[Sync] Some long overdue project sync

This commit is contained in:
Antz 2019-01-08 23:04:45 +00:00 committed by Antz
parent a479a2ccc5
commit 65ec4ea06e
76 changed files with 1693 additions and 1489 deletions

View file

@ -79,7 +79,7 @@ void MemberSlot::ChangeRank(uint32 newRank)
Player* player = sObjectMgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
player->SetRank(newRank);
{ player->SetRank(newRank); }
CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, guid.GetCounter());
}
@ -117,11 +117,11 @@ Guild::~Guild()
bool Guild::Create(Player* leader, std::string gname)
{
if (sGuildMgr.GetGuildByName(gname))
return false;
{ return false; }
WorldSession* lSession = leader->GetSession();
if (!lSession)
return false;
{ return false; }
m_LeaderGuid = leader->GetObjectGuid();
m_Name = gname;
@ -179,12 +179,12 @@ bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
if (pl)
{
if (pl->GetGuildId() != 0)
return false;
{ return false; }
}
else
{
if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
{ return false; }
}
// remove all player signs from another petitions
@ -211,7 +211,7 @@ bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
// 0 1 2 3 4
QueryResult* result = CharacterDatabase.PQuery("SELECT name,level,class,zone,account FROM characters WHERE guid = '%u'", lowguid);
if (!result)
return false; // player doesn't exist
{ return false; } // player doesn't exist
Field* fields = result->Fetch();
newmember.Name = fields[0].GetCppString();
@ -222,9 +222,9 @@ bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
delete result;
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE))
!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outError("%s has a broken data in field `characters` table, cannot add him to guild.", plGuid.GetString().c_str());
sLog.outError("%s has a broken data in field `characters` table, can not add him to guild.", plGuid.GetString().c_str());
return false;
}
}
@ -296,7 +296,7 @@ void Guild::SetGINFO(std::string ginfo)
bool Guild::LoadGuildFromDB(QueryResult* guildDataResult)
{
if (!guildDataResult)
return false;
{ return false; }
Field* fields = guildDataResult->Fetch();
@ -335,10 +335,10 @@ bool Guild::CheckGuildStructure()
if (GM_rights == -1)
{
if (DelMember(m_LeaderGuid))
return false; // guild will disbanded and deleted in caller
{ return false; } // guild will disbanded and deleted in caller
}
else if (GM_rights != GR_GUILDMASTER)
SetLeader(m_LeaderGuid);
{ SetLeader(m_LeaderGuid); }
// Allow only 1 guildmaster, set other to officer
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
@ -365,7 +365,7 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
// GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
// the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
// between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
// between ranks in sequence can not be gaps - so 0,1,2,4 can not be
// min ranks count is 5 and max is 10.
do
@ -373,7 +373,7 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
fields = guildRanksResult->Fetch();
// condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
if (!fields)
break;
{ break; }
uint32 guildId = fields[0].GetUInt32();
if (guildId < m_Id)
@ -385,7 +385,7 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
}
if (guildId > m_Id) // we loaded all ranks for this guild already, break cycle
break;
{ break; }
uint32 rankID = fields[1].GetUInt32();
std::string rankName = fields[2].GetCppString();
@ -393,11 +393,11 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
uint32 rankMoney = fields[4].GetUInt32();
if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
broken_ranks = true;
{ broken_ranks = true; }
// first rank is guildmaster, prevent loss leader rights
if (m_Ranks.empty())
rankRights |= GR_RIGHT_ALL;
{ rankRights |= GR_RIGHT_ALL; }
AddRank(rankName, rankRights, rankMoney);
}
@ -432,14 +432,14 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
{
if (!guildMembersResult)
return false;
{ return false; }
do
{
Field* fields = guildMembersResult->Fetch();
// this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
if (!fields)
break;
{ break; }
uint32 guildId = fields[0].GetUInt32();
if (guildId < m_Id)
{
@ -451,7 +451,7 @@ bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
if (guildId > m_Id)
// we loaded all members for this guild already, break cycle
break;
{ break; }
MemberSlot newmember;
uint32 lowguid = fields[1].GetUInt32();
@ -459,7 +459,7 @@ bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
newmember.RankId = fields[2].GetUInt32();
// don't allow member to have not existing rank!
if (newmember.RankId >= m_Ranks.size())
newmember.RankId = GetLowestRank();
{ newmember.RankId = GetLowestRank(); }
newmember.Pnote = fields[3].GetCppString();
newmember.OFFnote = fields[4].GetCppString();
@ -467,8 +467,8 @@ bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
newmember.BankRemMoney = fields[6].GetUInt32();
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
newmember.BankResetTimeTab[i] = fields[7 + (2 * i)].GetUInt32();
newmember.BankRemSlotsTab[i] = fields[8 + (2 * i)].GetUInt32();
newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32();
newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32();
}
newmember.Name = fields[19].GetCppString();
@ -504,7 +504,7 @@ bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
while (guildMembersResult->NextRow());
if (members.empty())
return false;
{ return false; }
UpdateAccountsNumber();
@ -515,7 +515,7 @@ void Guild::SetLeader(ObjectGuid guid)
{
MemberSlot* slot = GetMemberSlot(guid);
if (!slot)
return;
{ return; }
m_LeaderGuid = guid;
slot->ChangeRank(GR_GUILDMASTER);
@ -558,13 +558,13 @@ bool Guild::DelMember(ObjectGuid guid, bool isDisbanding)
}
if (!best)
return true;
{ return true; }
SetLeader(newLeaderGUID);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player* newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
newLeader->SetRank(GR_GUILDMASTER);
{ newLeader->SetRank(GR_GUILDMASTER); }
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
if (oldLeader)
@ -691,7 +691,7 @@ void Guild::BroadcastPacket(WorldPacket* packet)
{
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
if (player)
player->GetSession()->SendPacket(packet);
{ player->GetSession()->SendPacket(packet); }
}
}
@ -703,7 +703,7 @@ void Guild::BroadcastPacketToRank(WorldPacket* packet, uint32 rankId)
{
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
if (player)
player->GetSession()->SendPacket(packet);
{ player->GetSession()->SendPacket(packet); }
}
}
}
@ -744,7 +744,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
void Guild::CreateRank(std::string name_, uint32 rights)
{
if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
return;
{ return; }
// ranks are sequence 0,1,2,... where 0 means guildmaster
uint32 new_rank_id = m_Ranks.size();
@ -775,7 +775,7 @@ void Guild::DelRank(uint32 rankId)
// client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT || rankId < GUILD_RANKS_MIN_COUNT)
return;
{ return; }
RankList::iterator itr = m_Ranks.erase(m_Ranks.begin() + rankId);
// delete lowest guild_rank
@ -826,7 +826,7 @@ void Guild::SwitchRank(uint32 rankId, bool up)
std::string Guild::GetRankName(uint32 rankId)
{
if (rankId >= m_Ranks.size())
return "<unknown>";
{ return "<unknown>"; }
return m_Ranks[rankId].Name;
}
@ -834,7 +834,7 @@ std::string Guild::GetRankName(uint32 rankId)
uint32 Guild::GetRankRights(uint32 rankId)
{
if (rankId >= m_Ranks.size())
return 0;
{ return 0; }
return m_Ranks[rankId].Rights;
}
@ -842,7 +842,7 @@ uint32 Guild::GetRankRights(uint32 rankId)
void Guild::SetRankName(uint32 rankId, std::string name_)
{
if (rankId >= m_Ranks.size())
return;
{ return; }
m_Ranks[rankId].Name = name_;
@ -854,7 +854,7 @@ void Guild::SetRankName(uint32 rankId, std::string name_)
void Guild::SetRankRights(uint32 rankId, uint32 rights)
{
if (rankId >= m_Ranks.size())
return;
{ return; }
m_Ranks[rankId].Rights = rights;
@ -980,15 +980,15 @@ void Guild::Roster(WorldSession* session /*= NULL*/)
data << uint32(0);
if (session)
session->SendPacket(&data);
{ session->SendPacket(&data); }
else
BroadcastPacket(&data);
{ BroadcastPacket(&data); }
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_ROSTER)");
}
void Guild::Query(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // we can only guess size
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8 * 32 + 200)); // we can only guess size
data << GetObjectGuid();
data << m_Name;
@ -996,9 +996,9 @@ void Guild::Query(WorldSession* session)
for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
{
if (i < m_Ranks.size())
data << m_Ranks[i].Name;
{ data << m_Ranks[i].Name; }
else
data << uint8(0); // null string
{ data << uint8(0); } // null string
}
// Rank order of creation
@ -1079,12 +1079,12 @@ uint32 Guild::GetAccountsNumber()
{
// not need recalculation
if (m_accountsNumber)
return m_accountsNumber;
{ return m_accountsNumber; }
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
accountsIdSet.insert(itr->second.accountId);
{ accountsIdSet.insert(itr->second.accountId); }
m_accountsNumber = accountsIdSet.size();
@ -1119,7 +1119,7 @@ void Guild::LoadGuildEventLogFromDB()
// 0 1 2 3 4 5
QueryResult* result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
if (!result)
return;
{ return; }
bool isNextLogGuidSet = false;
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// First event in list will be the oldest and the latest event is last event in list
@ -1164,7 +1164,7 @@ void Guild::LogGuildEvent(uint8 EventType, ObjectGuid playerGuid1, ObjectGuid pl
m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// Check max records limit
if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
m_GuildEventLog.pop_front();
{ m_GuildEventLog.pop_front(); }
// Add event to list
m_GuildEventLog.push_back(NewEvent);
// Save event to DB
@ -1510,6 +1510,12 @@ bool Guild::MemberMoneyWithdraw(uint64 amount, uint32 LowGuid)
CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
itr->second.BankRemMoney, m_Id, LowGuid);
}
//#ifdef ENABLE_ELUNA
// Player* player = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, LowGuid));
// sEluna->OnMemberWitdrawMoney(this, player, amount, false); // IsRepair not a part of Mangos, implement?
//#endif
return true;
}
@ -1877,6 +1883,10 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin
m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
}
#ifdef ENABLE_ELUNA
sEluna->OnBankEvent(this, EventType, TabId, PlayerGuidLow, ItemOrMoney, ItemStackCount, DestTabId);
#endif
// save event to database
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId);
@ -2630,7 +2640,7 @@ void Guild::BroadcastEvent(GuildEvents event, ObjectGuid guid, char const* str1
data << str2;
}
else if (str1)
data << str1;
{ data << str1; }
if (guid)
data << ObjectGuid(guid);