEventAI("Event %u Action %u param2 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId2); }
if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
sLog.outErrorEventAI("Event %u Action %u param3 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId3);
{ sLog.outErrorEventAI("Event %u Action %u param3 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId3); }
break;
case ACTION_T_RANDOM_EMOTE:
if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId1);
{ sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId1); }
if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
sLog.outErrorEventAI("Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId2);
{ sLog.outErrorEventAI("Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId2); }
if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
sLog.outErrorEventAI("Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId3);
{ sLog.outErrorEventAI("Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId3); }
break;
case ACTION_T_CAST:
{
const SpellEntry* spell = sSpellStore.LookupEntry(action.cast.spellId);
if (!spell)
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast.spellId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast.spellId); }
/* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
else
{
@ -647,7 +648,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
// Cast is always triggered if target is forced to cast on self
if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
action.cast.castFlags |= CAST_TRIGGERED;
{ action.cast.castFlags |= CAST_TRIGGERED; }
IsValidTargetType(temp.event_type, action.type, action.cast.target, i, j + 1);
@ -656,7 +657,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
// spell must be cast on self, but is not
if ((IsOnlySelfTargeting(spell) || spell->rangeIndex == SPELL_RANGE_IDX_SELF_ONLY) && action.cast.target != TARGET_T_SELF && !(action.cast.castFlags & CAST_FORCE_TARGET_SELF))
sLog.outErrorEventAI("Event %u Action %u uses SpellID %u that must be self cast (target is %u)", i, j + 1, action.cast.spellId, action.cast.target);
{ sLog.outErrorEventAI("Event %u Action %u uses SpellID %u that must be self cast (target is %u)", i, j + 1, action.cast.spellId, action.cast.target); }
// TODO: spell must be cast on enemy, but is not
@ -664,51 +665,51 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (action.cast.target == TARGET_T_ACTION_INVOKER &&
(IsSpellHaveEffect(spell, SPELL_EFFECT_QUEST_COMPLETE) || IsSpellHaveEffect(spell, SPELL_EFFECT_CREATE_RANDOM_ITEM) || IsSpellHaveEffect(spell, SPELL_EFFECT_DUMMY)
|| IsSpellHaveEffect(spell, SPELL_EFFECT_KILL_CREDIT_PERSONAL) || IsSpellHaveEffect(spell, SPELL_EFFECT_KILL_CREDIT_GROUP)))
sLog.outErrorEventAI("Event %u Action %u has TARGET_T_ACTION_INVOKER(%u) target type, but should have TARGET_T_ACTION_INVOKER_OWNER(%u).", i, j + 1, TARGET_T_ACTION_INVOKER, TARGET_T_ACTION_INVOKER_OWNER);
{ sLog.outErrorEventAI("Event %u Action %u has TARGET_T_ACTION_INVOKER(%u) target type, but should have TARGET_T_ACTION_INVOKER_OWNER(%u).", i, j + 1, TARGET_T_ACTION_INVOKER, TARGET_T_ACTION_INVOKER_OWNER); }
// Spell that should only target players, but could get any
if (spell->HasAttribute(SPELL_ATTR_EX3_TARGET_ONLY_PLAYER) &&
(action.cast.target == TARGET_T_ACTION_INVOKER || action.cast.target == TARGET_T_HOSTILE_RANDOM || action.cast.target == TARGET_T_HOSTILE_RANDOM_NOT_TOP))
sLog.outErrorEventAI("Event %u Action %u uses Target type %u for a spell (%u) that should only target players. This could be wrong.", i, j + 1, action.cast.target, action.cast.spellId);
(action.cast.target == TARGET_T_ACTION_INVOKER || action.cast.target == TARGET_T_HOSTILE_RANDOM || action.cast.target == TARGET_T_HOSTILE_RANDOM_NOT_TOP))
{ sLog.outErrorEventAI("Event %u Action %u uses Target type %u for a spell (%u) that should only target players. This could be wrong.", i, j + 1, action.cast.target, action.cast.spellId); }
}
break;
}
case ACTION_T_SUMMON:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon.creatureId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon.creatureId); }
IsValidTargetType(temp.event_type, action.type, action.summon.target, i, j + 1);
break;
case ACTION_T_THREAT_SINGLE_PCT:
if (std::abs(action.threat_single_pct.percent) > 100)
sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_single_pct.percent);
{ sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_single_pct.percent); }
IsValidTargetType(temp.event_type, action.type, action.threat_single_pct.target, i, j + 1);
break;
case ACTION_T_THREAT_ALL_PCT:
if (std::abs(action.threat_all_pct.percent) > 100)
sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_all_pct.percent);
{ sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_all_pct.percent); }
break;
case ACTION_T_QUEST_EVENT:
if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event.questId))
{
if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event.questId);
{ sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event.questId); }
}
else
sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event.questId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event.questId); }
IsValidTargetType(temp.event_type, action.type, action.quest_event.target, i, j + 1);
break;
case ACTION_T_CAST_EVENT:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event.creatureId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event.creatureId); }
if (!sSpellStore.LookupEntry(action.cast_event.spellId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event.spellId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event.spellId); }
IsValidTargetType(temp.event_type, action.type, action.cast_event.target, i, j + 1);
break;
case ACTION_T_SET_UNIT_FIELD:
if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
sLog.outErrorEventAI("Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j + 1);
{ sLog.outErrorEventAI("Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j + 1); }
IsValidTargetType(temp.event_type, action.type, action.set_unit_field.target, i, j + 1);
break;
case ACTION_T_SET_UNIT_FLAG:
@ -717,47 +718,47 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
case ACTION_T_SET_PHASE:
if (action.set_phase.phase >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
{ sLog.outErrorEventAI("Event %u Action %u attempts to set phase >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); }
break;
case ACTION_T_INC_PHASE:
if (action.set_inc_phase.step == 0)
sLog.outErrorEventAI("Event %u Action %u is incrementing phase by 0. Was this intended?", i, j + 1);
{ sLog.outErrorEventAI("Event %u Action %u is incrementing phase by 0. Was this intended?", i, j + 1); }
else if (std::abs(action.set_inc_phase.step) > MAX_PHASE - 1)
sLog.outErrorEventAI("Event %u Action %u is change phase by too large for any use %i.", i, j + 1, action.set_inc_phase.step);
{ sLog.outErrorEventAI("Event %u Action %u is change phase by too large for any use %i.", i, j + 1, action.set_inc_phase.step); }
break;
case ACTION_T_QUEST_EVENT_ALL:
if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event_all.questId))
{
if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event_all.questId);
{ sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event_all.questId); }
}
else
sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event_all.questId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event_all.questId); }
break;
case ACTION_T_CAST_EVENT_ALL:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event_all.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event_all.creatureId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event_all.creatureId); }
if (!sSpellStore.LookupEntry(action.cast_event_all.spellId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event_all.spellId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event_all.spellId); }
break;
case ACTION_T_REMOVEAURASFROMSPELL:
if (!sSpellStore.LookupEntry(action.remove_aura.spellId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.remove_aura.spellId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.remove_aura.spellId); }
IsValidTargetType(temp.event_type, action.type, action.remove_aura.target, i, j + 1);
break;
case ACTION_T_RANDOM_PHASE: // PhaseId1, PhaseId2, PhaseId3
if (action.random_phase.phase1 >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
{ sLog.outErrorEventAI("Event %u Action %u attempts to set phase1 >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); }
if (action.random_phase.phase2 >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
{ sLog.outErrorEventAI("Event %u Action %u attempts to set phase2 >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); }
if (action.random_phase.phase3 >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
{ sLog.outErrorEventAI("Event %u Action %u attempts to set phase3 >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); }
break;
case ACTION_T_RANDOM_PHASE_RANGE: // PhaseMin, PhaseMax
if (action.random_phase_range.phaseMin >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
{ sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMin >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); }
if (action.random_phase_range.phaseMin >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
{ sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMax >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); }
if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
{
sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j + 1);
@ -767,21 +768,21 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
case ACTION_T_SUMMON_ID:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon_id.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon_id.creatureId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon_id.creatureId); }
IsValidTargetType(temp.event_type, action.type, action.summon_id.target, i, j + 1);
if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
sLog.outErrorEventAI("Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j + 1, action.summon_id.spawnId);
{ sLog.outErrorEventAI("Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j + 1, action.summon_id.spawnId); }
break;
case ACTION_T_KILLED_MONSTER:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.killed_monster.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.killed_monster.creatureId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.killed_monster.creatureId); }
IsValidTargetType(temp.event_type, action.type, action.killed_monster.target, i, j + 1);
break;
case ACTION_T_SET_INST_DATA:
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
sLog.outErrorEventAI("Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j + 1);
if (action.set_inst_data.value > 4/*SPECIAL*/)
sLog.outErrorEventAI("Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j + 1);
{ sLog.outErrorEventAI("Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j + 1); }
break;
case ACTION_T_SET_INST_DATA64:
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
@ -790,7 +791,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
case ACTION_T_UPDATE_TEMPLATE:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.update_template.creatureId);
{ sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.update_template.creatureId); }
break;
case ACTION_T_SET_SHEATH:
if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
@ -858,7 +859,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
continue;
}
if (action.throwEvent.radius > SIZE_OF_GRIDS)
sLog.outErrorEventAI("Event %u Action %u uses unexpectedly huge radius %u (expected to be less than %f)", i, j + 1, action.throwEvent.radius, SIZE_OF_GRIDS);
{ sLog.outErrorEventAI("Event %u Action %u uses unexpectedly huge radius %u (expected to be less than %f)", i, j + 1, action.throwEvent.radius, SIZE_OF_GRIDS); }
if (action.throwEvent.radius == 0)
{
@ -867,7 +868,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
}
break;
case ACTION_T_SET_THROW_MASK:
if (action.setThrowMask.eventTypeMask & ~((1 << MAXIMAL_AI_EVENT_EVENTAI) - 1))
{
@ -913,9 +913,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
bool ainame = strcmp(cInfo->AIName, "EventAI") == 0;
bool hasevent = m_CreatureEventAI_Event_Map.find(i) != m_CreatureEventAI_Event_Map.end();
if (ainame && !hasevent)
sLog.outErrorEventAI("EventAI not has script for creature entry (%u), but AIName = '%s'.", i, cInfo->AIName);
{ sLog.outErrorEventAI("EventAI not has script for creature entry (%u), but AIName = '%s'.", i, cInfo->AIName); }
else if (!ainame && hasevent)
sLog.outErrorEventAI("EventAI has script for creature entry (%u), but AIName = '%s' instead 'EventAI'.", i, cInfo->AIName);
{ sLog.outErrorEventAI("EventAI has script for creature entry (%u), but AIName = '%s' instead 'EventAI'.", i, cInfo->AIName); }
}
}