[8870] Fix problem with max pet distance from owner.

* Avoid use hardcoded and different max distance from owner for pet (more at contienets and less in instances)
  Use instaed max visibility for map as expected.
* Explicitly pet remove at move pet to non-visible distance for player owner.

Original patch provided by Lightguard.
This commit is contained in:
VladimirMangos 2009-11-24 19:03:48 +03:00
parent e636d63fdb
commit 663038c7c7
5 changed files with 25 additions and 10 deletions

View file

@ -499,7 +499,7 @@ void Pet::Update(uint32 diff)
{ {
// unsummon pet that lost owner // unsummon pet that lost owner
Unit* owner = GetOwner(); Unit* owner = GetOwner();
if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) if(!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
{ {
Remove(PET_SAVE_NOT_IN_SLOT, true); Remove(PET_SAVE_NOT_IN_SLOT, true);
return; return;

View file

@ -116,8 +116,6 @@ typedef std::vector<uint32> AutoSpellList;
#define ACTIVE_SPELLS_MAX 4 #define ACTIVE_SPELLS_MAX 4
#define OWNER_MAX_DISTANCE 100.0f
#define PET_FOLLOW_DIST 1 #define PET_FOLLOW_DIST 1
#define PET_FOLLOW_ANGLE (M_PI/2) #define PET_FOLLOW_ANGLE (M_PI/2)

View file

@ -1335,7 +1335,7 @@ void Player::Update( uint32 p_time )
SendUpdateToOutOfRangeGroupMembers(); SendUpdateToOutOfRangeGroupMembers();
Pet* pet = GetPet(); Pet* pet = GetPet();
if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID()))) if(pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
{ {
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true); RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
} }
@ -1651,7 +1651,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!(options & TELE_TO_NOT_UNSUMMON_PET)) if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{ {
//same map, only remove pet if out of range for new position //same map, only remove pet if out of range for new position
if(pet && !pet->IsWithinDist3d(x,y,z, OWNER_MAX_DISTANCE)) if(pet && !pet->IsWithinDist3d(x,y,z,GetMap()->GetVisibilityDistance()))
UnsummonPetTemporaryIfAny(); UnsummonPetTemporaryIfAny();
} }
@ -18095,12 +18095,27 @@ bool Player::IsVisibleGloballyFor( Player* u ) const
return true; return true;
} }
template<class T>
inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/)
{
}
template<>
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
{
if (p->GetPetGUID()==t->GetGUID() && ((Creature*)t)->isPet())
((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
}
void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target) void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target)
{ {
if(HaveAtClient(target)) if(HaveAtClient(target))
{ {
if(!target->isVisibleForInState(this, viewPoint, true)) if(!target->isVisibleForInState(this, viewPoint, true))
{ {
if (target->GetTypeId()==TYPEID_UNIT)
BeforeVisibilityDestroy<Creature>((Creature*)target,this);
target->DestroyForPlayer(this); target->DestroyForPlayer(this);
m_clientGUIDs.erase(target->GetGUID()); m_clientGUIDs.erase(target->GetGUID());
@ -18154,6 +18169,8 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateD
{ {
if(!target->isVisibleForInState(this,viewPoint,true)) if(!target->isVisibleForInState(this,viewPoint,true))
{ {
BeforeVisibilityDestroy<T>(target,this);
target->BuildOutOfRangeUpdateBlock(&data); target->BuildOutOfRangeUpdateBlock(&data);
m_clientGUIDs.erase(target->GetGUID()); m_clientGUIDs.erase(target->GetGUID());

View file

@ -9848,10 +9848,6 @@ bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
return false; return false;
} }
// always seen by owner
if (GetCharmerOrOwnerGUID()==u->GetGUID())
return true;
// always seen by far sight caster // always seen by far sight caster
if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID()) if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
return true; return true;
@ -9896,6 +9892,10 @@ bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
return false; return false;
} }
// always seen by owner
if (GetCharmerOrOwnerGUID()==u->GetGUID())
return true;
// isInvisibleForAlive() those units can only be seen by dead or if other // isInvisibleForAlive() those units can only be seen by dead or if other
// unit is also invisible for alive.. if an isinvisibleforalive unit dies we // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
// should be able to see it too // should be able to see it too

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8869" #define REVISION_NR "8870"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__