[9754] Rename flight speed related auras and fix spell 40120

This commit is contained in:
Laise 2010-04-16 17:53:38 +03:00
parent f25c319bc7
commit 6610484609
7 changed files with 58 additions and 24 deletions

View file

@ -19285,7 +19285,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
// SMSG_POWER_UPDATE
// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
if(HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) || HasAuraType(SPELL_AURA_FLY) || isInFlight())
if(HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED) || HasAuraType(SPELL_AURA_FLY) || isInFlight())
m_movementInfo.AddMovementFlag(MOVEFLAG_FLYING);
m_mover = this;
@ -19310,7 +19310,7 @@ void Player::SendInitialPacketsAfterAddToMap()
{
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED, SPELL_AURA_NONE
SPELL_AURA_FLY, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED, SPELL_AURA_NONE
};
for(AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
{