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26 changed files with 513 additions and 395 deletions
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@ -991,6 +991,7 @@ enum Targets
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TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
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TARGET_PET = 5,
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TARGET_CHAIN_DAMAGE = 6,
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TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point
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TARGET_AREAEFFECT_CUSTOM = 8,
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TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
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TARGET_ALL_ENEMY_IN_AREA = 15,
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@ -1336,7 +1337,7 @@ enum Emote
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EMOTE_ONESHOT_POINT = 25,
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EMOTE_STATE_STAND = 26,
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EMOTE_STATE_READYUNARMED = 27,
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EMOTE_STATE_WORK = 28,
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EMOTE_STATE_WORK_SHEATHED = 28,
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EMOTE_STATE_POINT = 29,
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EMOTE_STATE_NONE = 30,
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EMOTE_ONESHOT_WOUND = 33,
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@ -1369,13 +1370,13 @@ enum Emote
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EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
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EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
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EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
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EMOTE_STATE_WORK_NOSHEATHE = 173,
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EMOTE_STATE_WORK = 173,
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EMOTE_STATE_SPELLPRECAST = 193,
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EMOTE_ONESHOT_READYRIFLE = 213,
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EMOTE_STATE_READYRIFLE = 214,
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EMOTE_STATE_WORK_NOSHEATHE_MINING = 233,
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EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234,
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EMOTE_zzOLDONESHOT_LIFTOFF = 253,
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EMOTE_STATE_WORK_MINING = 233,
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EMOTE_STATE_WORK_CHOPWOOD = 234,
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EMOTE_STATE_APPLAUD = 253,
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EMOTE_ONESHOT_LIFTOFF = 254,
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EMOTE_ONESHOT_YES = 273,
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EMOTE_ONESHOT_NO = 274,
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@ -1424,8 +1425,57 @@ enum Emote
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EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
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EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
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EMOTE_STATE_EXCLAIM = 412,
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EMOTE_STATE_DANCE_CUSTOM = 413,
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EMOTE_STATE_SIT_CHAIR_MED = 415,
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EMOTE_STATE_SPELLEFFECT_HOLD = 422
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EMOTE_STATE_CUSTOM_SPELL_01 = 416,
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EMOTE_STATE_CUSTOM_SPELL_02 = 417,
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EMOTE_STATE_EAT = 418,
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EMOTE_STATE_CUSTOM_SPELL_04 = 419,
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EMOTE_STATE_CUSTOM_SPELL_03 = 420,
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EMOTE_STATE_CUSTOM_SPELL_05 = 421,
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EMOTE_STATE_SPELLEFFECT_HOLD = 422,
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EMOTE_STATE_EAT_NO_SHEATHE = 423,
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EMOTE_STATE_MOUNT = 424,
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EMOTE_STATE_READY2HL = 425,
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EMOTE_STATE_SIT_CHAIR_HIGH = 426,
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EMOTE_STATE_FALL = 427,
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EMOTE_STATE_LOOT = 428,
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EMOTE_STATE_SUBMERGED_NEW = 429,
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EMOTE_ONESHOT_COWER = 430,
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EMOTE_STATE_COWER = 431,
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EMOTE_ONESHOT_USESTANDING = 432,
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EMOTE_STATE_STEALTH_STAND = 433,
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EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
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EMOTE_ONESHOT_ATTACKBOW = 435,
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EMOTE_ONESHOT_ATTACKRIFLE = 436,
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EMOTE_STATE_SWIM_IDLE = 437,
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EMOTE_STATE_ATTACK_UNARMED = 438,
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EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
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EMOTE_ONESHOT_DODGE = 440,
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EMOTE_ONESHOT_PARRY1H = 441,
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EMOTE_ONESHOT_PARRY2H = 442,
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EMOTE_ONESHOT_PARRY2HL = 443,
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EMOTE_STATE_FLYFALL = 444,
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EMOTE_ONESHOT_FLYDEATH = 445,
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EMOTE_STATE_FLY_FALL = 446,
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EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
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EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
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EMOTE_ONESHOT_EMERGE = 449,
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EMOTE_ONESHOT_DRAGONSPIT = 450,
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EMOTE_STATE_SPECIALUNARMED = 451,
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EMOTE_ONESHOT_FLYGRAB = 452,
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EMOTE_STATE_FLYGRABCLOSED = 453,
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EMOTE_ONESHOT_FLYGRABTHROWN = 454,
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EMOTE_STATE_FLY_SIT_GROUND = 455,
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EMOTE_STATE_WALKBACKWARDS = 456,
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EMOTE_ONESHOT_FLYTALK = 457,
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EMOTE_ONESHOT_FLYATTACK1H = 458,
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EMOTE_STATE_CUSTOMSPELL08 = 459,
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EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
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EMOTE_STATE_SIT_CHAIR_LOW = 461,
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EMOTE_ONE_SHOT_STUN = 462,
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EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
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EMOTE_STATE_READYTHROWN = 464
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};
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enum Anim
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