mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
[9186] Templated functions for apply some code to all controlled units.
Also fix some related problems with not updates totems/etc
This commit is contained in:
parent
7272b52daf
commit
6704929d56
7 changed files with 165 additions and 76 deletions
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@ -2200,6 +2200,27 @@ void Player::SetInWater(bool apply)
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getHostileRefManager().updateThreatTables();
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}
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struct SetGameMasterOnHelper
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{
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explicit SetGameMasterOnHelper() {}
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void operator()(Unit* unit) const
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{
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unit->setFaction(35);
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unit->getHostileRefManager().setOnlineOfflineState(false);
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}
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};
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struct SetGameMasterOffHelper
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{
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explicit SetGameMasterOffHelper(uint32 _faction) : faction(_faction) {}
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void operator()(Unit* unit) const
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{
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unit->setFaction(faction);
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unit->getHostileRefManager().setOnlineOfflineState(true);
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}
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uint32 faction;
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};
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void Player::SetGameMaster(bool on)
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{
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if(on)
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@ -2208,16 +2229,7 @@ void Player::SetGameMaster(bool on)
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setFaction(35);
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
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if (Pet* pet = GetPet())
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{
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pet->setFaction(35);
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pet->getHostileRefManager().setOnlineOfflineState(false);
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}
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for (int8 i = 0; i < MAX_TOTEM; ++i)
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if(m_TotemSlot[i])
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if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
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totem->setFaction(35);
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CallForAllControlledUnits(SetGameMasterOnHelper(),true,true,true,false);
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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ResetContestedPvP();
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@ -2237,16 +2249,7 @@ void Player::SetGameMaster(bool on)
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setFactionForRace(getRace());
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
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if (Pet* pet = GetPet())
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{
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pet->setFaction(getFaction());
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pet->getHostileRefManager().setOnlineOfflineState(true);
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}
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for (int8 i = 0; i < MAX_TOTEM; ++i)
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if(m_TotemSlot[i])
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if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
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totem->setFaction(getFaction());
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CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()),true,true,true,false);
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// restore FFA PvP Server state
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if(sWorld.IsFFAPvPRealm())
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@ -1164,6 +1164,13 @@ class MANGOS_DLL_SPEC Player : public Unit
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void RemoveMiniPet();
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Pet* GetMiniPet();
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void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
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template<typename Func>
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void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
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template<typename Func>
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bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
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uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
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void Say(const std::string& text, const uint32 language);
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@ -2635,4 +2642,27 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
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basevalue = T((float)basevalue + diff);
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return T(diff);
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}
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template<typename Func>
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void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
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{
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if (withMiniPet)
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if(Unit* mini = GetMiniPet())
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func(mini);
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Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
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}
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template<typename Func>
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bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
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{
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if (withMiniPet)
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if(Unit* mini = GetMiniPet())
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if (func(mini))
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return true;
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return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
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}
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#endif
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@ -1379,6 +1379,13 @@ void Aura::ReapplyAffectedPassiveAuras( Unit* target, bool owner_mode )
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/*********************************************************/
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/*** BASIC AURA FUNCTION ***/
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/*********************************************************/
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struct AuraHandleAddModifierHelper
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{
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explicit AuraHandleAddModifierHelper(Aura* _aura) : aura(_aura) {}
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void operator()(Unit* unit) const { aura->ReapplyAffectedPassiveAuras(unit, true); }
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Aura* aura;
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};
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void Aura::HandleAddModifier(bool apply, bool Real)
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{
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if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
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@ -1422,15 +1429,8 @@ void Aura::HandleAddModifier(bool apply, bool Real)
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// reapply talents to own passive persistent auras
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ReapplyAffectedPassiveAuras(m_target, true);
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// re-apply talents/passives/area auras applied to pet (it affected by player spellmods)
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if(Pet* pet = m_target->GetPet())
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ReapplyAffectedPassiveAuras(pet, true);
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// re-apply talents/passives/area auras applied to totems (it affected by player spellmods)
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for(int i = 0; i < MAX_TOTEM; ++i)
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if(m_target->m_TotemSlot[i])
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if(Creature* totem = m_target->GetMap()->GetCreature(m_target->m_TotemSlot[i]))
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ReapplyAffectedPassiveAuras(totem, true);
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// re-apply talents/passives/area auras applied to pet/totems (it affected by player spellmods)
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m_target->CallForAllControlledUnits(AuraHandleAddModifierHelper(this),true,false,false);
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// re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
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if (Group* group = ((Player*)m_target)->GetGroup())
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@ -36,6 +36,9 @@ struct ProcTriggerSpell;
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// forward decl
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class Aura;
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// internal helper
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struct AuraHandleAddModifierHelper;
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typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
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// Real == true at aura add/remove
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// Real == false at aura mod unapply/reapply; when adding/removing dependent aura/item/stat mods
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@ -52,6 +55,7 @@ typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
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class MANGOS_DLL_SPEC Aura
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{
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friend struct AuraHandleAddModifierHelper;
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friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
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public:
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@ -8199,43 +8199,31 @@ void Unit::CombatStop(bool includingCast)
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ClearInCombat();
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}
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struct CombatStopWithPetsHelper
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{
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explicit CombatStopWithPetsHelper(bool _includingCast) : includingCast(_includingCast) {}
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void operator()(Unit* unit) const { unit->CombatStop(includingCast); }
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bool includingCast;
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};
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void Unit::CombatStopWithPets(bool includingCast)
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{
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CombatStop(includingCast);
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if(Pet* pet = GetPet())
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pet->CombatStop(includingCast);
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if(Unit* charm = GetCharm())
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charm->CombatStop(includingCast);
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if(Unit* guardian = Unit::GetUnit(*this,*itr))
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guardian->CombatStop(includingCast);
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CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast),false,true,true);
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}
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struct IsAttackingPlayerHelper
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{
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explicit IsAttackingPlayerHelper() {}
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bool operator()(Unit* unit) const { return unit->isAttackingPlayer(); }
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};
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bool Unit::isAttackingPlayer() const
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{
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if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
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return true;
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Pet* pet = GetPet();
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if(pet && pet->isAttackingPlayer())
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return true;
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Unit* charmed = GetCharm();
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if(charmed && charmed->isAttackingPlayer())
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return true;
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for (int8 i = 0; i < MAX_TOTEM; ++i)
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{
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if(m_TotemSlot[i])
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{
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Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
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if(totem && totem->isAttackingPlayer())
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return true;
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}
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}
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return false;
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return CheckAllControlledUnits(IsAttackingPlayerHelper(),true,true,true);
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}
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void Unit::RemoveAllAttackers()
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@ -11063,7 +11051,7 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
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}
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}
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Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
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Unit* Unit::GetUnit(WorldObject const& object, uint64 guid)
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{
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return ObjectAccessor::GetUnit(object,guid);
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}
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@ -12980,6 +12968,13 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca
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}
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}
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struct SetPvPHelper
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{
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explicit SetPvPHelper(bool _state) : state(_state) {}
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void operator()(Unit* unit) const { unit->SetPvP(state); }
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bool state;
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};
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void Unit::SetPvP( bool state )
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{
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if(state)
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@ -12987,15 +12982,7 @@ void Unit::SetPvP( bool state )
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else
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
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if(Pet* pet = GetPet())
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pet->SetPvP(state);
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if(Unit* charmed = GetCharm())
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charmed->SetPvP(state);
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for (int8 i = 0; i < MAX_TOTEM; ++i)
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if(m_TotemSlot[i])
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if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
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totem->SetPvP(state);
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CallForAllControlledUnits(SetPvPHelper(state),true,true,true);
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}
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void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
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@ -13119,6 +13106,13 @@ void Unit::SendThreatRemove(HostileReference* pHostileReference)
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SendMessageToSet(&data, false);
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}
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struct StopAttackFactionHelper
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{
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explicit StopAttackFactionHelper(uint32 _faction_id) : faction_id(_faction_id) {}
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void operator()(Unit* unit) const { unit->StopAttackFaction(faction_id); }
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uint32 faction_id;
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};
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void Unit::StopAttackFaction(uint32 faction_id)
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{
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if (Unit* victim = getVictim())
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@ -13149,14 +13143,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
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getHostileRefManager().deleteReferencesForFaction(faction_id);
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if(Pet* pet = GetPet())
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pet->StopAttackFaction(faction_id);
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if(Unit* charm = GetCharm())
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charm->StopAttackFaction(faction_id);
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if(Unit* guardian = Unit::GetUnit(*this,*itr))
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guardian->StopAttackFaction(faction_id);
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CallForAllControlledUnits(StopAttackFactionHelper(faction_id),false,true,true);
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}
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void Unit::CleanupDeletedAuras()
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@ -1240,6 +1240,11 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
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template<typename Func>
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void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms);
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template<typename Func>
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bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms) const;
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bool AddAura(Aura *aur);
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// removing specific aura stack
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@ -1535,7 +1540,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
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void removeFollower(FollowerReference* /*pRef*/ ) { /* nothing to do yet */ }
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static Unit* GetUnit(WorldObject& object, uint64 guid);
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static Unit* GetUnit(WorldObject const& object, uint64 guid);
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MotionMaster* GetMotionMaster() { return &i_motionMaster; }
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@ -1657,4 +1662,64 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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GuardianPetList m_guardianPets;
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};
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template<typename Func>
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void Unit::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms)
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{
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if(Pet* pet = GetPet())
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func(pet);
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if (withGuardians)
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{
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if(Unit* guardian = Unit::GetUnit(*this,*itr))
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func(guardian);
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}
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if (withTotems)
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{
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for (int8 i = 0; i < MAX_TOTEM; ++i)
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if(m_TotemSlot[i])
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if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
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func(totem);
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}
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if (withCharms)
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if(Unit* charm = GetCharm())
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func(charm);
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}
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template<typename Func>
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bool Unit::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms) const
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{
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if (Pet* pet = GetPet())
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if (func(pet))
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return true;
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if (withGuardians)
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{
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if (Unit* guardian = Unit::GetUnit(*this,*itr))
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if (func(guardian))
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return true;
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}
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if (withTotems)
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{
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for (int8 i = 0; i < MAX_TOTEM; ++i)
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if (m_TotemSlot[i])
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if (Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
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if (func(totem))
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return true;
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}
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if (withCharms)
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if(Unit* charm = GetCharm())
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if (func(charm))
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return true;
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return false;
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}
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#endif
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9185"
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#define REVISION_NR "9186"
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#endif // __REVISION_NR_H__
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