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https://github.com/mangosfour/server.git
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[11396] Auction: server side sorting and get all auctions feature.
This commit is contained in:
parent
0f7aaa865a
commit
66ba7d2c49
5 changed files with 394 additions and 186 deletions
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@ -615,7 +615,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
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recv_data >> outbiddedCount;
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if (recv_data.size() != (16 + outbiddedCount * 4))
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{
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sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4 ));
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sLog.outError("Client sent bad opcode!!! with count: %u and size : %u (must be: %u)", outbiddedCount, (uint32)recv_data.size(), (16 + outbiddedCount * 4));
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outbiddedCount = 0;
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}
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@ -651,7 +651,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
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auctionHouse->BuildListBidderItems(data, pl, count, totalcount);
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data.put<uint32>(0, count); // add count to placeholder
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data << uint32(totalcount);
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data << uint32(300); // unk 2.3.0 delay for next list request?
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data << uint32(300); // unk 2.3.0 delay for next isFull request?
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SendPacket(&data);
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}
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@ -678,7 +678,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
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data << (uint32) 0; // amount place holder
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data << uint32(0); // amount place holder
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uint32 count = 0;
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uint32 totalcount = 0;
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@ -686,7 +686,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
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auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
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data.put<uint32>(0, count);
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data << uint32(totalcount);
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data << uint32(300); // 2.3.0 delay for next list request?
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data << uint32(300); // 2.3.0 delay for next isFull request?
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SendPacket(&data);
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}
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@ -708,11 +708,23 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
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recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory >> quality;
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recv_data >> usable >> isFull >> sortCount;
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if (sortCount >= MAX_AUCTION_SORT)
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return;
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uint8 Sort[MAX_AUCTION_SORT];
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memset(Sort, MAX_AUCTION_SORT, MAX_AUCTION_SORT);
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// auction columns sorting
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for (uint32 i = 0; i < sortCount; ++i)
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{
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recv_data.read_skip<uint8>(); // column?
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recv_data.read_skip<uint8>(); // direction?
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uint8 column, reversed;
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recv_data >> column;
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if (column >= MAX_AUCTION_SORT)
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return;
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recv_data >> reversed;
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Sort[i] = (reversed > 0) ? (column |= AUCTION_SORT_REVERSED) : column;
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}
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AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
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@ -722,6 +734,14 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
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// always return pointer
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// Sort
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AuctionHouseObject::AuctionEntryMap *aucs = auctionHouse->GetAuctions();
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std::list<AuctionEntry*> auctions;
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = aucs->begin(); itr != aucs->end(); ++itr)
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auctions.push_back(itr->second);
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AuctionSorter sorter(Sort);
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auctions.sort(sorter);
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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@ -741,14 +761,12 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
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wstrToLower(wsearchedname);
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auctionHouse->BuildListAuctionItems(data, _player,
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wsearchedname, listfrom, levelmin, levelmax, usable,
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auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
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count, totalcount);
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BuildListAuctionItems(auctions, data, wsearchedname, listfrom, levelmin, levelmax, usable,
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auctionSlotID, auctionMainCategory, auctionSubCategory, quality, count, totalcount, isFull);
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data.put<uint32>(0, count);
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data << uint32(totalcount);
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data << uint32(300); // 2.3.0 delay for next list request?
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data << uint32(300); // 2.3.0 delay for next isFull request?
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SendPacket(&data);
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}
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@ -623,22 +623,196 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
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}
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}
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void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
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std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
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uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
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uint32& count, uint32& totalcount)
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bool AuctionEntry::CompareAuctionEntry(uint32 column, const AuctionEntry *auc) const
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{
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int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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Item *item1 = sAuctionMgr.GetAItem(itemGuidLow);
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Item *item2 = sAuctionMgr.GetAItem(auc->itemGuidLow);
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Player *pl1 = NULL;
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Player *pl2 = NULL;
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int res = 0;
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time_t currentTime = time(NULL);
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
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switch (column)
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{
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AuctionEntry *Aentry = itr->second;
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case 0: // level = 0
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if (!item1 || !item2)
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break;
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if (item1->GetProto()->RequiredLevel < item2->GetProto()->RequiredLevel)
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return true;
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else if (item1->GetProto()->RequiredLevel > item2->GetProto()->RequiredLevel)
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return false;
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break;
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case 1: // quality = 1
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if (!item1 || !item2)
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break;
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if (item1->GetProto()->Quality < item2->GetProto()->Quality)
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return true;
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else if (item1->GetProto()->Quality > item2->GetProto()->Quality)
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return false;
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break;
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case 2: // buyoutthenbid = 2
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if (buyout)
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{
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if (buyout < auc->buyout)
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return true;
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else if (buyout > auc->buyout)
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return false;
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}
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else
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{
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if (bid < auc->bid)
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return true;
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else if (bid > auc->bid)
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return false;
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}
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break;
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case 3: // duration = 3
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if ((expireTime - currentTime) < (auc->expireTime - currentTime))
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return true;
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else if ((expireTime - currentTime) > (auc->expireTime - currentTime))
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return false;
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break;
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case 4: // status = 4
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if (bidder < auc->bidder)
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return true;
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else if (bidder > auc->bidder)
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return false;
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break;
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case 5: // name = 5
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if (!item1 || !item2)
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break;
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res = strcmp(item1->GetProto()->Name1, item2->GetProto()->Name1);
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if (res < 0)
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return true;
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else if (res > 0)
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return false;
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break;
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case 6: // minbidbuyout = 6
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if (bid)
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{
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if (bid < auc->bid)
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return true;
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else if (bid > auc->bid)
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return false;
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}
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else if (startbid)
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{
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if (startbid < auc->startbid)
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return true;
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else if (startbid > auc->startbid)
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return false;
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}
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else
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{
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if (buyout < auc->buyout)
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return true;
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else if (buyout > auc->buyout)
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return false;
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}
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break;
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case 7: // seller = 7
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pl1 = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, owner));
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pl2 = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, auc->owner));
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if (!pl1 || !pl2)
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break;
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res = strcmp(pl1->GetName(), pl2->GetName());
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if (res < 0)
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return true;
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else if (res > 0)
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return false;
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break;
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case 8: // bid = 8
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if (bid)
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{
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if (bid < auc->bid)
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return true;
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else if (bid > auc->bid)
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return false;
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}
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else
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{
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if (startbid < auc->startbid)
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return true;
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else if (startbid > auc->startbid)
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return false;
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}
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break;
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case 9: // quantity = 9
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if (!item1 || !item2)
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break;
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if (item1->GetCount() < item2->GetCount())
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return true;
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else if (item1->GetCount() > item2->GetCount())
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return false;
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break;
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case 10: // buyout = 10
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if (buyout < auc->buyout)
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return true;
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else if (buyout > auc->buyout)
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return false;
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break;
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case 11: // unused = 11
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break;
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default:
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break;
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}
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if (Id < auc->Id)
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return true;
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else if (Id > auc->Id)
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return false;
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return false;
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}
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bool AuctionSorter::operator()(const AuctionEntry *auc1, const AuctionEntry *auc2) const
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{
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bool result = false;
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uint32 column = 0;
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for (uint32 i = 0; i < MAX_AUCTION_SORT; ++i)
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{
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if (m_sort[i] == MAX_AUCTION_SORT) // end of sort
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{
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column = m_sort[0]; // use main column
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break;
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}
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column = m_sort[i];
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result = auc1->CompareAuctionEntry(column & ~AUCTION_SORT_REVERSED, auc2);
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if (result)
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break;
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}
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if (column & AUCTION_SORT_REVERSED) // reversed flag
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result = !result;
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return result;
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}
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void WorldSession::BuildListAuctionItems(std::list<AuctionEntry*> &auctions, WorldPacket& data, std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin,
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uint32 levelmax, uint32 usable, uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32& count, uint32& totalcount, bool isFull)
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{
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int loc_idx = _player->GetSession()->GetSessionDbLocaleIndex();
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for (std::list<AuctionEntry*>::const_iterator itr = auctions.begin(); itr != auctions.end();++itr)
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{
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AuctionEntry *Aentry = *itr;
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if (Aentry->moneyDeliveryTime)
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continue;
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Item *item = sAuctionMgr.GetAItem(Aentry->itemGuidLow);
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if (!item)
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continue;
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if (isFull)
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{
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++count;
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Aentry->BuildAuctionInfo(data);
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}
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else
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{
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ItemPrototype const *proto = item->GetProto();
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if (itemClass != 0xffffffff && proto->Class != itemClass)
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@ -656,7 +830,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
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continue;
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if (usable != 0x00 && player->CanUseItem( item ) != EQUIP_ERR_OK)
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if (usable != 0x00 && _player->CanUseItem(item) != EQUIP_ERR_OK)
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continue;
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std::string name = proto->Name1;
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@ -682,6 +856,8 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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++count;
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Aentry->BuildAuctionInfo(data);
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}
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}
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++totalcount;
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}
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}
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@ -30,6 +30,8 @@ class Unit;
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class WorldPacket;
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#define MIN_AUCTION_TIME (12*HOUR)
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#define MAX_AUCTION_SORT 12
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#define AUCTION_SORT_REVERSED 0x10
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enum AuctionError
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{
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@ -74,6 +76,7 @@ struct AuctionEntry
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bool BuildAuctionInfo(WorldPacket & data) const;
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void DeleteFromDB() const;
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void SaveToDB() const;
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bool CompareAuctionEntry(uint32 column, const AuctionEntry *auc) const;
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};
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//this class is used as auctionhouse instance
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@ -89,7 +92,9 @@ class AuctionHouseObject
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typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
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uint32 Getcount() { return AuctionsMap.size(); }
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uint32 GetCount() { return AuctionsMap.size(); }
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AuctionEntryMap *GetAuctions() { return &AuctionsMap; }
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void AddAuction(AuctionEntry *ah)
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{
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@ -113,15 +118,21 @@ class AuctionHouseObject
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void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
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void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
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void BuildListPendingSales(WorldPacket& data, Player* player, uint32& count);
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void BuildListAuctionItems(WorldPacket& data, Player* player,
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std::wstring const& searchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
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uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
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uint32& count, uint32& totalcount);
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private:
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AuctionEntryMap AuctionsMap;
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};
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class AuctionSorter
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{
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public:
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AuctionSorter(uint8 *sort) : m_sort(sort) {}
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bool operator()(const AuctionEntry *auc1, const AuctionEntry *auc2) const;
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private:
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uint8* m_sort;
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};
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class AuctionHouseMgr
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{
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public:
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@ -356,6 +356,9 @@ class MANGOS_DLL_SPEC WorldSession
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void SendAuctionRemovedNotification(AuctionEntry* auction);
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void SendAuctionOutbiddedMail(AuctionEntry *auction);
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void SendAuctionCancelledToBidderMail(AuctionEntry *auction);
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void BuildListAuctionItems(std::list<AuctionEntry*> &auctions, WorldPacket& data, std::wstring const& searchedname, uint32 listfrom, uint32 levelmin,
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uint32 levelmax, uint32 usable, uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32& count, uint32& totalcount, bool isFull);
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AuctionHouseEntry const* GetCheckedAuctionHouseForAuctioneer(ObjectGuid guid);
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//Item Enchantment
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11395"
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#define REVISION_NR "11396"
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#endif // __REVISION_NR_H__
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