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[c12610] Implement new TempSummon types
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207359612d
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3 changed files with 53 additions and 17 deletions
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@ -45,14 +45,16 @@
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enum TempSummonType
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{
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TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears
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TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 2, // despawns after a specified time OR when the creature dies
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TEMPSUMMON_TIMED_DESPAWN = 3, // despawns after a specified time
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TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT = 4, // despawns after a specified time after the creature is out of combat
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TEMPSUMMON_CORPSE_DESPAWN = 5, // despawns instantly after death
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TEMPSUMMON_CORPSE_TIMED_DESPAWN = 6, // despawns after a specified time after death
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TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears
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TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called
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TEMPSUMMON_MANUAL_DESPAWN = 0, // despawns when UnSummon() is called
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TEMPSUMMON_DEAD_DESPAWN = 1, // despawns when the creature disappears
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TEMPSUMMON_CORPSE_DESPAWN = 2, // despawns instantly after death
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TEMPSUMMON_CORPSE_TIMED_DESPAWN = 3, // despawns after a specified time after death (or when the creature disappears)
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TEMPSUMMON_TIMED_DESPAWN = 4, // despawns after a specified time
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TEMPSUMMON_TIMED_OOC_DESPAWN = 5, // despawns after a specified time after the creature is out of combat
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TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 6, // despawns after a specified time OR when the creature disappears
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TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 7, // despawns after a specified time OR when the creature dies
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TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN = 8, // despawns after a specified time (OOC) OR when the creature disappears
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TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN = 9, // despawns after a specified time (OOC) OR when the creature dies
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};
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enum PhaseMasks
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@ -96,7 +98,6 @@ struct WorldLocation
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: mapid(loc.mapid), coord_x(loc.coord_x), coord_y(loc.coord_y), coord_z(loc.coord_z), orientation(NormalizeOrientation(loc.orientation)) {}
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};
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// use this class to measure time between world update ticks
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// essential for units updating their spells after cells become active
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class WorldUpdateCounter
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@ -355,8 +356,6 @@ class MANGOS_DLL_SPEC Object
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uint16 GetValuesCount() const { return m_valuesCount; }
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void InitValues() { _InitValues(); }
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virtual bool HasQuest(uint32 /* quest_id */) const { return false; }
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virtual bool HasInvolvedQuest(uint32 /* quest_id */) const { return false; }
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@ -386,7 +385,7 @@ class MANGOS_DLL_SPEC Object
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float* m_floatValues;
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};
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uint32* m_uint32Values_mirror;
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std::vector<bool> m_changedValues;
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uint16 m_valuesCount;
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@ -21,7 +21,7 @@
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#include "CreatureAI.h"
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TemporarySummon::TemporarySummon(ObjectGuid summoner) :
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Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
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Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
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{
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}
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@ -42,7 +42,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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m_timer -= update_diff;
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break;
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}
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case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
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case TEMPSUMMON_TIMED_OOC_DESPAWN:
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{
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if (!isInCombat())
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{
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@ -72,6 +72,11 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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m_timer -= update_diff;
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}
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if (IsDespawned())
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{
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UnSummon();
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return;
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}
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break;
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}
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case TEMPSUMMON_CORPSE_DESPAWN:
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@ -94,7 +99,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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}
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break;
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}
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case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
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case TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (isDead())
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@ -117,7 +122,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
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case TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDespawned())
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@ -140,6 +145,38 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (isDead())
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{
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UnSummon();
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return;
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}
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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m_timer -= update_diff;
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break;
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}
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case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDespawned())
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{
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UnSummon();
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return;
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}
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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m_timer -= update_diff;
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break;
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}
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default:
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UnSummon();
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sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12609"
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#define REVISION_NR "12610"
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#endif // __REVISION_NR_H__
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