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[7798] More Player::ActivateTaxiPathTo use improvements
* Provide more explicit way about spell that cast taxi flight if any * Remove incorrect states instead error reporting in case non-taximaster flight start (cast/script) * Remove mount_id arg from ActivateTaxiPathTo and implement support for 0 mount_id case (spell 32474) * Implement spell 32474 (except finilize part) * Provided Player::ActivateTaxiPathTo(uint32 taxi_path_id) function version for simplify one node to node paths use by id.
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3989212ad1
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666b6f798e
7 changed files with 85 additions and 45 deletions
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@ -16707,34 +16707,13 @@ void Player::HandleStealthedUnitsDetection()
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}
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}
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bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id, Creature* npc)
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bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/)
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{
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if(nodes.size() < 2)
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return false;
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// not let cheating with start flight mounted
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if(IsMounted())
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERALREADYMOUNTED);
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GetSession()->SendPacket(&data);
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return false;
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}
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if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
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GetSession()->SendPacket(&data);
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return false;
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}
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// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
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if(GetSession()->isLogingOut() ||
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(!m_currentSpells[CURRENT_GENERIC_SPELL] ||
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m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Effect[0] != SPELL_EFFECT_SEND_TAXI)&&
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IsNonMeleeSpellCasted(false) ||
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isInCombat())
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if(GetSession()->isLogingOut() || isInCombat())
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERBUSY);
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@ -16745,6 +16724,52 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
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if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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return false;
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// taximaster case
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if(npc)
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{
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// not let cheating with start flight mounted
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if(IsMounted())
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERALREADYMOUNTED);
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GetSession()->SendPacket(&data);
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return false;
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}
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if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
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GetSession()->SendPacket(&data);
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return false;
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}
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// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
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if(IsNonMeleeSpellCasted(false))
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERBUSY);
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GetSession()->SendPacket(&data);
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return false;
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}
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}
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// cast case or scripted call case
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else
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{
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RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
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if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
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RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
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if(m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_GENERIC_SPELL,false);
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false);
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if(m_currentSpells[CURRENT_CHANNELED_SPELL] && m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id != spellid)
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InterruptSpell(CURRENT_CHANNELED_SPELL,true);
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}
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uint32 sourcenode = nodes[0];
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// starting node too far away (cheat?)
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@ -16773,7 +16798,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
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}
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}
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// node must have pos if not spell case (npc!=0)
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else if(npc)
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else if(!spellid)
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
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@ -16825,10 +16850,9 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
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prevnode = lastnode;
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}
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if(!mount_id) // if not provide then attempt use default, allow seelct alt team mount creature model but for proper team in spell case.
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mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam(), npc == NULL);
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uint16 mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam(), spellid != 0);
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if (mount_id == 0 || sourcepath == 0)
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if (mount_id == 0 && spellid == 0 || sourcepath == 0)
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
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@ -16870,6 +16894,21 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
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return true;
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}
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bool Player::ActivateTaxiPathTo( uint32 taxi_path_id, uint32 spellid /*= 0*/ )
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{
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TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
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if(!entry)
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return false;
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std::vector<uint32> nodes;
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nodes.resize(2);
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nodes[0] = entry->from;
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nodes[1] = entry->to;
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return ActivateTaxiPathTo(nodes,NULL,spellid);
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}
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void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
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{
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// last check 2.0.10
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