More build errors fixed

13 errors left at this stage.
This commit is contained in:
Charles A Edwards 2016-01-31 18:58:38 +00:00 committed by Antz
parent 924d182855
commit 669502916a
22 changed files with 279 additions and 56 deletions

View file

@ -5699,6 +5699,21 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType
SendAttackStateUpdate(&dmgInfo);
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
CalcDamageInfo dmgInfo;
dmgInfo.HitInfo = HitInfo;
dmgInfo.attacker = this;
dmgInfo.target = target;
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
dmgInfo.damageSchoolMask = damageSchoolMask;
dmgInfo.absorb = AbsorbDamage;
dmgInfo.resist = Resist;
dmgInfo.TargetState = TargetState;
dmgInfo.blocked_amount = BlockedAmount;
SendAttackStateUpdate(&dmgInfo);
}
void Unit::setPowerType(Powers new_powertype)
{
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
@ -9782,7 +9797,7 @@ bool Unit::isInvisibleForAlive() const
if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
return true;
// TODO: maybe spiritservices also have just an aura
return isSpiritService();
return IsSpiritService();
}
uint32 Unit::GetCreatureType() const