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[11396] Auction: server side sorting and get all auctions feature.
This commit is contained in:
parent
0f7aaa865a
commit
66ba7d2c49
5 changed files with 394 additions and 186 deletions
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@ -34,7 +34,7 @@
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// post-incrementation is always slower than pre-incrementation !
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// void called when player click on auctioneer npc
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void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
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void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
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{
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ObjectGuid auctioneerGuid; // NPC guid
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recv_data >> auctioneerGuid;
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@ -47,7 +47,7 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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SendAuctionHello(unit);
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@ -59,7 +59,7 @@ void WorldSession::SendAuctionHello(Unit* unit)
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// always return pointer
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit);
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WorldPacket data( MSG_AUCTION_HELLO, 12 );
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WorldPacket data(MSG_AUCTION_HELLO, 12);
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data << unit->GetObjectGuid();
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data << uint32(ahEntry->houseId);
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data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
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@ -67,17 +67,17 @@ void WorldSession::SendAuctionHello(Unit* unit)
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}
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// call this method when player bids, creates, or deletes auction
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void WorldSession::SendAuctionCommandResult(AuctionEntry *auc, AuctionAction Action, AuctionError ErrorCode, InventoryResult invError )
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void WorldSession::SendAuctionCommandResult(AuctionEntry *auc, AuctionAction Action, AuctionError ErrorCode, InventoryResult invError)
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{
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WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 );
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WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
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data << uint32(auc ? auc->Id : 0);
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data << uint32(Action);
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data << uint32(ErrorCode);
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switch(ErrorCode)
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switch (ErrorCode)
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{
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case AUCTION_OK:
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if(Action == AUCTION_BID_PLACED)
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if (Action == AUCTION_BID_PLACED)
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data << uint32(auc->GetAuctionOutBid()); // new AuctionOutBid?
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break;
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case AUCTION_ERR_INVENTORY:
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@ -125,7 +125,7 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
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data << uint32(auction->GetAuctionOutBid()); // AuctionOutBid?
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ObjectGuid guid = ObjectGuid();
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if(!auction->moneyDeliveryTime) // not sold yet
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if (!auction->moneyDeliveryTime) // not sold yet
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guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);// bidder==0 and moneyDeliveryTime==0 for expired auctions, so it will show error message properly
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// if guid!=0, client updates auctions with new bid, outbid and bidderGuid, else it shows error messages as described above
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@ -170,7 +170,7 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction)
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oldBidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(oldBidder_guid);
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// old bidder exist
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if(oldBidder || oldBidder_accId)
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if (oldBidder || oldBidder_accId)
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{
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std::ostringstream msgAuctionOutbiddedSubject;
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msgAuctionOutbiddedSubject << auction->itemTemplate << ":0:" << AUCTION_OUTBIDDED << ":0:0";
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@ -185,22 +185,22 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction)
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}
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// this function sends mail, when auction is cancelled to old bidder
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void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
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void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction)
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{
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ObjectGuid bidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
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Player *bidder = sObjectMgr.GetPlayer(bidder_guid);
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uint32 bidder_accId = 0;
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if(!bidder)
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if (!bidder)
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bidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(bidder_guid);
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// bidder exist
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if(bidder || bidder_accId)
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if (bidder || bidder_accId)
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{
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std::ostringstream msgAuctionCancelledSubject;
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msgAuctionCancelledSubject << auction->itemTemplate << ":0:" << AUCTION_CANCELLED_TO_BIDDER << ":0:0";
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if(bidder)
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if (bidder)
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bidder->GetSession()->SendAuctionRemovedNotification(auction);
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MailDraft(msgAuctionCancelledSubject.str(), "") // TODO: fix body
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@ -242,7 +242,7 @@ AuctionHouseEntry const* WorldSession::GetCheckedAuctionHouseForAuctioneer(Objec
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}
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// this void creates new auction and adds auction to some auctionhouse
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void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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{
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DEBUG_LOG("WORLD: HandleAuctionSellItem");
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@ -254,7 +254,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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recv_data >> auctioneerGuid;
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recv_data >> itemCount;
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if(itemCount > MAX_BAG_SIZE * 5)
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if (itemCount > MAX_BAG_SIZE * 5)
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{
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recv_data.rpos(recv_data.wpos()); // should not happen
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return;
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@ -263,7 +263,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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guids.resize(itemCount);
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stackSizes.resize(itemCount);
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for(uint32 i = 0; i < itemCount; ++i)
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for (uint32 i = 0; i < itemCount; ++i)
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{
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recv_data >> guids[i]; // item guid
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recv_data >> stackSizes[i]; // stack size
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@ -289,7 +289,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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etime *= MINUTE;
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// client understand only 3 auction time
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switch(etime)
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switch (etime)
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{
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case 1*MIN_AUCTION_TIME:
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case 2*MIN_AUCTION_TIME:
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@ -300,14 +300,14 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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for(uint32 i = 0; i < itemCount; ++i)
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for (uint32 i = 0; i < itemCount; ++i)
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{
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ObjectGuid itemGuid = guids[i];
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if(itemGuid.IsEmpty())
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if (itemGuid.IsEmpty())
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continue;
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uint32 stackSize = stackSizes[i];
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@ -323,13 +323,13 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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}
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to auction)
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if(!it)
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if (!it)
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{
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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continue;
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}
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if(!it->CanBeTraded())
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if (!it->CanBeTraded())
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{
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_CANNOT_TRADE_THAT);
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continue;
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@ -342,33 +342,33 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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}
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// check money for deposit
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uint32 deposit = AuctionHouseMgr::GetAuctionDeposit( auctionHouseEntry, etime, it );
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if ( pl->GetMoney() < deposit )
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uint32 deposit = AuctionHouseMgr::GetAuctionDeposit(auctionHouseEntry, etime, it);
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if (pl->GetMoney() < deposit)
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{
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_NOT_ENOUGH_MONEY);
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continue;
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}
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if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
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if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
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GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount());
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}
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if(stackSize == 0)
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if (stackSize == 0)
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stackSize = 1;
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if(stackSize > it->GetMaxStackCount()) // too big stack size
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if (stackSize > it->GetMaxStackCount()) // too big stack size
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stackSize = it->GetMaxStackCount();
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if(!pl->HasItemCount(it->GetEntry(), stackSize)) // not enough items
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if (!pl->HasItemCount(it->GetEntry(), stackSize)) // not enough items
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continue;
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Item *newItem = it->CloneItem(stackSize, pl);
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pl->DestroyItemCount(it, stackSize, true);
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pl->ModifyMoney( -int32(deposit) );
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pl->ModifyMoney(-int32(deposit));
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uint32 auction_time = uint32(etime * sWorld.getConfig(CONFIG_FLOAT_RATE_AUCTION_TIME));
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@ -405,7 +405,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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}
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// this function is called when client bids or buys out auction
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void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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{
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DEBUG_LOG("WORLD: HandleAuctionPlaceBid");
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@ -426,16 +426,16 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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if( !auction || auction->owner == pl->GetGUIDLow() )
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if (!auction || auction->owner == pl->GetGUIDLow())
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{
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// you cannot bid your own auction:
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SendAuctionCommandResult( NULL, AUCTION_BID_PLACED, AUCTION_ERR_BID_OWN );
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SendAuctionCommandResult(NULL, AUCTION_BID_PLACED, AUCTION_ERR_BID_OWN);
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return;
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}
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@ -446,12 +446,12 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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if (!auction_owner && sObjectMgr.GetPlayerAccountIdByGUID(ownerGuid) == pl->GetSession()->GetAccountId())
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{
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// you cannot bid your another character auction:
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SendAuctionCommandResult( NULL, AUCTION_BID_PLACED, AUCTION_ERR_BID_OWN );
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SendAuctionCommandResult(NULL, AUCTION_BID_PLACED, AUCTION_ERR_BID_OWN);
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return;
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}
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// cheating
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if(price <= auction->bid || price < auction->startbid)
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if (price <= auction->bid || price < auction->startbid)
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return;
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// price too low for next bid if not buyout
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@ -485,7 +485,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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auction->bidder = pl->GetGUIDLow();
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auction->bid = price;
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if(auction_owner)
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if (auction_owner)
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auction_owner->GetSession()->SendAuctionOwnerNotification(auction);
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
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@ -527,7 +527,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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}
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// this void is called when auction_owner cancels his auction
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void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
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void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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{
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DEBUG_LOG("WORLD: HandleAuctionRemoveItem");
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@ -535,7 +535,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
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uint32 auctionId;
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recv_data >> auctioneerGuid;
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recv_data >> auctionId;
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//DEBUG_LOG( "Cancel AUCTION AuctionID: %u", auctionId);
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//DEBUG_LOG("Cancel AUCTION AuctionID: %u", auctionId);
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AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
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if (!auctionHouseEntry)
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@ -545,7 +545,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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@ -559,11 +559,11 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
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if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
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{
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uint32 auctionCut = auction->GetAuctionCut();
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if ( pl->GetMoney() < auctionCut ) // player doesn't have enough money, maybe message needed
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if (pl->GetMoney() < auctionCut) // player doesn't have enough money, maybe message needed
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return;
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SendAuctionCancelledToBidderMail( auction );
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pl->ModifyMoney( -int32(auctionCut) );
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SendAuctionCancelledToBidderMail(auction);
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pl->ModifyMoney(-int32(auctionCut));
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}
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// Return the item by mail
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std::ostringstream msgAuctionCanceledOwner;
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@ -577,32 +577,32 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
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else
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{
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sLog.outError("Auction id: %u has nonexistent item (item guid : %u)!!!", auction->Id, auction->itemGuidLow);
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SendAuctionCommandResult( NULL, AUCTION_REMOVED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND );
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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}
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else
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{
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SendAuctionCommandResult( NULL, AUCTION_REMOVED, AUCTION_ERR_DATABASE );
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_DATABASE);
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// this code isn't possible ... maybe there should be ASSERT
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sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
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return;
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}
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// inform player, that auction is removed
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SendAuctionCommandResult(auction, AUCTION_REMOVED, AUCTION_OK );
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SendAuctionCommandResult(auction, AUCTION_REMOVED, AUCTION_OK);
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// Now remove the auction
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CharacterDatabase.BeginTransaction();
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auction->DeleteFromDB();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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sAuctionMgr.RemoveAItem( auction->itemGuidLow );
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auctionHouse->RemoveAuction( auction->Id );
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sAuctionMgr.RemoveAItem(auction->itemGuidLow);
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auctionHouse->RemoveAuction(auction->Id);
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delete auction;
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}
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// called when player lists his bids
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void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
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void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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{
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DEBUG_LOG("WORLD: HandleAuctionListBidderItems");
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@ -613,9 +613,9 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
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recv_data >> auctioneerGuid;
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recv_data >> listfrom; // not used in fact (this list not have page control in client)
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recv_data >> outbiddedCount;
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if (recv_data.size() != (16 + outbiddedCount * 4 ))
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if (recv_data.size() != (16 + outbiddedCount * 4))
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{
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sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4 ));
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sLog.outError("Client sent bad opcode!!! with count: %u and size : %u (must be: %u)", outbiddedCount, (uint32)recv_data.size(), (16 + outbiddedCount * 4));
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outbiddedCount = 0;
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}
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@ -627,21 +627,21 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
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WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
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Player *pl = GetPlayer();
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data << uint32(0); // add 0 as count
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uint32 count = 0;
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uint32 totalcount = 0;
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while ( outbiddedCount > 0) // add all data, which client requires
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while (outbiddedCount > 0) // add all data, which client requires
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{
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--outbiddedCount;
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uint32 outbiddedAuctionId;
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recv_data >> outbiddedAuctionId;
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AuctionEntry * auction = auctionHouse->GetAuction( outbiddedAuctionId );
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if ( auction && auction->BuildAuctionInfo(data))
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AuctionEntry *auction = auctionHouse->GetAuction(outbiddedAuctionId);
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if (auction && auction->BuildAuctionInfo(data))
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{
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++totalcount;
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++count;
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@ -649,14 +649,14 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
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}
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auctionHouse->BuildListBidderItems(data, pl, count, totalcount);
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data.put<uint32>( 0, count ); // add count to placeholder
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data.put<uint32>(0, count); // add count to placeholder
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data << uint32(totalcount);
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data << uint32(300); // unk 2.3.0 delay for next list request?
|
||||
data << uint32(300); // unk 2.3.0 delay for next isFull request?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
// this void sends player info about his auctions
|
||||
void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
|
||||
{
|
||||
DEBUG_LOG("WORLD: HandleAuctionListOwnerItems");
|
||||
|
||||
|
|
@ -674,11 +674,11 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
|
|||
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
|
||||
data << (uint32) 0; // amount place holder
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
|
||||
data << uint32(0); // amount place holder
|
||||
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
|
|
@ -686,12 +686,12 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
|
|||
auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
|
||||
data.put<uint32>(0, count);
|
||||
data << uint32(totalcount);
|
||||
data << uint32(300); // 2.3.0 delay for next list request?
|
||||
data << uint32(300); // 2.3.0 delay for next isFull request?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
// this void is called when player clicks on search button
|
||||
void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
|
||||
{
|
||||
DEBUG_LOG("WORLD: HandleAuctionListItems");
|
||||
|
||||
|
|
@ -708,11 +708,23 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
|||
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory >> quality;
|
||||
recv_data >> usable >> isFull >> sortCount;
|
||||
|
||||
if (sortCount >= MAX_AUCTION_SORT)
|
||||
return;
|
||||
|
||||
uint8 Sort[MAX_AUCTION_SORT];
|
||||
memset(Sort, MAX_AUCTION_SORT, MAX_AUCTION_SORT);
|
||||
|
||||
// auction columns sorting
|
||||
for(uint32 i = 0; i < sortCount; ++i)
|
||||
for (uint32 i = 0; i < sortCount; ++i)
|
||||
{
|
||||
recv_data.read_skip<uint8>(); // column?
|
||||
recv_data.read_skip<uint8>(); // direction?
|
||||
uint8 column, reversed;
|
||||
recv_data >> column;
|
||||
|
||||
if (column >= MAX_AUCTION_SORT)
|
||||
return;
|
||||
|
||||
recv_data >> reversed;
|
||||
Sort[i] = (reversed > 0) ? (column |= AUCTION_SORT_REVERSED) : column;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
|
||||
|
|
@ -722,37 +734,43 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
|||
// always return pointer
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
|
||||
|
||||
// Sort
|
||||
AuctionHouseObject::AuctionEntryMap *aucs = auctionHouse->GetAuctions();
|
||||
std::list<AuctionEntry*> auctions;
|
||||
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = aucs->begin(); itr != aucs->end(); ++itr)
|
||||
auctions.push_back(itr->second);
|
||||
AuctionSorter sorter(Sort);
|
||||
auctions.sort(sorter);
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
//DEBUG_LOG("Auctionhouse search %s list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
|
||||
// auctioneerGuid.GetString().c_str(), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
||||
|
||||
WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
|
||||
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
data << uint32(0);
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
std::wstring wsearchedname;
|
||||
if(!Utf8toWStr(searchedname,wsearchedname))
|
||||
if (!Utf8toWStr(searchedname, wsearchedname))
|
||||
return;
|
||||
|
||||
wstrToLower(wsearchedname);
|
||||
|
||||
auctionHouse->BuildListAuctionItems(data, _player,
|
||||
wsearchedname, listfrom, levelmin, levelmax, usable,
|
||||
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
|
||||
count, totalcount);
|
||||
BuildListAuctionItems(auctions, data, wsearchedname, listfrom, levelmin, levelmax, usable,
|
||||
auctionSlotID, auctionMainCategory, auctionSubCategory, quality, count, totalcount, isFull);
|
||||
|
||||
data.put<uint32>(0, count);
|
||||
data << uint32(totalcount);
|
||||
data << uint32(300); // 2.3.0 delay for next list request?
|
||||
data << uint32(300); // 2.3.0 delay for next isFull request?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
|
||||
{
|
||||
DEBUG_LOG("CMSG_AUCTION_LIST_PENDING_SALES");
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue